Bethesda's 2012 was a busy year with performances at Bonnaroo Music & Arts … Read Full Bio ↴Bethesda's 2012 was a busy year with performances at Bonnaroo Music & Arts Festival, The Rock and Roll Hall of Fame & Museum's Summer in the City Series with Sharon Van Etten, RedGorilla Music Festival at SXSW, MidPoint Music Festival, Burning River Fest, and more. Recently, Bethesda released their fan-funded full-length album in March 2013, "The Reunion," with InKind Music, distributed by Sony Red.
After releasing their 2011 EP, “Dreamtiger & Other Tails,” Bethesda has been slated for thirty plus shows on the Discovery Network as well as fourteen shows on Showtime, MTV, Oxygen, Bravo!, VH1, and E! Their music can be heard on over 200 independent and college radio stations nationwide, where they have reached “Top 5 Add” status and have been charted in numerous college markets.
Over the past year, Bethesda has had the privilege to play with bands such as Eisley, The Hush Sound, He is We, Sharon Van Etten, Azure Ray, An Horse, Margot and the Nuclear So & So's, Jessica Lea Mayfield, First Aid Kit, River City Extension, Frontier Ruckus, Suckers, and more. Bethesda has used their energetic live shows and carefully crafted songs to elevate themselves into the same conversation as some of indie rocks best.
These six friends, in hopes of satisfying their snow laden angst, came together in the interest of channeling their desires for meaningful living into the artistic expression of music. The result? Bethesda, an indie rock group that brings together folk roots, indie beats, crafty guitars, and soaring vocals with meaningful lyrics to build songs that move your heart and feet in equal measures.
Blending influences from seemingly unblendable musical genres, these folks paint pictures of human drama, the struggles of life, the beauty of nature, and the few truths they know to be true with poignant lyrics and musical movements that can rip you from your apathetic state and send you whirling. This vibrant combination has aided Bethesda in developing a loyal following.
Bethesda followed up the 2008 release of their self-titled EP with the release of their debut full-length album, “Love in a Time of Tra La La,” in January of 2010. Their EP, "Dreamtiger & Other Tails," was released in May 2011.
After releasing their 2011 EP, “Dreamtiger & Other Tails,” Bethesda has been slated for thirty plus shows on the Discovery Network as well as fourteen shows on Showtime, MTV, Oxygen, Bravo!, VH1, and E! Their music can be heard on over 200 independent and college radio stations nationwide, where they have reached “Top 5 Add” status and have been charted in numerous college markets.
Over the past year, Bethesda has had the privilege to play with bands such as Eisley, The Hush Sound, He is We, Sharon Van Etten, Azure Ray, An Horse, Margot and the Nuclear So & So's, Jessica Lea Mayfield, First Aid Kit, River City Extension, Frontier Ruckus, Suckers, and more. Bethesda has used their energetic live shows and carefully crafted songs to elevate themselves into the same conversation as some of indie rocks best.
These six friends, in hopes of satisfying their snow laden angst, came together in the interest of channeling their desires for meaningful living into the artistic expression of music. The result? Bethesda, an indie rock group that brings together folk roots, indie beats, crafty guitars, and soaring vocals with meaningful lyrics to build songs that move your heart and feet in equal measures.
Blending influences from seemingly unblendable musical genres, these folks paint pictures of human drama, the struggles of life, the beauty of nature, and the few truths they know to be true with poignant lyrics and musical movements that can rip you from your apathetic state and send you whirling. This vibrant combination has aided Bethesda in developing a loyal following.
Bethesda followed up the 2008 release of their self-titled EP with the release of their debut full-length album, “Love in a Time of Tra La La,” in January of 2010. Their EP, "Dreamtiger & Other Tails," was released in May 2011.
