Jason Graves is an award-winning American television, film and video game m… Read Full Bio ↴Jason Graves is an award-winning American television, film and video game music composer. He is more recently known for his musical score for Dead Space, a survival horror-action video game.
Graves is a British Academy Award-winning composer who has brought his passion for music to video game franchises such as Dead Space (EA), Star Trek (Bethesda) and Silent Hunter (Ubisoft). His Hollywood expertise allows him to move effortlessly between film, television and games, and he is renowned worldwide for his cinematic, immersive and award-winning music.
Jason was solely responsible for creating an innovative, unique soundtrack for Dead Space, which has become Electronic Art's best-selling original title and called "the scariest game ever made." Jason's ground-breaking score has been hailed by critics as a "truly original soundtrack" and "the best score of the year." It was recognized with a myriad of world-wide nominations and won two BAFTA awards - one for Original Score and one for Use of Audio. For the latter, the Academy stated, "It's the music soundtrack that boasts horror and tension."
Jason's diverse musical background as a classically-trained composer, jazz drummer, keyboardist, guitarist and world percussionist allow him to expertly compose in many different genres of music. As a result, his game credits alone include more than eighty titles, ranging from electronic and rock to full symphonic scores. He performs world percussion and guitar on many of his own scores and has conducted and recorded his live orchestral scores at Air Studios London, Capitol Records, Paramount Pictures, Skywalker Sound, and with the Seattle and Salt Lake City Philharmonic orchestras.
Jason also composes for film and television, including his recent score for the thriller Fatal Flaw. His music has been licensed for television shows such as American Idol and The Amazing Race.
Recent projects include two hybrid electronic/orchestral game scores - one for the popular City of Heroes franchise, entitled Going Rogue (N.C. Soft) and a second for Section 8 (Southpeak Interactive), a first-person shooter set in the distant future. Jason also provided a live orchestral score for Dead Space Extraction, Electronic Art's prequel to the popular and critically-acclaimed horror hit Dead Space.
In addition to the two BAFTAs, Jason's music has been honored with three Academy of Interactive Arts & Sciences (AIAS) Award nominations, winning "Outstanding Achievement in Audio" for Dead Space. He has received seventeen G.A.N.G. nominations and four wins, including "Audio of the Year" for Dead Space, "Best Original Theme" nominations for Star Trek: Legacy and Blazing Angels 2 and "Music of the Year" nominations for Dead Space and King Arthur.
Current projects include three sequels for different unannounced flagship game franchises and the feature film thriller Nevermore. Jason Graves is represented by The Gorfaine/Schwartz Agency, Inc.
Graves is a British Academy Award-winning composer who has brought his passion for music to video game franchises such as Dead Space (EA), Star Trek (Bethesda) and Silent Hunter (Ubisoft). His Hollywood expertise allows him to move effortlessly between film, television and games, and he is renowned worldwide for his cinematic, immersive and award-winning music.
Jason was solely responsible for creating an innovative, unique soundtrack for Dead Space, which has become Electronic Art's best-selling original title and called "the scariest game ever made." Jason's ground-breaking score has been hailed by critics as a "truly original soundtrack" and "the best score of the year." It was recognized with a myriad of world-wide nominations and won two BAFTA awards - one for Original Score and one for Use of Audio. For the latter, the Academy stated, "It's the music soundtrack that boasts horror and tension."
Jason's diverse musical background as a classically-trained composer, jazz drummer, keyboardist, guitarist and world percussionist allow him to expertly compose in many different genres of music. As a result, his game credits alone include more than eighty titles, ranging from electronic and rock to full symphonic scores. He performs world percussion and guitar on many of his own scores and has conducted and recorded his live orchestral scores at Air Studios London, Capitol Records, Paramount Pictures, Skywalker Sound, and with the Seattle and Salt Lake City Philharmonic orchestras.
Jason also composes for film and television, including his recent score for the thriller Fatal Flaw. His music has been licensed for television shows such as American Idol and The Amazing Race.
Recent projects include two hybrid electronic/orchestral game scores - one for the popular City of Heroes franchise, entitled Going Rogue (N.C. Soft) and a second for Section 8 (Southpeak Interactive), a first-person shooter set in the distant future. Jason also provided a live orchestral score for Dead Space Extraction, Electronic Art's prequel to the popular and critically-acclaimed horror hit Dead Space.
In addition to the two BAFTAs, Jason's music has been honored with three Academy of Interactive Arts & Sciences (AIAS) Award nominations, winning "Outstanding Achievement in Audio" for Dead Space. He has received seventeen G.A.N.G. nominations and four wins, including "Audio of the Year" for Dead Space, "Best Original Theme" nominations for Star Trek: Legacy and Blazing Angels 2 and "Music of the Year" nominations for Dead Space and King Arthur.
Current projects include three sequels for different unannounced flagship game franchises and the feature film thriller Nevermore. Jason Graves is represented by The Gorfaine/Schwartz Agency, Inc.
Fine With Me
Jason Graves Lyrics
We have lyrics for 'Fine With Me' by these artists:
Beau Brummels Bop, bop-ah, bop, bop-ah, bop, bop-ah Bop, bop-ah, bop, bop…
Beaux Had my baby say, "Come meet me Couple hours man I'…
Everon Caught in ambitions, but without any idea Focused on expecta…
Little Big Town Everybody's gonna go downtown same hang with the same old…
Stone Irr Press my hands into Feel the warmth inside Every little thre…
The Beau Brummels Bop, bop-ah, bop, bop-ah, bop, bop-ah Bop, bop-ah, bop, bop…
We have lyrics for these tracks by Jason Graves:
Fly Me To the Aegis Seven Moon Fly me to the moon And let me play among the…
The lyrics are frequently found in the comments by searching or by filtering for lyric videos
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@jeanbob1481
ironically what makes this game something great is not the characters or the story.
