Metropolis
Fragment Orchestra Lyrics


We have lyrics for 'Metropolis' by these artists:


Above & Beyond & Gareth Emery pres. OceanLab Little bit lost and A little bit lonely Little bit cold here…
Amon Düül II They sit in the avenue's haze They sit and gaze At Metropo…
Anthony Smith Well, they finally put that red light up in the…
Church There'll never be another quite like you I'm so involved wi…
Cicada You're always looking for reasons, You don't know what it's…
Clark As a sleeper in metropolis You are insignificance Dreams bec…
Compuphonic Been a lonely feeling Talking about my dreams Instead of bei…
Concorde You can learn to fly like me If you levitated, if…
D&Z Έχω κοινό και διακινώ στιλ και ιδέες στο κοινό Όχι κενό…
Daria Zawiałow Spaceruję wśród płonących drzew Domy płoną też Miasto obraca…
Daslowkey Demons want a close up, I got some things I'm…
David Guetta (feat. Nicky Romero) I feel so close to you right now It?s a force…
Deen Burbigo Ici on n'a plus le temps de danser Contre tout le…
Démira Haven’t our lives, been organized  Around disappointing mal…
DJ Juice versace, versace medusa head on me like im lunidai this is…
Dream Theater The smile of dawn arrived early May She carried a gift…
EarthGang Feat. J.I.D Έχω κοινό και διακινώ στιλ και ιδέες στο κοινό Όχι κενό…
Elyose Andromède aux fenêtres Les hôtels effleurent le ciel La mati…
EMERY GARETH Little bit lost and A little bit lonely Little bit cold here…
Ex-Driver & Allan Morrow Chaque nuit Je me refais ce film d'amour Cette nuit idylliqu…
Faded Paper Figures Loud, subaltern city streets, Bellies wild with discontent;…
Fanttasma They built this shiny cell for you to live in Adorned with…
Farah Siraj Callejón de luces Y miles de voces Me siento perdida Esta no…
Farid Bang Weißt du noch damals Als wir gar nix hatten und die…
Filofobia Scendo giù in strada per incontrarti Una ragione in più L'…
finde You been and muse she wont bad seek end she's blahs wort…
Frode Gjerstad & Paal Nilssen-Love Budzi się rano syta i ciężka Zmęczona wielka chora metropoli…
Gareth Emery Little bit lost and A little bit lonely Little bit cold here…
Girlschool [Lemmy Kilmister - Eddie Clarke - Phil Taylor] Metropolis…
Grand Paradiso Na tela da TV mostram um retrato da felicidade Tudo o…
HAWAIIAN6 And the seed of wisdom has picked Exile from the paradise An…
Honda Toshiyuki It was down by old Joe's barroom, on the corner…
I.N.D feat Marina P Wake up in this sad city, Underemployed with hopes to be…
I.N.D. Chaque nuit Je me refais ce film d'amour Cette nuit idylliqu…
iverson Say all you want to There's nothing to do The…
J.I.D & EarthGang It’s dangerous Look who I came with A Poetic noetic wizard w…
Janelle Monáe View a sky without any blue Breakfast on incandescent, buil…
Joe Mafia [Joe Mafia] It all started with snortin up D Breakin in apar…
Kalax Let's fade into the darkness When the lightning strikes…
KITCHEN - Dream Theater The smile of dawn arrived early May She carried a gift…
KITCHEN - Kraftwerk Metropolis Metropolis Metropolis Metropolis Metropolis Met…
Kraftwer k Repeat: Metropolis…
Kraftwerk Metropolis Metropolis Metropolis Metropolis Metropolis Met…
Kraftwerk / The Man-Machine 1978 Repeat: Metropolis…
L'Arc~en~Ciel ANDOROIDO no nemuri o samatagenaide ai o mite mitakute iku…
La Caution La Caution, Hi Tekk, Nikkfurie: Projet Chaos! Ma sale race, …
Logic Sometimes I feel like I've drifted, I feel different I…
Marc Bolan Bolan Metropolis. [ ... ] Oh, teenage angel Oh, teenage c…
Me & Her & David Keno Metropolis Your buildings reach so high They bury me inside …
Miguel Bosé Se me caen las emociones Se me rasga el corazón Se me…
Monty Wake up in this sad city, Underemployed with hopes to be…
Motörhead Metropolis, the worlds collide Ain't nobody could be on you…
Motorhead Metropolis, the worlds collide Ain't nobody could be on your…
