Hirokazu "Hip" Tanaka, (田中宏和 たなか・ひろかず Tanaka Hirokazu) is a Japanese compos… Read Full Bio ↴Hirokazu "Hip" Tanaka, (田中宏和 たなか・ひろかず Tanaka Hirokazu) is a Japanese composer and musician best known for his scores for various video games produced by Nintendo.
Hirokazu Tanaka got his start in music at the age of five when his parents enrolled him at the privately run Yamaha Music School in Japan. He studied piano from age nine to age 11, when his musical training ended. His mother played recordings of classical music and film soundtracks regularly, which gave Tanaka an appreciation for those forms of music.
Tanaka became interested in rock music when the TV show The Monkees aired in Japan when he was nine, which prompted him to start a band with some friends. From nine to 30, Tanaka played in and out of groups on various instruments, including guitar, keyboard, and drums, and in various styles from rock to jazz and fusion.
Tanaka entered college as an electronic engineering major, but he saw little success since he was more interested in electronic applications for music than what his professors considered more useful pursuits. In 1980, Tanaka saw a newspaper advertisement for a sound engineer position at the Nintendo video game company, a position he secured for himself. Meanwhile, his current band had made the finals in a music competition, a major breakthrough in their quest to get signed with a major label. Nevertheless, Tanaka chose to work for Nintendo, and he left the band.
Tanaka's first projects with the company were on Nintendo's arcade machines. Music was extremely primitive on these machines, so Tanaka primarily worked on sound effects. His job required him to personally program the sound in binary code as well as to design and install the actual sound equipment on the arcade machines.
Nintendo began development of its Famicom home video game console in 1984 (known as the Nintendo Entertainment System in North America and Europe), and Tanaka worked on early titles including Duck Hunt and Kid Icarus. The new system had three tone generators and one pseudorandom noise generator, with which to produce melody, harmony, percussion, and sound effects (which would usually interrupt a note). Though a vast improvement over the simplistic sound of the arcade machines, the Nintendo hardware still left Tanaka and the other composers severely limited in the complexity of the music they could write. Even though sound tools had been written for the Famicom, Tanaka continued to write his music alongside his custom playback libraries written in assembly language, a fact he credits with helping to set his work apart from that of his colleagues. By 1986, Tanaka was writing over a third of the music for the Famicom's games.
This increase in sound technology, coupled with the composing talents of Tanaka and his coworkers such as Koji Kondo helped raise the popularity of game music in Japan. The increased attention spurred good-spirited rivalries between many game composers, a development that bothered Tanaka, since it forced composers to write in a way that he felt was contrary to the atmosphere of the games themselves.
It was this dislike that inspired him to compose the subdued themes of Metroid. In his words, he tried "to create the sound without any distinctions between music and sound effects." He composed the music so as to deny the player a simple melody to hum along with; only after completing the game is any "catchy" music played. At the time, the Metroid soundtrack was criticized as being too "heavy", but today, the score is widely regarded as Tanaka's masterpiece.
Tanaka also worked in a programming capacity for Nintendo. He had always wanted to get more into project development, and it was this that inspired him to design the Game Boy Camera and the Game Boy Printer.
Tanaka began work on the score for the Pokémon TV series in 1997, where he has composed nearly all the songs for the Japanese version of the series - however, Shinji Miyazaki composes the incidental music (along with Junichi Masuda, Go Ichinose and Morikazu Aoki, composers of the music in the games), and with a couple of very rare exceptions Tanaka's music does not appear on any Western translations of the show.
He says he never took the job too seriously and that the unprecedented popularity of the franchise took him completely by surprise. Because the series was not directly produced by Nintendo, the company told Tanaka that he could not continue to work on it. This prompted Tanaka to quit Nintendo in 1998.
He went to work for Creatures, Inc., a game developer and producer of Pokémon cards. When the president of the company left in 2000, Tanaka took the position, which he holds to this day.
Tanaka's music has been greatly inspired by the rock performers of his youth, including The Monkees, The Beatles, Simon and Garfunkel, and Burt Bacharach. He was also greatly inspired by reggae in the 1980s. He says he also takes inspiration from the visual arts, especially portraiture and photography. He eventually became known as the mentor of Yuka Tsujiyoko.