Frankly I liked the fact that there were 2-3 to 3 overworlds which was unheard off at the time (I can only think of Tales of Phantasia and Chrono Trigger but the worlds are not as padded as ff5)
The job system is the best combat system I have ever seen (of course I have not played anything after the wii era)
Want a black mage that can do kung fu? Ninja with white magic?
Knight with blue magic?
Time, Blue, White, Black, Summoning, Red, Mystic. A lot of cool magic types too.
I like the classes in FF3 NES more but in FF5 you can customize anything.
I find it very cool, it is like the ultimate tribute to the NES games.
Unlike FF1 you are not stuck into your classes, unlike FF2 you cannot be master of everything (until endgame) and unlike FF3 you can mix abilities and customize everything.
The story is nothing special but it gets the job done with flying colors and the setting is very cool. The void, mirage forest, ancient library etc. A lot and a lot of hidden stuff and side quests, more then FF4.
Gilgamesh is legendary and not just his theme, I think it is the first sympathetic villain of the series(ok not counting Golbeze) and he ends up sacrificing himself for your team down the line.
Exdeath is heavy metal, he is like the Emperor from FF2 but lite ( even Kefka does not compare to the emperor, Kefka is absolutely insane and power hungry but the emperor is cool headed and just an absolute asshole, he was in charge all along VS Kefka just going insane and becoming god)
@ArmadilloZero
This episode was meh. Not enough explanation of the story and characters
@jeanbob1481
ironically what makes this game something great is not the characters or the story.
Frankly I liked the fact that there were 2-3 to 3 overworlds which was unheard off at the time (I can only think of Tales of Phantasia and Chrono Trigger but the worlds are not as padded as ff5)
The job system is the best combat system I have ever seen (of course I have not played anything after the wii era)
Want a black mage that can do kung fu? Ninja with white magic?
Knight with blue magic?
Time, Blue, White, Black, Summoning, Red, Mystic. A lot of cool magic types too.
I like the classes in FF3 NES more but in FF5 you can customize anything.
I find it very cool, it is like the ultimate tribute to the NES games.
Unlike FF1 you are not stuck into your classes, unlike FF2 you cannot be master of everything (until endgame) and unlike FF3 you can mix abilities and customize everything.
The story is nothing special but it gets the job done with flying colors and the setting is very cool. The void, mirage forest, ancient library etc. A lot and a lot of hidden stuff and side quests, more then FF4.
Gilgamesh is legendary and not just his theme, I think it is the first sympathetic villain of the series(ok not counting Golbeze) and he ends up sacrificing himself for your team down the line.
Exdeath is heavy metal, he is like the Emperor from FF2 but lite ( even Kefka does not compare to the emperor, Kefka is absolutely insane and power hungry but the emperor is cool headed and just an absolute asshole, he was in charge all along VS Kefka just going insane and becoming god)
@Theologica_
@@jeanbob1481 is the OP’s comment not a joke?
@306parksn
The ultimate systems over story JRPG.
@FallicIdol
I got Final Fantasy 2 (US) for Christmas one year and became obsessed. An off-magazine of EGM showed me 2 screen shots for Final Fantasy 5 (I think they even called it 3 in the magazine) just coming out in Japan. They said it was a direct sequel to 2, with an ancestor of Cecil and his pet Chocobo being tasked with stopping the return of Zeromus. I sadly no longer have this magazine anymore. But I was obsessed. For two years, I stared at the article waiting to hear about a US release that never came. I think it was called E2. Magazines were huge before the Internet.
@thomasffrench3639
I think that if it was released in the west it would be significantly more popular. It was more popular than the other two SNES titles in Japan, which didn’t change until relatively recently. It was the highest rated 2D Final Fantasy in the top 100 games poll done by Famitsu. I think that Final Fantasy V would’ve been more popular if the classic turn based RPGs lasted a lot longer than it did.
@kingkui12
Very underrated game
@kyanitefrog3880
I love it and didnt play it until i was older. Was dumb-founded at the class system! Still cannot find joy in FFIV lol
@mfspectacular
@@kyanitefrog3880 music
@c.rackrock1373
GamePro magazine, the most popular multi-console magazine of the early 90's, had an article on "Final Fantasy 3" (FF5) under development in Japan. The article had a few screenshots, and it stated that Squaresoft said it was translating it to English.
It never came out and instead they released Mystic Quest. Later, there was an interview with Sakaguchi where he said that their sales numbers were bad so they made Mystic Quest to try and raise rpg market awareness in the U.S.. It did not work and instead it was the televised marketing for FF6(US FF3) that finally got the product awareness numbers that they were looking for. They saw numbers that convinced them to ultimately take the plunge for FF7 and gave it a huge budget that hinged on international success in order to make a profit, and that move was what ultimately made RPGs mainstream.
TLDR: If not for the specific failure of Mystic Quest, FF7 likely would not have gotten the budget it did. It was Mystic Quest's failure that led to the TV ads for FF6 which led to a spike in U.S. market awareness numbers high enough to convince Squaresoft to give FF7 it's enormous budget.