Motörhead Metropolis, the worlds collide, Ain't nobody could be on you…
Motorhead/Motцrhead Metropolis, the worlds collide Ain't nobody could be on your…
Motörhead_(p) Metropolis, the worlds collide Ain't nobody could be on you…
Myalansky & Joe Mafia [Joe Mafia] It all started with snortin up D Breakin in apar…
Na Pół Etatu Mijają lata wciąż o tym miejscu gadam I chociaż mnie przeraż…
National Skyline Morning found you in my car Without keys you won't…
Neonschwarz Einmal kam ein Mensch und legte einen einen Stein auf…
No Omega Tonight we drink to The death of everything we perceive Ev…
O.S.T The streets used to be alive Filled with laughter and new…
Owl City Oh oh, I can't even take it in Oh oh, I…
owla Replete with guilt, feet are cold Empty streets where our so…
Peter Cincotti Higher than a dove Metropolis Nothing's above Metropolis …
Poema Arcanus Endless tension , walking corpses You see in their faces sa…
R-Son Wake up in this sad city, Underemployed with hopes to be…
Rico Blanco Big city close your eyes Your pretty lights that turns like…
Robby Maria el viejo era un marinero, montaba el mar galopando para…
Ryno Velvet Die beste van veiligheid Is ons gemaklik hier uit? My rede v…
Saint Loco Kilau cahayanya Telah hilang telah sirna Wangi dan harumnya …
Sammy Kershaw Well they finally put that red light up in the…
Sanguis et Cinis Refr.: How can you live in Metropolis Standing in the ligh…
Schwefel Walking all night long without my soul Reigned by machines, …
Seigmen Velkommen, ta meg med Bli med til vår by For det er…
Shadow Speech So far / you know / so cold alone I wait…
Smith Delano Well they finally put that red light up in the…
Spherical Objects Momentary ignition, flame of ambition Ice on the fire, smou…
Spillage Village feat. J.I.D & EARTHGANG It’s dangerous Look who I came with A Poetic noetic wizard w…
SSTO See, I'll never be like I am But I hope I'll…
Steve Forde Well they finally put that red light up in the…
Sufjan Stevens One, two, three, four Two, two, three, four Trouble falls i…
T.Love Budzi się rano syta i ciężka Zmęczona wielka chora metropol…
Taco Hemingway feat. schafter Jestem za stary, żeby pić co weekend Trochę za stary Żeby wa…
Techniques Berlin In the city after dark I try to find some life I…
The Belle Brigade Here we are in Metropolis Where the people are glamorous Eve…
The C.O.R.E. Wake up in this sad city, Underemployed with hopes to be…
The Church There'll never be another quite like you I'm so involved wit…
The Defiled Here come the hounds You'd better turn and fight, no place…
The Manhattan Transfer Once there was light Perfectly white Far as the eye could wa…
The Motors Once upon a time when we imagined Many years ago when…
The Pogues [Instrumental]…
The Pogues (With Joe Strummer) Hello mate! ItÂ's an instrumental, so no lyrics !!!…
The Scimitar Metropolis The worlds collide Ain't nobody on the other …
The Underachievers Death to the radio nigga, this is where that saga…
The Vision Bleak A monument of insane thoughts, Clad in iron hellfire. The ma…
Tigerr I'm so bored I want to sleep Don't wanna move it's…
Toshiyuki Honda It was down by old Joe's barroom, on the corner…
Trace Adkins Well they finally put that red light up in the…
Udo Lindenberg ÜBER HORIZONT WIRD DER HIMMEL GANZ HELL DA LIEGT DIE STADT,…
Underachievers The Death to the radio nigga, this is where that saga…
Wintersleep A full-grown man, Man casually dressed Caught a thought in a…
WOHNZIMMER - Motörhead Metropolis, the worlds collide Ain't nobody could be on your…
WOLSKA Szarobury piątek Iluzji pełen deszcz W ZTM'ie wrzątek Choć s…
Wu Syndicate [Joe Mafia] It all started with snortin up D Breakin in apar…
Z.O.L.T アンドロイドの 眠りをさまたげないで 愛を見てみたくて 幾千の星降る夜空の下で 踊りつづけている みだらに求めあう 堕ち…
Zion I Who on top of this? Who on top of this? Metropolis Metr…