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Bethesda Lyrics
We have lyrics for these tracks by Bethesda:
As We Grow Old Gave up the hope for the hopeless ‘cause hope it escapes, an…
Fit to Leave Forgive the clutter. Guns of men riddled castles down. Here …
Go Lure of your song, the crackling guns, the choirs rise…
Rotted Pines I went searching for a line that would lift your…
Signs Moon seems red. Combinations sleep in atmospheric beds. Thes…
The Reunion Place me there in the casket. Lay me down ‘neath the…
The lyrics are frequently found in the comments by searching or by filtering for lyric videos
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DeKinny
Vault dweller: I killed a mutant dictator with physic powers and saved humanity
Chosen one: I drove a tanker into the enclave oil rig, took them all out and killed a massive mutant enclave soldier after setting the self destruct then bailing.
The lone wanderer: I sacrificed myself for clean water, survived, then annihilated the remaining enclave soldiers in the east.
The courier: I took over a city, drove the NCR and Legion out of Nevada then become a head of state with an army of securitrons.
The sole survivor: I teleported to an underground base and killed a bunch of lab coats and their robots armed with weak laser rifles, SHAWN!!
Baron von Moorland
Great review and take.
I was introduced to Fallout 2 first, after finding the uncased CD rom and only the pipboy and title written on it to guess what it was going to be like.
Needless to say, it’s by far one of my all time favorite masterpiece of a game. The music production from Mark Morgan has alone been something I still listen to on it own.
I find when games go to this 3 dimensional platform, they lose the gritty aesthetic.
Look at wasteland 2 for example, the 3D isometric structure doesn’t work for such games. Even though it should be more modern, it’s a fail when it comes to games that give a similar impression to reading a book.
Fallout and Fallout 2 are the pinochle to how an RPG should be made.
Honestly, if they used that same engine and look, it would be better than these blocky, undetailed and oddly sized renditions we’re plagued with nowadays.
I say the same about RTS games also.
Keep it one angle, 2D artwork. Think Command & Conquer versus the modern blocky oversized units that flood the screen.
Great video again. Thank you.
Stephen
As much as I did enjoy Fallout 4's gameplay once it was modded, it was a dumpster fire if you look at it from outside the box. Mind you, I actually worked on the Fallout 3: Broken Steel DLC as a 3D Artist, the biggest issue that the company had is that they drowned out any sort of bottom/up recommendations. Most of the guys were recommended to play Fallout 1 and 2 before working on the project and honestly, most just put in some hours on Fallout 1 which is why Fallout 3 felt so lack luster armor/weapon wise compared to New Vegas.
Fallout 4's main downfall? Skyrim inflated upper management's ego. They saw the success of Mass Effect 2 and wanted to link it to games like that to capitalize on that crowd. They also have a huge problem within the company of pushing through the QA cycle to cut launch time. During Fallout 3, we had internal testers and they were given 2 weeks to bug test and submit. I have no idea how long Fallout 4 had but the major game breaking bugs that plagued the game at launch kept coming back and or were just swept under the rug. Which leads me to BGS's biggest issue. They burn through DevSys Ops and Technical Engineers like mad. During the 6 months I worked on Broken Steel, we averaged 76 hours a week in work. I wish that was a joke. IT was all about the Crunch baby, and Upper Management was always coming down to give us talks while we worked about how much of a great job we were doing and keep at it because we were awesome. 1-2 years of that of a DevSys Ops having to write major code for game mechanics and you can guess why problems keep coming up. If you can't, imagine a turn-over rate of necessary engineers to update game mechanics leaving and your new guys coming in constantly playing catch-up and trying to understand someone else's code even if they put in footnotes which means while one guy might have grasped why one bug was happening, the next guy might not and this lead to major bugs just getting ignored. All in the name of making that launch date.
Is it wrong to have a job that has long hours at the end of a quarter or near the end of a project to make sure it comes out right? No, it happens in most industries, the problem with BGS, is that they pushed this mentality the entire time when we worked on FO3, so I can guarantee they were doing it for Skyrim and FO4.
Fallout 4 was a "dumpster" fire because like usual, upper management wanted all the cool flashy effects, new mechanics, and more with burned out staff, most likely new coders because the others either left or took extended leaves of absences or issues that were voiced by lower staff were out right ignored in the name of making a dead line. This is literally what happens when corporate gets involved in technical and developmental aspects while having little idea how it really works and just bark out the phrase "just get it done."
