Jason Graves is an award-winning American television, film and video game m… Read Full Bio ↴Jason Graves is an award-winning American television, film and video game music composer. He is more recently known for his musical score for Dead Space, a survival horror-action video game.
Graves is a British Academy Award-winning composer who has brought his passion for music to video game franchises such as Dead Space (EA), Star Trek (Bethesda) and Silent Hunter (Ubisoft). His Hollywood expertise allows him to move effortlessly between film, television and games, and he is renowned worldwide for his cinematic, immersive and award-winning music.
Jason was solely responsible for creating an innovative, unique soundtrack for Dead Space, which has become Electronic Art's best-selling original title and called "the scariest game ever made." Jason's ground-breaking score has been hailed by critics as a "truly original soundtrack" and "the best score of the year." It was recognized with a myriad of world-wide nominations and won two BAFTA awards - one for Original Score and one for Use of Audio. For the latter, the Academy stated, "It's the music soundtrack that boasts horror and tension."
Jason's diverse musical background as a classically-trained composer, jazz drummer, keyboardist, guitarist and world percussionist allow him to expertly compose in many different genres of music. As a result, his game credits alone include more than eighty titles, ranging from electronic and rock to full symphonic scores. He performs world percussion and guitar on many of his own scores and has conducted and recorded his live orchestral scores at Air Studios London, Capitol Records, Paramount Pictures, Skywalker Sound, and with the Seattle and Salt Lake City Philharmonic orchestras.
Jason also composes for film and television, including his recent score for the thriller Fatal Flaw. His music has been licensed for television shows such as American Idol and The Amazing Race.
Recent projects include two hybrid electronic/orchestral game scores - one for the popular City of Heroes franchise, entitled Going Rogue (N.C. Soft) and a second for Section 8 (Southpeak Interactive), a first-person shooter set in the distant future. Jason also provided a live orchestral score for Dead Space Extraction, Electronic Art's prequel to the popular and critically-acclaimed horror hit Dead Space.
In addition to the two BAFTAs, Jason's music has been honored with three Academy of Interactive Arts & Sciences (AIAS) Award nominations, winning "Outstanding Achievement in Audio" for Dead Space. He has received seventeen G.A.N.G. nominations and four wins, including "Audio of the Year" for Dead Space, "Best Original Theme" nominations for Star Trek: Legacy and Blazing Angels 2 and "Music of the Year" nominations for Dead Space and King Arthur.
Current projects include three sequels for different unannounced flagship game franchises and the feature film thriller Nevermore. Jason Graves is represented by The Gorfaine/Schwartz Agency, Inc.
Graves is a British Academy Award-winning composer who has brought his passion for music to video game franchises such as Dead Space (EA), Star Trek (Bethesda) and Silent Hunter (Ubisoft). His Hollywood expertise allows him to move effortlessly between film, television and games, and he is renowned worldwide for his cinematic, immersive and award-winning music.
Jason was solely responsible for creating an innovative, unique soundtrack for Dead Space, which has become Electronic Art's best-selling original title and called "the scariest game ever made." Jason's ground-breaking score has been hailed by critics as a "truly original soundtrack" and "the best score of the year." It was recognized with a myriad of world-wide nominations and won two BAFTA awards - one for Original Score and one for Use of Audio. For the latter, the Academy stated, "It's the music soundtrack that boasts horror and tension."
Jason's diverse musical background as a classically-trained composer, jazz drummer, keyboardist, guitarist and world percussionist allow him to expertly compose in many different genres of music. As a result, his game credits alone include more than eighty titles, ranging from electronic and rock to full symphonic scores. He performs world percussion and guitar on many of his own scores and has conducted and recorded his live orchestral scores at Air Studios London, Capitol Records, Paramount Pictures, Skywalker Sound, and with the Seattle and Salt Lake City Philharmonic orchestras.
Jason also composes for film and television, including his recent score for the thriller Fatal Flaw. His music has been licensed for television shows such as American Idol and The Amazing Race.
Recent projects include two hybrid electronic/orchestral game scores - one for the popular City of Heroes franchise, entitled Going Rogue (N.C. Soft) and a second for Section 8 (Southpeak Interactive), a first-person shooter set in the distant future. Jason also provided a live orchestral score for Dead Space Extraction, Electronic Art's prequel to the popular and critically-acclaimed horror hit Dead Space.