香取慎吾 都市の合間 実感がバーチャル 灯りは蛍のパロディみたいだ 咲く宛てが無いな 泣いた flower 嘲りながらビル風が薙い…


The lyrics are frequently found in the comments by searching or by filtering for lyric videos
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Most interesting comments from YouTube:

@Gamelover254

As flawed as this game is I’ll always enjoy it. The keyblade transformations are 100% one of my favorite gameplay mechanics ever. Funny thing is, on my first play through I was very mixed on this game, but having replayed it multiple times while carrying over my keyblades from the last save really changed the game for me.

It was so fun going through the game on critical with all the keyblade changes from the start. In my opinion it has the kind of variety I think was lacking from KH2 and KH1’s “Mash X to win” strats. Plus, starting a new game + allows you to get the Re:Mind abilities straight away which improves the entire game so much, even though it kinda breaks the pacing of how you change your move set throughout the game but that just never really bothered me.

Being a mega fan of the games, yes even birth by sleep (not ddd tho, fuck that game) its easy to call me “nostalgic” or “blind to a series that has long since died”. But my only genuine problem with the kh3 game design is that the original worlds were kinda meh compared to old titles exploration wise, whereas the Disney worlds are mega fun to explore and I find new and interesting details each and every time i replay the game.

I am also one of those crazy loons who obsesses over this garbage hill of a story, and I will say it’s mostly cause I like the characters and their relationship with the story more so than the actual story itself. Nomura is a complete idea man, meaning KH is usually filled with pretty awesome ideas, but the execution can fall flat if the right person isn’t helping him with the story. I feel the story up until DDD (God I hate that game) actually pulls together rather nicely and is pretty easily understandable if even kinda goofy. I see the story of kh3 as kind of a course correction of DDD. A lot of the time travel shit was thankfully very simplistic and easy to explain away with replicas and then the other members are just normal nobodies who chose to be that way again after their original demise in chain of memories and kh2.

I also actually do like the “floaty” combat. Fighting in the air always feels very cool and visually appealing to me, and you kinda overlooked airstep, where you can lock onto an enemy by holding down R1 and press square and you will be instantly teleported to them. That’s usually how you keep close combat with an enemy that gets launched or likes to teleport away. It completely changes the gameplay for me and makes it very zippy and fast paced, even more so than KH1 and KH2, where if an enemy flew away, it was a major pain in the ass to get over to them, especially in the early game. I remember the flying enemies of kh1 being especially annoying in this aspect.

I never had a huge problem with the bosses but I do agree with the sentiment that the organization fights were a bit too bare bones on the base game. An easy way to rectify this would have been for the organization to test Sora’s skills throughout his adventure, leading to more 1v1 fights within the Disney worlds, which would allow them to actually have a full set of moves and an actual boss fight instead of a big boss explosion at the end of the game.

Though I will say, as a super fan of the series, teaming up with the characters from the other games was such a fangasm moment for me and it kinda always will be lol. I accept being a Kingdom Hearts trash fan but hey, everyone has different tastes and I just like most things kh3 has done and I’m excited to see how they improve even more in kh4.



@Gamelover254

@@feedjompo You’re so welcome! I actually appreciated your views in this video as you didn’t come off as holier than thou as a lot of reviewers tend to do. I thought this was good general critique of the game and I always like seeing other people’s perspective on things I like.

Yeah kh3 will always be the “untapped potential” game unfortunately. There’s so much stuff they could have done with the characters that they simply didn’t. The fact that all the FF characters had to be pushed aside because “the kh cast was getting too big” only to have most of the screen time go to Sora, Donald and Goofy feels like a smash in the face.

As much as I love this series, I will always acknowledge its faults. The game does in a way feel like a chore to play sometimes because you don’t feel like you’re actually doing anything until the anti Aqua segment.

