Austin has scored over twenty five feature films, most notably the 2009 Sundance hit GRACE, as well as the 2008 Sundance Audience Award winner CAPTAIN ABU RAED. His score for the former garnered many horror film genre accolades, including a nomination at the 2010 Fangoria Chainsaw Awards for 'Best Original Score,' and Vision in Sound's Top Ten Scores for 2009. The latter was listed by the LA Times as a contender for the 2009 Academy Awards for 'Best Original Score' and also won Austin the Hollywood Music Award for "Best New Composer. Read Full BioAustin has scored over twenty five feature films, most notably the 2009 Sundance hit GRACE, as well as the 2008 Sundance Audience Award winner CAPTAIN ABU RAED. His score for the former garnered many horror film genre accolades, including a nomination at the 2010 Fangoria Chainsaw Awards for 'Best Original Score,' and Vision in Sound's Top Ten Scores for 2009. The latter was listed by the LA Times as a contender for the 2009 Academy Awards for 'Best Original Score' and also won Austin the Hollywood Music Award for "Best New Composer." The combined success of those films, along with several others, prompted The Hollywood Reporter to list Austin as one of 15 composers "Primed to take their place on the A-list," as well as a nomination by the International Film Music Critics Association for "Breakout Composer of the Year."
In addition to feature films, Austin has a tremendous passion for the world of game scoring. His first major game score for thatgamecompany's flOw in 2006 earned Austin a British Academy Award nomination and triple nominations at the Game Audio Network Guild awards ("Innovative use of Audio," "Best Interactive Score" and winning for "Rookie of the Year."). Perhaps most notably, his score for thatgamecompany's much lauded 'Journey' (2012) debuted as #1 in iTunes' game soundtrack charts (Grammy 2012 nominated for Best Score Soundtrack For Visual Media).
Austin also maintains a busy schedule writing concert music and composing/producing albums. In addition to more traditional chamber and orchestral music, in 2010 he released a meditation album entitled "Sounds of Darkness" using never-before recorded sacred Aztec chants. 2010 also saw the launch of Allogamy, an ambitious blog in collaboration with photographer Andrew Berglund which posts a new photo with a new piece of music for every single day in the year.
Beyond composing, Austin is also a strong advocate for music in the schools, particularly in early education, and as such is a very active memeber on the Board of Directors for Education Through Music - Los Angeles (alongside composers John Debney, Christopher Young, Michael Giacchino, James Dooley and many other music, business and education professionals).
In addition to feature films, Austin has a tremendous passion for the world of game scoring. His first major game score for thatgamecompany's flOw in 2006 earned Austin a British Academy Award nomination and triple nominations at the Game Audio Network Guild awards ("Innovative use of Audio," "Best Interactive Score" and winning for "Rookie of the Year."). Perhaps most notably, his score for thatgamecompany's much lauded 'Journey' (2012) debuted as #1 in iTunes' game soundtrack charts (Grammy 2012 nominated for Best Score Soundtrack For Visual Media).
Austin also maintains a busy schedule writing concert music and composing/producing albums. In addition to more traditional chamber and orchestral music, in 2010 he released a meditation album entitled "Sounds of Darkness" using never-before recorded sacred Aztec chants. 2010 also saw the launch of Allogamy, an ambitious blog in collaboration with photographer Andrew Berglund which posts a new photo with a new piece of music for every single day in the year.
Beyond composing, Austin is also a strong advocate for music in the schools, particularly in early education, and as such is a very active memeber on the Board of Directors for Education Through Music - Los Angeles (alongside composers John Debney, Christopher Young, Michael Giacchino, James Dooley and many other music, business and education professionals).
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Fifth Confluence
Austin Wintory Lyrics
We have lyrics for these tracks by Austin Wintory:
No Tree Grows to the Sky Áfram, Afram, Afram, undir hrímsól! Afram. Til himna teygja …
Only the Sun Has Stopped Sólin Sólin ein hefur numið staðar. Vocals by Johann Sigurd…
The lyrics can frequently be found in the comments below, by filtering for lyric videos or browsing the comments in the different videos below.
Dana Graves
I remember this is when I said "But their cities fell...were covered with sand...and those who didn't leave died and were buried..."
Malienus
There are many journeys within a story. But each has its own ending for better or worse. And theirs was sad and bitter. For the dark machines they built, eventually corrupted and consumed all. Even them. Soon they perished and the sands of time covered most of what remained of their great presence.
But that is not the end of the story. There is still an unfinished journey. There is still someone that needs to reach the mountain. There is still... US.
Sam Clayton
a confluence is a point where to rivers meet
chempanda
the entire soundtrack is a great study music or just to ease out any crazy feelings bottled up inside.
Samuel Nyberg
I'd take this game over any first person shooter any day!
ChioKill
A lone commentor awakens to find himself alone, for all of his companions dissapeared without a trace.
He hopes that soon enough, others will appear amongst the land.
rpggamer16
This song is really beautiful. That moment when I saw the confluence of the robbed figures being buried in the sand, it made my heart heavy and brought me to tears.
JhenMaster
Even this game is a fraction in length and content, I think it kicks most FPSs asses! I'll take an awesome story over a AK-47 any day!
Dieter Schonemann
Awww how gloom
Melo Dy
It's their fault ... According to the frescoes -that's how I interpreted them-, they rejected the "carpets"(I think it's supposed to represent their essence, a way to live, I don't really know how to explain my feelings about this I'm sorry), built machines, and then they fought each other. It was a war and it killed everybody. Then a lot of time passed according to the tons of sands on their constructions. It must be a very ancient civilisation. ~