Video game soundtracks (incomplete)
* Space Firebird (1980) (sound effects only)
* Donkey Kong (1980) (sound effects only)
* Pac-Man Fever (1982) (album; sound effects only)
* Urban Champion (1984)
* Balloon Fight (1984)
* Wild Gunman (1984)
* Duck Hunt (1985)
* Gyromite (1985)
* Stack Up (1985)
* Wrecking Crew (1985)
* Kid Icarus (Paltena no Kagami in Japan) (1986)
* Metroid (1986)
* Super Mario Land (1989)
* Mother (with Akio Ohmori, Ritsuo Kamimura, and Keiichi Suzuki) (1989)
* Balloon Kid (Balloon Fight GB in Japan) (1990)
* Dr. Mario (1990)
* Hello Kitty World (1992; Famicom port of Balloon Kid)
* EarthBound (Mother 2, 1994)
Hirokazu Tanaka got his start in music at the age of five when his parents enrolled him at the privately run Yamaha Music School in Japan. He studied piano from age nine to age 11, when his musical training ended. His mother played recordings of classical music and film soundtracks regularly, which gave Tanaka an appreciation for those forms of music.
Tanaka became interested in rock music when the TV show The Monkees aired in Japan when he was nine, which prompted him to start a band with some friends. From nine to 30, Tanaka played in and out of groups on various instruments, including guitar, keyboard, and drums, and in various styles from rock to jazz and fusion.
Tanaka entered college as an electronic engineering major, but he saw little success since he was more interested in electronic applications for music than what his professors considered more useful pursuits. In 1980, Tanaka saw a newspaper advertisement for a sound engineer position at the Nintendo video game company, a position he secured for himself. Meanwhile, his current band had made the finals in a music competition, a major breakthrough in their quest to get signed with a major label. Nevertheless, Tanaka chose to work for Nintendo, and he left the band.
Tanaka's first projects with the company were on Nintendo's arcade machines. Music was extremely primitive on these machines, so Tanaka primarily worked on sound effects. His job required him to personally program the sound in binary code as well as to design and install the actual sound equipment on the arcade machines.
Nintendo began development of its Famicom home video game console in 1984 (known as the Nintendo Entertainment System in North America and Europe), and Tanaka worked on early titles including Duck Hunt and Kid Icarus. The new system had three tone generators and one pseudorandom noise generator, with which to produce melody, harmony, percussion, and sound effects (which would usually interrupt a note). Though a vast improvement over the simplistic sound of the arcade machines, the Nintendo hardware still left Tanaka and the other composers severely limited in the complexity of the music they could write. Even though sound tools had been written for the Famicom, Tanaka continued to write his music alongside his custom playback libraries written in assembly language, a fact he credits with helping to set his work apart from that of his colleagues. By 1986, Tanaka was writing over a third of the music for the Famicom's games.
This increase in sound technology, coupled with the composing talents of Tanaka and his coworkers such as Koji Kondo helped raise the popularity of game music in Japan. The increased attention spurred good-spirited rivalries between many game composers, a development that bothered Tanaka, since it forced composers to write in a way that he felt was contrary to the atmosphere of the games themselves.
It was this dislike that inspired him to compose the subdued themes of Metroid. In his words, he tried "to create the sound without any distinctions between music and sound effects." He composed the music so as to deny the player a simple melody to hum along with; only after completing the game is any "catchy" music played. At the time, the Metroid soundtrack was criticized as being too "heavy", but today, the score is widely regarded as Tanaka's masterpiece.
Tanaka also worked in a programming capacity for Nintendo. He had always wanted to get more into project development, and it was this that inspired him to design the Game Boy Camera and the Game Boy Printer.
Tanaka began work on the score for the Pokémon TV series in 1997, where he has composed nearly all the songs for the Japanese version of the series - however, Shinji Miyazaki composes the incidental music (along with Junichi Masuda, Go Ichinose and Morikazu Aoki, composers of the music in the games), and with a couple of very rare exceptions Tanaka's music does not appear on any Western translations of the show.