I also friggin hate the need to overexplain everything in dialogue rather than character reactions or world design. A big example is when Sora sees the nobodies in kh2 for the first time. He looks at them weird, makes a really confused face, but doesn’t make a big deal out of it and just kills the enemy. In kh3 when the unversed show up, we get about 10 lines of dialogue about how they don’t look like heartless before we even fight them. It’s just not necessary and breaks the pacing a lot.

I think this is why so many fans are looking forward to kh4. In a way, it’s a new start with a new arc and it seems like some new characters will be introduced. Hopefully Nomura has learned some things from people’s complaints and will give characters other than Sora and Riku more importance/agency in the story.

As for the gameplay, it’s still in basically beta so I’ll hold my opinions for that. Super happy reaction commands are returning though.



@Cri_Jackal

I'm hesitantly hopeful for KH4 entirely because of what they ended up adding to KH3 post release.

All the patches and updates that improved the flow of combat, letting you cancel almost any attack into a block or dodge, the DLC adding new combat abilities that essentially replaced the shitty old ones, the pro codes let you disable some of the worst mechanics (mainly attractions), and the new Data Org and additional Secret Boss are both legitimately superior to their counterparts in KH2.

The absolute fuckup of their's that was base game KH3 was ultimately the greatest learning experience Osaka Team has ever had, and they immediately learned from their mistakes, and then proceeded to fix them the best they could without the budget to overhual the game completely.
They now have KH4 as a fresh canvas to work with, the budget and development time of a full new game to implement all the lessons they clearly learned from KH3.

The part that makes me hesitant is the fact the Nomura has dumped an absolute metric ton of story content into the mobile games, meaning it's going to be an absolute nightmate for KH4 to have a story that can actually hook anyone who hasn't spent 5+ hours watching all those cutscenes off YouTube.
Why oh WHY has he made those games THAT important, WHY didn't he save that shit for an actual side game like BBS or DDD, something people would actually want to play???
Instead he gives us a rhythm game spinoff with 5 minutes of important story information for KH4 tacked on.

This man has a serious issue with letting spin offs be spin offs, it started with Chain of Memories being turned into and interlude between 1 and 2, Days BBS and DDD were actual side games that don't fall under this camp, but then we have Coded getting the most half assed bit of canonicity in the whole series, when it was only intended to be a cheap KH experience for pre touch screen mobile phones, and after that he feels compelled to fill the gacha game with what is literally the majority of the series plot at this point, when it really should've just been a simple telling of the events of the Keyblade War and nothing more, canon but not essential, background lore, instead we have 1000 year old Ventus and body hopping Luxu, along with the living mystery box that is the Master of Masters.



@IngoLingoAnimations

I like some aspects of KH3. I played it with mods that fixed some gameplay issues. And that helped my enjoyment. However...

- I missed reaction commands.
- I wanted a few more words to explore (at least 2).
- Some of the worlds could have been designed better (mostly Frozen).
- The story could have been paced better.
- The climax was cool, yet felt unearned.

If I ever get a chance. I want to create a series of video essays detailing what I would change as a game designer.



@MysticMissi

Wow this is a fantastic video and it highlights a lot of my grievances with KH3 fairly well. I wouldn't say I hate KH3, but I think it might be one of the single most disappointing games I have ever played. I am, or perhaps were might be a better descriptor as of now, a huge fan of the series. I love nearly every game and found myself engrossed in the bizarre story and character drama. These sorts of stories with off the wall twists and out right nonsensical universal mechanics are definitely not for everyone, but for me it scratched an itch and I eagerly looked forward to how I foolishly assumed Kingdom Hearts 3 would tie it all together in a neat little bow. I was an idiot and a clown for thinking so, obviously, but to someone chest deep in a pool made of Hope for a proper end to this long and epic series, I simply could not see such a thing.

To make it clear, my biggest point of despair for KH3 was chiefly on the story, or how I should say that there barely was any. In previous entries each world served a purpose in the narrative to steadily feed you little nuggets of plot/story information as you go along. Sure the actual happenings in that world might not amount to much but you still generally feel like you gained something important from the venture, such as hints of what evil plot the villains are up to or bits of character growth for the cast, which ultimately helps feed into the big climactic reveals and story moments near the end.

