He lives in Las Vegas, where he has shaped a solo career and played and produced for several local bands. His personal and band work touches upon several genres, including orchestral, rock music, hip hop music, soul music, and funk. He has dubbed the style of music he writes as "Rocktronic". His work has appeared in various media, including the Spike TV program The Ultimate Fighter.
Klepacki is currently the audio director of Petroglyph Games, where he scored Star Wars: Empire at War. Klepacki was contacted to score Command & Conquer 3: Tiberium Wars, but was too busy with Petroglyph to take the project, and declined to mention the offer. Klepacki composed three songs, including "Hell March 3", for Command & Conquer: Red Alert 3 by EA Los Angeles. His solo CD entitled Viratia is packaged with a comic he helped produce.
Already a professional drummer since age 11, Klepacki expanded his musical abilities to compose his own music during high school. He combined this musical drive with his early knowledge of computers and video games, which led him to his first composing job for the game developer Westwood Studios straight out of high school. By 1992, Klepacki composed the music for the first Real-Time Strategy game in history, “DUNE II”. In 1995, he pushed the limits of music in the game industry in what would become one of the biggest game franchises, “COMMAND & CONQUER” (aka C&C). The original score for C&C transcended norms of video game music. The music style of the C&C score had strong cross-over commercial appeal, resulting in the score meriting its own stand-alone soundtrack. Moreover, he won the PC Gamer Magazine award for Best Game Soundtrack for “C&C: RED ALERT”. In 2012, its main theme "Hell March" was ranked #7 of top 100 video game themes of all time by Computerandvideogames.com. While working for Westood, Klepacki composed for other notable titles including “The Lion King”, “Blade Runner”, “Monopoly”, “Lands of Lore” and “Dune 2000”.
During the year 2000, Klepacki expanded into the television and film industries. He began licensing music for various TV networks after releasing several of his independent albums via his website and digital distribution. Since 2003 to present, his music has been regularly featured on the “ULTIMATE FIGHTING CHAMPIONSHIP” programs on Pay-Per-View, Spike TV, and FOX Sports. In 2007, he scored entire shows for HDNET FIGHTS and INSIDE MMA. During 2011 to present, his music has had recurring placements in several dozen shows including America’s Got Talent, Top Gear, and Pawn Stars.
In 2004, after the consolidation of Westwood Studios, Klepacki became promoted as the Audio Director for the game developer “PETROGLYPH” to provide original scores and audio direction for “STAR WARS: EMPIRE AT WAR”, which to date is the best-selling Star Wars video game in history. Since then, he has maintained his role as composer audio director for all of Petroglyph’s games.
In addition to his career in video game, film, and television, Klepacki has been an active live performer. He has toured and performed on drums with such established acts as: The Family Stone (feat. Rock & Roll hall-of-fame inductee Jerry Martini, and Phunne Stone), Tina Guo (world-renowned Grammy nominated cellist), Vince Dicola (Rocky IV, The Transformers: The Movie), Asia (feat. John Payne), Lou Gramm (Foreigner), The Rock Pack: featuring vocalists John Payne (Asia), Steve Augeri (Journey), Fee Waybill (The Tubes), Kelly Keagy (Night Ranger), and Buck Dharma (Blue Oyster Cult).
Klepacki also guest performs as a guitarist / composer with symphonies around the world for the shows Video Games Live and Games in Concert, and has been a panel speaker for conferences such as GDC, AES, PAX, and MAGFest among others, as well as guest blogging for Audio-Technica. In 2019 he launched a successful full production show of “FRANK KLEPACKI & THE TIBERIAN SONS” performing the best of his Command & Conquer catalog on select dates.
Currently, Klepacki is the full-time Audio Director for “PETROGLYPH”, owner at “KLEPACKI PRODUCTIONS” and the touring drummer for “THE FAMILY STONE”.
Invincible
Frank Klepacki Lyrics
Jump to: Overall Meaning ↴ Line by Line Meaning ↴
DAMN!!! Can't hold out much longer...GET OUTTA HERE!!!
(song)
For centuries we have waited and lurked from the shadows
And now we will make ourselves known...
Soon we will stand
Soon we will stand invincible!