He says he never took the job too seriously and that the unprecedented popularity of the franchise took him completely by surprise. Because the series was not directly produced by Nintendo, the company told Tanaka that he could not continue to work on it. This prompted Tanaka to quit Nintendo in 1998.
He went to work for Creatures, Inc., a game developer and producer of Pokémon cards. When the president of the company left in 2000, Tanaka took the position, which he holds to this day.
Tanaka's music has been greatly inspired by the rock performers of his youth, including The Monkees, The Beatles, Simon and Garfunkel, and Burt Bacharach. He was also greatly inspired by reggae in the 1980s. He says he also takes inspiration from the visual arts, especially portraiture and photography. He eventually became known as the mentor of Yuka Tsujiyoko.
Video game soundtracks (incomplete)
* Space Firebird (1980) (sound effects only)
* Donkey Kong (1980) (sound effects only)
* Pac-Man Fever (1982) (album; sound effects only)
* Urban Champion (1984)
* Balloon Fight (1984)
* Wild Gunman (1984)
* Duck Hunt (1985)
* Gyromite (1985)
* Stack Up (1985)
* Wrecking Crew (1985)
* Kid Icarus (Paltena no Kagami in Japan) (1986)
* Metroid (1986)
* Super Mario Land (1989)
* Mother (with Akio Ohmori, Ritsuo Kamimura, and Keiichi Suzuki) (1989)
* Balloon Kid (Balloon Fight GB in Japan) (1990)
* Dr. Mario (1990)
* Hello Kitty World (1992; Famicom port of Balloon Kid)
* EarthBound (Mother 2, 1994)
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Earthbound Montage
田中宏和 Lyrics
No lyrics text found for this track.
The lyrics are frequently found in the comments by searching or by filtering for lyric videos
The lyrics are frequently found in the comments by searching or by filtering for lyric videos
Metaphrastes - Alessandro Berto Pereira da Silva
É... Menino!!! Muita nostalgia e viagem no tempo.
Isso me fez muito lembrar de todas as versões dele. Só não conhecia alguns aí até quando chegou nesse Tamagotchi.
Foi demais é muito interessante você trazer este tema que ninguém dos games fala.
Realmente ficou demais! Completo!
Puxa... Muita saudades de um tempo que éramos felizes e não sabíamos.
O tempo vai e estamos aí.
Valeu mesmo o esforço de vocês!
Demais.
Renato... Parabéns e valeu!
Ficou demais e revelador de até o que não vimos e até passou despercebido!
Falou!!! 😃😄😊😉👍🏻✌🏻
Segredos dos Games
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O valor que achar justo pelo trabalho. Só não tire de sua casa para doar, ok? Ajude se puder apenas. Obrigado por assistir! tmj
Vera Lucia Fefra
de todos os games do tetris eu acho que melhores são o da cobrinha e que eu não sei o nome que parece o space invaders
p.s:na hora que eu vi a thumbnail do vídeo me lembrei do k9999 do kof
Ana Maria Protásio
Se melhorar estraga esse cara do têxteis traria bilionário se não fosse o governo
Osvaldo
Eu tive esse hp 73 2in1 assim que lançou no Brasil em 1993. Se eu acha-se um conservado eu compraria.
Wagner / Astronomia 🔭 🪐
No mercado livre tem pra comprar é 20R$
¹B¡B1⁴
Verdade
DRAGON BLADE
Sabe que é engraçado, chegou uma época que o Brick games era mais barato que as pilhas que ele usava kkkkkkk bons tempos
Segredos dos Games
SIM!!!! ahahahahahah
Espero que o vídeo tenha valido pelo menos um like! tmj
Emerson Tadeu
Lembro que onde eu morava, tinha a feira de sábado que tinha todas as cores dos Brick e vinha com 4 pilhas raiovach de 'graça' kkkkk
Segredos dos Games
@Emerson Tadeu bons e velhos tempos....
Muito obrigado por estar aqui, é muito importante para mim. Se tiver algum feedback para melhorar eu agradeço MUITO. Espero que tenha gostado do vídeo e ele tenha valido um like e a inscrição. Tmj!