KH3 had next to none of that. We knew since before the game came out that Xehanort was going to mess around with Kingdom Hearts (the in game thing not the series) and there would be some big fancy showdown at the Keyblade Graveyard. Not only that we also knew there was a chance of many fan favorite characters returning, so the great big final showdown felt hollow and more like just going through the motions. What new story elements we did get that may have been interesting were perhaps far worse than this, as they were all nothing more than droplets of a much broader story that was not even in the mainline KH games, but in fact shoved away in a pay to win mobile game. This was the straw that broke the camels back for me.

Want to find out the secret past of the Kingdom Hearts world? Well you don't find out in the much hyped "final" entry of the series, but in a mobile game! Want to find out the backstory of Xehanort and learn why he was the big bad for the whole series? Play a mobile game :D! This meant that if you were someone like myself that loved KH not for its gameplay but the story then you payed 60 bucks (or more) for a glorified advertisement for an entirely different game. And the worst part of it all is that now the plot has been so stretched out and convoluted that it barely feels like the main series entries even mean anything from a story perspective. Who gives a crud what Sora is up to now if anything remotely interesting in KH doesn't even happen a thousand miles away from him? I'm done.

Much like you mentioned in your video, I too will be treating anything with the name Nomura attached to it as if it had "WARNING - PLAGUE - DO NOT OPEN" written on it. Bah!



@vadandrumist1670

Mostly agree and think KH deserves even more lambasting, but have different ideas to each conclusion. In response to each part.

Gravity: I would say part of the problem is that "floatiness" is in large part "unresponsiveness". I blame 90% of this on Magic Flash, some formchanges, and guarding in the air, but KH feels more unresponsive than it probably is, and at least the team has been improving with each game since BBS. Though a trailer analysis revealed that there was better animation canceling for specific attacks in certain trailers, so maybe they know the right answer and choose wrong despite that. For improvements the only thing I would add is speeding up the canceling on the combos and don't have blocking freeze Sora midair.

Attractions: This can be solved with one simple rational: The best attraction is the train, so other attractions can be better by being like the train. Tailor them to and for specific bosses and setpieces. With how many bosses don't have a gimmick or do but it's "do basic combat but better" there's definitely room for them. For example in the frosty wolf fight when the timer gimmick is set instead of just fighting small wolves you get to use the blaster attraction to hunt them down.

Original Worlds: In my opinion the final world should've been the Final World, and the Final World should've been Kingdom Hearts. That said thematically Scala ad Caelum could've worked if it had been used as the tutorial level (playing as either Eraqus or Xehanort) in its shiny state, and it's broken state in the final boss as both a call-back to KH1 and shows what Xehanort lost that could (especially considering his retconned goal) drive him.

Enemies: The only improvements I could see making (and improvements I desperately want for games like this in general but that's beside the point) basic enemies better would be for them to be able to act with a degree of intelligence, especially in regards to being able to block/dodge and being both more vulnerable and aggressive. After all Sora's screen-clearing moves are only as good as the damage they do. Humanoid bosses should take this to the extreme that they're practically PvP. Boss Aqua is powerful but she's incredibly artificial, I'd take a halfway decent enemy version of Playable Aqua any day.



@DaybreakTownGSA

Have you not gotten caught up with Union X, or even watched the Back Cover movie in the 2.8 collection?

Scala is visually and narratively important because littered throughout the town are little hints and nods. The Clocktower on the clock/mural in ReMind was the clocktower from Daybreak Town.

During the underwater section of the battle, you even see a flipped upside down ruined version of that same clocktower. Clearly the game is showing you that Scala is what became of the remains of Daybreak Town after the Keyblade War of centuries ago.

Xehanort saying it's "the nexus from which all worlds spring" or such, is his own interpretation of his readings on the Age of Fairytales (the time of Union X), because back in the AoF, all worlds were one, and Daybreak Town was the hub from which Keyblade wielders resided.

