the enchantment
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Sheila Chandra He said my pretty fair maid I'm glad to meet you…
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Most interesting comments from YouTube:

@richardhealy

I have just started to play as an enchanter wizard (yuan-ti pureblood) in a Call of The Netherdeep Campaign.

Within the world, there are factions such as The Cobalt Soul and The Cerberus Assembly who guard knowledge.

I am seeking mind control spells to free my human mother help captive and ensorceled in a yuan-ti temple by a Devil of Torryg.

I hadn't considered the Dream spell before now, but I might make that a sub-goal for my character so I can contact her bypassing the control of the devil.

Our DM gave everyone a 1st level feat, so I took Metamagic Adept for Quickening my action economy and subtly casting my enchanting magic.

As a yuan-ti I get Suggestion natively. That's going to be fun. Enemies abound too.

"Why don't you ... learn to play the piano."
"Our spies are everywhere, and you are surrounded."



@LordNerfherder

Solid thoughts with a rather liberal in interpretation of rules that usually causes a lot of issues in prewritten campaigns in particular. Honestly though, unless the campaign goes up to Split Enchantment (10 levels) - it is better to be a political campaign player by playing a bard or sorcerer with a high natural charisma to amplify risky spell usage with rhetorical prowess, charm and grace. Sorcerer especially have a lot of metamagic to amplify the incredible spells. Causing disadvantage on the save, extending duration, range or removing the verbal/somatic components is incredible powerful if you like subterfuge and want to play higher stakes.

Charm person: "When the spell ends, the creature knows it was charโ med by you." Not "you can freely get rid of the downsides of this spell with simple tricks". Honestly, this is a very important downside. This is the only reason that this is a level 1 spell. You cannot simply skip out on the downsides of the spell and just freely take all the benefits. Not cool. This can be partially mitigated by being brilliant, but not free. "They know it is you.".

Verbal components absolutely cannot be just talking or whispering. It is explicitly against the rules. Verbal components are designed to be possible to be identified as a cantation/chant/magic words by common folk with normal intellect. This is by design and there are ways you can pay to get around this, but only by paying for it. You cannot skip out on costs or downsides and reap all the benefits.

Hypnotic Gaze really isn't an effective way to be an "assassin that just hypnotize and murder everyone". As soon as they hear anything the jig is up. You are invisible, not impercievable. For the same reason you can freely attack someone invisible or hiding in darkness but at disadvantage that you frequently use against the monsters, they can too as soon as you are not "hiding" by beating their stealth anymore. Making noise or taking actions or killing someone is also likely to cause further checks to be noticed. The enchantress is also poor at following up against a target that is hypnotized, so much so that using your first unnoticed action to walk into melee with for example a patrol of guards is ridiculous compared to using other methods or spells from afar. A much better example was your first example, if someone gets up into your face you can just look back and they just blank.

Instinctive charm also shares the same flaw. It is generally best when multiple targets are up close and personal with you or from ranged attackers who generally are close to their friends. This is infact, until the twin enchantment the first actual use of the otherwise pretty subpar subclass. That's where it REALLY gets going. Doubling enchantment can be incredibly powerful.

Also.. dont forget to warn that antagonistic play against the players is GENERALLY a bad thing. Keep in mind that while severus snape was nice at the end and a cool character, but disgusting during 5 full books. Dont do that to your friends.



@kwaksea

Subtle Spell though Meta Magic Adept make you cast spells during social situation without suspision or worry for Counter Spell.

Come to think of it, how does Silent Speech from Telepath would work with Enchantment spells?

Dont you want to throw something heavy to the face of the guy who is talking with you when that guy starts to speak incantation and does weird hand motion?

Disguise Self idea is good though.

It is rather sad, the design team did not account for noise lv for the verbal component.



All comments from YouTube:

@FlutesLoot

Follow along and master the School of Enchantment #Wizard subclass in #DND5e with my comprehensive article on the topic: https://www.flutesloot.com/how-to-play-an-evil-enchantment-wizard-in-dnd-5e/?utm_source=youtube

@TwistedTentacleInn

Enchantment is my favorite wizard subclass. As you laid out, they can be pretty villainous if you want them to be, and they can be very mysterious too. I like the angle of a special type of assassin or infiltrator into enemy monarchs and such. Also can make some pretty interesting witch-type characters.

- The Innkeeper

@FlutesLoot

Hey TTI! I absolutely agree. It's such a fun subclass with versatile options. :)

@blackpeoplestorytime802

This is a nice breakdown and review. I find myself returning to Treantmonk's enchantment wizard videos a lot because enchantment wizard is my second favourite wizard and I've been dying to play one. I would have appreciated some tips on playing a "Good" enchantment wizard since feel everyone sees it as an evil subclass. 100 different friendly/nice necromancer PC concepts, but not one example of a enchantment wizard who had trouble making friends and started studying so they could get better at talking to people.

@FlutesLoot

Ah man, I thought I was being original by focusing on the wicked angle :P I love the subclass, good or bad.
Much of the advice I gave still applies because people will view you differently if they know what you can do. The roleplaying would be less about keeping secrets and more about helping people solve their problems. "You two could work things out if you just had a mediator... ME!" "Do you want me to remove that trauma from your memory?" (these are things I actually found myself doing when I was playing up the clueless-to-emotions nature of the Yuan-ti).
If I played an Enchanter with a good alignment, I might use K-pop idols for inspiration, lol.

@TheSinisterheroes

Wow awesome video!!! I love and share a lot of the ideas you presented!!! Great job

@FlutesLoot

Thank you, Danny! It's a fantastic character to play.

@Conshey11

Hey Flutes, thanks for the call out! It was a lot of fun having your enchanter in the group. You always had me guessing hahaha.

As always great video.

@FlutesLoot

Thanks for running a superb game where I could use the character concept. I had wanted to play it in two campaigns prior, but realized it wouldn't fit those groups/games. You rock!

@scottburns4458

Excellent video!

Really enjoyed watching this

Cheers

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