In addition to the two BAFTAs, Jason's music has been honored with three Academy of Interactive Arts & Sciences (AIAS) Award nominations, winning "Outstanding Achievement in Audio" for Dead Space. He has received seventeen G.A.N.G. nominations and four wins, including "Audio of the Year" for Dead Space, "Best Original Theme" nominations for Star Trek: Legacy and Blazing Angels 2 and "Music of the Year" nominations for Dead Space and King Arthur.
Current projects include three sequels for different unannounced flagship game franchises and the feature film thriller Nevermore. Jason Graves is represented by The Gorfaine/Schwartz Agency, Inc.
City Nights
Jason Graves Lyrics
We have lyrics for 'City Nights' by these artists:
Dolly Dots City Nights I got a hunger running deep I got a pain…
Eyes How many lights do you see? How many lights do…
J. Stalin & The World's Freshest On these city nights Under the lights Tell me everything you…
J. Stalin & The Worlds Freshest On these city nights Under the lights Tell me everything you…
J. Stalin The Worlds Freshest Strollin’ down the river (River) I see you shiver (Shiver) I…
J.d. And The Sons Of Rhythm On these city nights Under the lights Tell me everything you…
Roni.O Yeah, I fell in love in the Dublin City night…
Various Artists The lights are out in the city tonight So close your…
Wingy City nights, city lights Looking for a Litty Night I don't r…
We have lyrics for these tracks by Jason Graves:
Fly Me To the Aegis Seven Moon Fly me to the moon And let me play among the…
The lyrics are frequently found in the comments by searching or by filtering for lyric videos
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@ariqarisya
Ready at Dawn
Type: Subsidiary
Industry: Videogames
Founded: February 19, 1994; 26 years ago
Founders: Ru Weerasuriya, Andrea Pessino
Headuqarters: Irvine, California, U.S.
Number of Locations: 2 Studios (2018)
Key People: Ru Weerasuriya (CCO), Andrea Pessino (CTO)
Products: The Order: 1886, Lone Echo Series
Number of Employees: 100+ (2013)
Parent: Rivo Company (2013-Present)
Subsidiaries: Ready at Dawn Studios Amsterdam
Website: www.readyatdawn.com
@ariqarisya
The Order: 1886
Developer(s): Ready at Dawn
Additional Worker(s): Turbine Burbank
Publisher(s): Warner Bros. Interactive Entertainment
Director(s): Ru Weerasuriya
Producer(s) Michael Patrick Clark, Anne Nguyen
Designer(s): Shaheed Khan, Eric Williams, Robert J. Duncan IV, Gregory Peng
Programmer(s): Garret Foster, Scott Murray
Artist(s): Nathan Phailiff
Writer(s): Ru Weerasuriya, James Corhen
Composer(s): Jason Graves
Series: The Order
Engine: Rocksteady Titanus 1
Platform(s): PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Microsoft Windows, macOS X, Linux
Release:
PS3, PS4, X360, XB1
February 20, 2015
PC
March 12, 2015
Genre(s): Action-Adventure
Gamemode(s): Single-Player
@Korcx1
Say what you want about the game,
but the musical score is out of this world.
@lorenzotegoni9706
It's Jason Graves talent man! I don't know how many times i've listened his scores from Tomb Raider
@denissssss8579
For me the best game of this generation, I’ve played so many games I own all aaa games from A to Z but the order is something special
@michalslatina8004
@@lorenzotegoni9706 Graves is above else,DEAD SPACE. That´s for sure.
@extraordinarygamer937
@@denissssss8579 I like The Order 1886 as well but GOTG ? What other games have u played ?
@denissssss8579
@@extraordinarygamer937 cool nice to hear man. Basically all other Sony exclusives for ps4 and ps5 and I like the order the best. And you?
@regularcommentator1435
If they ever decided to continue this story with another game, I would buy it in an instant.
@DragONheart27X
They can, I hope they do. They have alot more studios now that they can hand off the franchise too.
@NazriB
Lies again? Bus Driver Black Dog
@ajflink
The main philosophy of this game was to demonstrate how cinematic video games can be with a world that was passionately and lovingly crafted. The tone of the music when you first bootup the game sets that up perfectly. Although, this point was lost when the game was sold for $60 instead of $10 to $20. Regardless, if I want to prove that video games can be a viable media of storytelling, The Order: 1886 is the perfect example of this.