This is all info that we had before kh3 btw. We had heard Kairi's grandma's story about the world falling to darkness and being reborn at least twice, and Xehanort reiterates it and expands on it in his secret reports in BBS, and Chi was released in 2013, Unchained X in 2015 or so, and Union X was at the point where Lauriam and Elrena were revealed by KH3's release. Even then, you'd only truly need Back Cover (2017) to understand.

That's not even mentioning the odd script covering the town, which also somehow shows up in KH3 Twilight Town, Mickey's library in DDD HD, and now is seen in Quadratum in the KH4 trailer, which should be interesting seeing as how Quadratum (as I believe Ansem calls it, Unreality) and the KH Reality should be entirely disconnected. Like that's interesting to me.

Also hey can you like... not make sexual jokes about two different characters who are minors, that's kinda weird



@twenty-fifth420

This is a masterpiece! I stopped after birth by sleep and dream drop era. I sort of felt the games were becoming more floaty in a slow way (I know you didn't mention them, but I think they are between 2 and CoM in speed and sometimes slower.). I sort of feel like the 'attractions' point was also unnoticed by me! I felt like when I saw promotional material of it, I didn't care. I would just rather be an actual roller coaster? I feel like when I am designing my game (a metroidvania), I would prefer and could even use faster animation cycles. 😂. I think if my enemies couldn't have an end finisher in less then 24 seconds in a platformer essentially, I would kill my own user out of boredom 🤣

The 'other worlds' vs 'disney worlds' were also in my head, so you basically took the words out of my mouth.

The Enemies I also want to design take inspired by Heartless, Hollows and other 'shadowy-formless' creatures. I feel like we can be alot more creative then just smalls, mediums and bigs and sometimes big bigs that you can just spam huge area of effect abilities and finishers. I think the best balance was 2, CoM, and Birth by Sleep where Enemies often had different strategies while also being 'quicker' where direction across x and y were more varied then the more linear, x-like directions and animations seem easier to break and begin into. Sora tends to make as he either 'floats' or 'lunges'. in 3.

In summary, excellent video! I hope 4 learns from 3's sort of design bloat. I don't want to appear mean, as I grew inspired recently to study 3 of the older games in my own design. Both as a worldbuilder and a level designer. I literally haven't played the game either so I don't wan't to pretend it it is just surface stagnation since most of these seem fixable. Luckily, the story and lore 'keeps me in' but I am exhausted in a specific way.

Edit: 'Boring FIller' sums up design since 1 actually. Say what you want about clunko mc groundo sora mode, you usually were quicker both in spell casts and attacks. If you wanted something special and slower, you had summons which...okay that is nice I admit.



@mattomanx77

3's story felt a lot weaker than 1 & 2, and I can't quite pin why. I'd say it's that the worlds didn't feel as meaningful, but I had it pointed out to me that there was almost always something in each world. So why not? I feel it's because there doesn't seem to be a good reason for Sora to be going through each of these worlds. He's just wandering around because grandpa Yen Sid said so, until suddenly they're at the Keyblade Graveyard and the story quickly wraps up.

As for gameplay, I miss drive forms. Form changes just felt weird, not as fun, or as cool as drive forms were. Drive forms felt a lot more deliberate and powerful. How you got them was as intentional as you can get- you unlock them and select them from the command menu. You felt their power, and they grew with you the more you used them, and you were rewarded for using them with cool abilities. Formchanges turned your keyblade into something completely random and you had no incentive to use them for any other reason than they're powerful. Them appearing as an option also felt completely random. That little mystery meter was frustrating to try and grasp, too.

I never quite registered the combat with regular enemies, but you make really good points. KH1 was way more engaging with how you interacted with enemies. Hell, even reaction commands in 2 feel like a gimmick compared to 1 on some level. In 3, I never even really needed to use Block until the data fights at the end of the DLC!

Oh yeah, I disabled Attractions instantly. They seemed so needless and stupid. It just felt like a shoehorned in ad for theme park rides than a gameplay feature.

I'm only hopeful for 4 because people have voiced their concerns and I hope Nomura has listened.