In the end, my experience with that gaming company pretty much killed my desire to work in that industry ever again. I did a bit of work for Wargaming.net as a Historical Consultant as well as with Gaijin for War Thunder, but other than that I basically didn't go back. While I didn't mind busting my ass working long hours, fuck, I was in the Marine Corps during war time for fuck sake, I really didn't like the idea of dealing with people who couldn't listen to problems from someone seeing them and watching those people who knew what the fuck was going on just getting ignored. There is a reason why gaming studios like Harebrain Schemes and inXile Entertainment came around and dropped games like Wasteland 2 and Shadowrun/Battletech and they did great. They cut out the bullshit from Corporate, went right to the consumer base and delivered what everyone wanted without feeling like they were selling their soul to do it.
Fallout 4 was just that, the game that most of the developers just went in to get a check hating how much corporate didn't give a fuck about how they felt anymore. Fallout 76 basically just proved that point hook, line, and sinker.
omnimutant
I loved Fallout 1. So much so that I gave Fallout 2 a serious chance despite it's massively buggy release. It was fun but I found it already a bit too sugary at times. They overdid the easter eggs and the stereotypes. Reno was downright silly. Still fun. Still played it. The only really enjoyable part for me started after boarding the Tanker. I did love some of the NPC's though. Lenny with a burst weapon is great for a hoot and Myron was annoyingly enjoyable.
Fallout Tactics was interesting and totally different. I enjoyed some of the minor multiplayer functions they attempted but it didn't hold my attention very long at all.
Fallout 3, despite it being a glorified FPS, was enjoyable and had some really great potential but totally lacked in story and depth. There were some really good parts to it though, and a few quests that had me on edge. It was a good start at trying to 3d the Fallout.
Fallout New Vegas was about the same as Fallout 2 IMO. Obsidian had a limited time and did wonders with what they had, but were stuck with Bethesda's very limited engine. As a modder I have to say I'm amazed they pulled off as much as they did with it it. The DLC's we're absolutely fantastic though.
Fallout Shelter is pretty fun, as an aside. (It's the only game in the series I still actually play)
Fallout 4 looked dreadful so I never played it. It's key features were directly stolen from a very popular Fallout 3 Mod. I was turned off by the hokey usage of the "location" becoming the main theme of the entire game. Much like (unfortunately) Fallout 3 and much of New Vegas did.
Fallout 76 looks like they took a crap on the entire series. The whole thing looks completely pointless. I've never even had any motivation to try it. And then I see videos about the hacking and bugs and the insanely stupid monetization. I'm so over it.
All that said, while the original Fallout is by far my favorite game of all time, and a series I was a massive fanboi for over 2 decades over, looking back, I think that I was just always hoping for a new game that could match the original. I've since given up such hope. I almost hope the series dies off rapidly, unless somebody who really understands what made Fallout 1 great decides to reboot the series. Or maybe I'll win the lottery and make my own one day.
Will Patch
Didn't Obsidian only have 16 months to create New Vegas? Despite the time constraints, I think they did a really good job.
Christian
@Jesus Valadez don't you darw shitting on Fallout 3 both games whether NV or 3 arw Goated
Visassess
@John Smith Too bad the Outer Worlds was boring crap
Jonathan Day
@Adrian K fallout 3 gave you much more freedom and RPG mechanics? New Vegas held your hand? Bro you must be joking
snak
@Jesus Valadez fallout new vegas' launch condition was terrible
Scätman
@Pan Pan it was intended to only be an expansion pack for 3 but eventually Bethesda decided to make it its own game instead
Son_of_the_HeavyMetal
Fallout 4, in theory: I need to find my son who was kidnapped
Fallout 4, in reality: I need to find a stock of militar duch tape so i can turn my pipegun into a death machine
Justin Choy
where’s shaunq
DrVadGun
@Snyperwolf91 "You wanna buy some deathsticks?"
Snyperwolf91
The real son was the gun we always carry and caring around .
Atleast you can trust your deathsticks competence.