Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl
Yuka Tsujiyoko (辻横 由佳 Tsujiyoko Yuka) is a Japanese video game music compos… Read Full Bio ↴Yuka Tsujiyoko (辻横 由佳 Tsujiyoko Yuka) is a Japanese video game music composer for Nintendo. She is the music composer for the Fire Emblem video game franchise, which was not released outside Japan until 2003, and several other Intelligent Systems developed games. She also scored the Super Scope games Battle Clash and its sequel Metal Combat: Falcon's Revenge. Other games she scored are Paper Mario and its sequel The Thousand-Year Door, and part of Tetris Attack.
She was born Yuka Bamba in Uji, Kyoto Prefecture, Japan. Tsujiyoko studied piano when she was in a preschool. She composed her first original composition when she was in high school as an assignment for her music class. Tsujiyoko attended Osaka Electric Communications Junior College, and she majored in electronic engineering. Before she entered Intelligent Systems (an internal video game developer for Nintendo), Tsujiyoko worked as a computer programmer for a productivity (or non-entertainment) software company. The largest game soundtrack she composed was for the Super Famicom game Fire Emblem: Seisen no Keifu, composed of 114 tracks. She works at Intelligent Systems part-time, and formerly worked there full-time. She was first known in the United States for scoring Paper Mario, with Taishi Senda. She left Intelligent Systems as a full-time employee after scoring Paper Mario. Tsujiyoko was inspired by her favorite artist Pat Metheny. Her mentor is Hirokazu 'Hip' Tanaka. Tsujiyoko did not score Fire Emblem: The Sacred Stones, but she supervised the score. Under her supervision, the game was scored by Saki Haruyama, Yoshihiko Kitamura, and Yoshito Hirano. However, Tsujiyoko was actively involved in scoring Fire Emblem: Path of Radiance. She contributed to Super Smash Bros. Brawl with many other composers. Tsujiyoko is one of the most prominent female video game musicians, alongside Yoko Shimomura, Michiru Yamane, Yoko Kanno and Minako Hamano.
She was born Yuka Bamba in Uji, Kyoto Prefecture, Japan. Tsujiyoko studied piano when she was in a preschool. She composed her first original composition when she was in high school as an assignment for her music class. Tsujiyoko attended Osaka Electric Communications Junior College, and she majored in electronic engineering. Before she entered Intelligent Systems (an internal video game developer for Nintendo), Tsujiyoko worked as a computer programmer for a productivity (or non-entertainment) software company. The largest game soundtrack she composed was for the Super Famicom game Fire Emblem: Seisen no Keifu, composed of 114 tracks. She works at Intelligent Systems part-time, and formerly worked there full-time. She was first known in the United States for scoring Paper Mario, with Taishi Senda. She left Intelligent Systems as a full-time employee after scoring Paper Mario. Tsujiyoko was inspired by her favorite artist Pat Metheny. Her mentor is Hirokazu 'Hip' Tanaka. Tsujiyoko did not score Fire Emblem: The Sacred Stones, but she supervised the score. Under her supervision, the game was scored by Saki Haruyama, Yoshihiko Kitamura, and Yoshito Hirano. However, Tsujiyoko was actively involved in scoring Fire Emblem: Path of Radiance. She contributed to Super Smash Bros. Brawl with many other composers. Tsujiyoko is one of the most prominent female video game musicians, alongside Yoko Shimomura, Michiru Yamane, Yoko Kanno and Minako Hamano.
Battle!
辻横由佳 Lyrics
We have lyrics for 'Battle!' by these artists:
Mario & Luigi When it hits you like a freight train Knocking you…
Pokemon X & Y Ohu yeah Freddo did you mix that Bish Since the sixties Ohuu…
Pokemon X / Y Ohu yeah Freddo did you mix that Bish Since the sixties Ohuu…
Pokemon X/Y Ohu yeah Freddo did you mix that Bish Since the sixties Ohuu…
We have lyrics for these tracks by 辻横由佳:
A Party at Peach's Castle Mushroom Kingdom is in chaos, Princess Peach got kidnapped, …
The lyrics are frequently found in the comments by searching or by filtering for lyric videos
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@freddyalejo1657
If Paper Mario was an anime:
The Star Spirits Saga (adapting Paper Mario 64)
The Goomba Village and Toad Town arc
The Koopa Bros arc
The Dry Dry Ruins arc
The Gusty Gulch arc
The Shy Guy’s Toy Box arc
The Mt. Lavalava arc
The Flower Fields arc
The Crystal Palace arc
The Bowser's Castle arc
The Thousand-Year Door Saga (adapting Paper Mario: The Thousand-Year Door)
The Rogueport arc
The Hooktail Castle arc
The Boggly Woods arc
The Glitzville arc
The Twilight Town arc
The Keelhaul Key arc
The Excess Express arc
The X-Naught Fortress arc
The Shadow Palace arc
@ivanzoneBR
You forgot about Super Paper Mario Saga
The Introductory Episode
The Linelands arc
The Merlee's Mansion arc
The Bitlands arc
The Outer Space arc
The Cragnons arc
The End of a World arc
The Game Over arc
The Castle Bleck arc
@crackernuts2503
One of the best Mario games I’ve ever played ^^ wish nintendo would go back to this form of quality with the series.
#RemasterTTYD
@multifandomfangirl9664
Same along with SPM
I miss this one as well
@therainbowmarioman8461
More like #papermarioallstars
@flyforce16
@@multifandomfangirl9664 Ehh SPM was okay but not up to the standards of TTYD.
@NightMourningDove
100000% agree, I keep having dreams of playing a spiritual successor and it's so damn awesome, it really gives you life
@Aurik-Kal-Durin
@@multifandomfangirl9664 IMO they should return to the original formula of Paper Mario 64 and The Thousand-Year Door, but then also make a sequel to Super Paper Mario, and maintain that as a spin-off series.
Because Super Paper Mario was more or less an expansion of Paper Mario: The Thousand-Year Door. It ran on the same engine, reused many of the same assets, and was originally supposed to come out on Nintendo GameCube. They basically just took the Bowser levels from between chapters and made a whole game out of those.
@mii-its-a-nerd
That moment when Nintendo bumps their head on a concrete wall and remembers why people like Paper Mario:
@DoctorMinjinx
Ahem! Today... I'm going to tell you the story of Paper Mario Thousand-Year Door. An awfully long time ago... In a strange and far-off console, a big, bustling RPG won the hearts of many. It was a game all people loved and had very happy times playing. And it was said that the game was very prosperous. But until that one day... tragedy befell this blessed series. A great cataclysm struck the franchise and its characters. Toads filled the skies, and the earth roared and shook. It was as if the very world had come to a violent end. And in but a single night... The series sank into the depths of the earth... Many moons rose and set... Stories of the beloved GameCube title passed into the pages of fairy tales... And when the town's site no longer held relics of its past... People gathered at that spot and built a new game with fabled insects. But word soon spread amongst the people who played... That a beloved title laid remade, at the end of a Nintendo Direct. And that a magnificent remake rested there. Indeed...Yes, this is where it begins in the sea town of Rogueport. The tale of the quest for the legendary game, remade... And the Thousand-Year Door... starts here!
@supersonic4ever
This is poetry right here in this comment. Welcome Home the Thousand-Year Door.
@doctorworm5780
Is… it weird that this made me cry a little? :’)
The music already makes me emotional every time and reading this at the same time was really cool. Wonderfully written comment.
The remake is one of the greatest announcements from a direct ever, so excited they’re actually doing it.