Soon we will stand
Soon we will stand
Soon we will stand invincible!
If you fail, do not return!
No prisoners, no survivors
If you fail, do not return!
I am the future
The lyrics of Frank Klepacki's song Invincible speak of a long-awaited moment when the ruling forces hidden in the shadows will finally reveal themselves and stand up for what they believe in. The singer asserts that they are ready to become invincible and warns their followers that failure is not an option. The song's overall message is one of determination and resilience, urging the listeners to face their fears and rise up against any obstacle.
The lines "For centuries we have waited and lurked from the shadows / And now we will make ourselves known" describe a struggle that has been happening for a long time. The forces of change have been patiently waiting, biding their time as they prepare for this moment. They have been lurking in the shadows, watching the world with a keen eye, waiting for the right opportunity to reveal themselves. And now, they are ready to step out into the light and make their presence known.
The refrain, "Soon we will stand invincible!" is a declaration of power and determination. The singers are resolved to achieve their goals and make a lasting impact on the world. They are unstoppable, invincible, and nothing will stand in their way. The lines "If you fail, do not return! / No prisoners, no survivors" illustrate the severity of their resolve. Failure is not an option, and those who fall by the wayside will not be given a second chance. The singer is the future, and they are determined to shape it in their image.
Line by Line Meaning
For centuries we have waited and lurked from the shadows
We have been hiding and waiting for hundreds of years.
And now we will make ourselves known...
We will reveal ourselves to the world.
Soon we will stand
We will rise up soon.
Soon we will stand
We will rise up soon.
Soon we will stand invincible!
We will be unbeatable and unstoppable when we rise up.
Soon we will stand
We will rise up soon.
Soon we will stand
We will rise up soon.
Soon we will stand invincible!
We will be unbeatable and unstoppable when we rise up.
If you fail, do not return!
Do not come back if you cannot succeed.
No prisoners, no survivors
We will not take any prisoners and leave no one alive.
If you fail, do not return!
Do not come back if you cannot succeed.
I am the future
I represent the future and what is to come.
Contributed by Brayden V. Suggest a correction in the comments below.
@ImperialGuardsman74
The Ghedi prime level when on the side of the rebels when i played it as a kid was one of the hardest gaming challenges i had in my life, you get limited resources, reinforcements that drop in in the middle of enemy divisions and camps only to be utterly wiped out, and the enemy outnumbers you like 5 to 1 AND the game expects you to mount a frontal assault on their base while they bombard you with chemical weaponry, fuck that shit :P
@cobrazax
well, spread your buildings, build a large force, and smash your way to the south and then across the bridge and smash the palace.
u will get hit hard, but if u use your troops well, u should hold on.
just make sure to spend your resources on strong vehicles, like tanks, and some buzzsaws and flamers.
a few missile tanks are ok too
@blacksnow3072
cobrazax Actually, there's an easiest way. Hold on until you get 15 gunships (try build them fast), attack the palace with them. GG very easy. This is easier than playing the other side
@ImperialGuardsman74
Destroyencio
Not for me. I tend to get anhilated by the harkonnen mass tank attacks+their chemical weapon doing economy damage. The only way i win this usually are very early ground force pushes stuff like sardaukar, tanks, AT troopers and such and good focus fire of the scariest tanks and i win. I haven't played any Dune strategy game in years though.
@andrewgardiner2524
I trained hordes of Sardaukar to defend the base and get veterancy. Then, between attacks, I sent small squads of engineers to capture Copec's Western bases, to take the pressure off one of the flanks. Then, I headed Southeast, since there is a war factory at the southernmost point of that route.
Once I leveled the Sardaukar enough, they made mincemeat of the palace guard... and the enemy base, for that matter.
@Aerdonikius
just have ix make a shit ton of duplicates and send waves directly to the palace
@nikolaytodorov9785
The machine voice and the screeching sound in the beginning...Man oh man - sending shivers :) Like an AI sending direct orders to soldier's head.
@RolandTemplar
sounds evil and heroic at same time!
@lorddiablo325
Thats what house harkonnen stands for ;)
@RolandTemplar
@@lorddiablo325 yeah