All comments from YouTube:

@kevlarcrescent

definitely agree with all the flaws with KH3, the attractions felt like a cop out, and at certain points I did feel like "ok can we get back to the real strory. I can see why some would want to throw it away, but I finished the game mostly to understand what Xehanort true goal was and to see what happens at the end. Also pretty bummed they took out final fantasy.

@feeltheheat

KH III was only ok but certainly had massive amounts of issues that should have been addressed before release. The Disney world stories felt like they happened without your presence meanwhile KH 1/2 you had to be there to drive it forward (or at least that's what I can remember of it all). Meanwhile in KH III it felt like we were in a movie theater and it was going to happen with or without us regardless. So that's why it was bad in this aspect, now the actual storyline (primarily Sora and the gang) just felt like we were finishing off a story arch for Ventus/Terra/Aqua more than our own story instead. While enjoyable characters, it just felt like we already finished the story in KH II for Sora/Riku, everything else was just a strange add-on that looked like it was put on as a side dish rather than the main one. Still left with only questions with what happens next because it felt like there was no closure on if the nobodies/heartless are still lingering around or not (most likely). Where my FF characters at?
Gameplay wise, it was only fun during the boss fights, and yea, absolutely agree with that aspect of it being a little bit too dull IMO outside of the rest of the game, with the exclusion of trying to find the implanted mickey mouse collect-a-thon going on, didn't engage with the food system from rat boi either and probably was missing out on stuff but didn't care much either. No sephorith fight which was in every single game felt weird but there's a point where I'd agree, there's a point where it has to stop too so, kind of a double edged sword I can admit.
Keyblade forms felt copy pasta'd to an extent with some overlapping each other instead of being their own form and it shows, the Drive forms in KH weren't perfect, valor being the one that was only ok, while the others had a stronger presence or Final Form's over dominance of the game once you get it.
OST Wise it was great, but legit probably I've listened to the music more on youtube than I did playing the game after beating it once, and I played KH I and II multiple times over (primarily the choices in the beginning, seeing what goes different back when I didn't have quick and easy access to guides and such).
So, I guess to try to put it into a box, problem with KH III is that it was just maybe it being a near average of a game, it's flaws were more apparent than say KH II's were to me. It took far too long to get what we got realistically it felt like a rushed product in the end but they had far more time and experience to get things right with KH III but it felt like the passion may or may not been there, but the product that we got was either too high expectations after KH II. It could and SHOULD (I cannot put enough emphasis on SHOULD either, needs to be bold and 72 size font for me to get this message through) have been far better but fell far shorter than it should have.

@feedjompo

I agree. On the keyblade forms part, maybe this is just a personal taste thing, but transforming the keys into spears, guns, staffs, etc. really hurt me in a visual design kind of way. Like, it's called the keyblade, not the staffblade, or gunblade, or whatever. Wisdom form let me shoot but it was from my key, which felt more on-brand. And the fact that you would get multiple claws or hammers when the keyblade pool is already pretty small made them feel samey. But overall I just found most of the new forms to be uninteresting.

@Mono_303

This deserves more views, your editing and humor is top tier ! Great vid, growing up with the KH franchise I was disappointed with 3, with 2 still being the best for me.

@feedjompo

Thanks! I'm trying my best.

@feetareatreatmmd3750

​@@feedjompo Tbh your humor reminds me a LOT of the better genshin youtubers like MistahFeet and Max0r (except not nearly as many visual jokes per second lol)

@goldenheart9503

No. The less views, the better. This video is just another cut and paste hate video for the sake of hating something. Not funny, insightful or accurate.

KH3 is awesome and the best in the Dark Seeker Saga.

@goldenheart9503

​@Feed Jompo No you're not. -_-

@Ty-cx5zj

Amazing video, this video kinda reminded me why hot take I prefer KH1 combat the most. Idk why but it just felt the most engaging due to the reasons you listed like rewarded for finding enemies counters, more grounded simple and clean combat, and imo best AI in the kh franchise. KH2 was great and fun too but it definitely was the start of where the combat was giving sora so much tools where you can blitz through the enemies with kh3 being the result of what happens if you give him even more tools without much interaction.

@feedjompo

Yeah, a lot of people say KH1 is clunky and stiff, but I think they're being overly critical. KH1 combat has its charm for sure. Glad you liked the video.

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