Lazy Boy
Jason Graves Lyrics


We have lyrics for 'Lazy Boy' by these artists:


Andrew Tait Exercise mind over matter Lazy Boy your dreams will shatter …
Creepy Nuts 夢にまで見たイカした hard day's night こりゃどうもしゃあない今日もまた眠れない でも wait a m…
Franz Ferdinand I'm a lazy boy I'm a lazy boy I'm a lazy boy Never…
Kluski Hey lazy boy Hidden in me, don't ask why I just feel…
L.I.F.T Yeah, Yeah, Yeah, Yay You need to get up, get out…
Lazy Boy Why is marijuana not legal? Why is marijuana not legal?…
Moxy Früvous The Lazy Boy (Jian) I have a life of pleasure I am subm…
The bianca Story Can mercy lead and dance without Someone getting closer, so…
The Voidz Everything I say is everything you wanna hear My heart is…
Voidz Everything I say is everything you wanna hear My heart is…


We have lyrics for these tracks by Jason Graves:





Fly Me To the Aegis Seven Moon Fly me to the moon And let me play among the…


The lyrics are frequently found in the comments by searching or by filtering for lyric videos
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Most interesting comments from YouTube:

@rabidclean

Racing nerd here! You were half right about the Al Unser Jr. NES game.

Al Unser Jr did not race in F1, he raced in CART (called Indycar now), the open wheel series that includes the Indy 500.

However, he did run in exactly one (1) NASCAR race, the 1993 Daytona 500.

When it comes to the game, the confusion is understandable. The Japanese version of it was called "World Grand Prix - Pole To Finish" and was based around Formula 1. When it was localized for the US they literally just stuck Al Jr and his car in there and called it a day. The tracks and points system are all based on F1 tracks and not the tracks used in CART.

In summary, it was even more weird and half assed than you made it out to be.



@-Evil-Genius-

🎯 Key Takeaways for quick navigation:

00:00 🎉 Milestone celebration and reflection
- Reflects on reaching the milestone of episode 50 in the series.
- Recalls the journey of creating the series and the support received.
- Discusses the evolution of content quality and personal growth throughout the series.
02:13 📉 Critique of early content quality
- Criticizes the quality and style of the initial episodes, labeling them as derivative and lacking originality.
- Identifies shortcomings such as mimicking other creators, generic content, and lack of personal voice.
- Expresses dissatisfaction with specific aspects like script content, delivery, and production choices.
03:35 📝 Examples of content inaccuracies and shortcomings
- Highlights instances of inaccuracies and misinformation in early video content.
- Discusses the use of unreliable sources and incorporation of incorrect information into reviews.
- Provides specific examples of content flaws and errors from past episodes.
06:31 🎮 Review and critique of "Lagoon" gameplay
- Provides a detailed critique of the game "Lagoon," focusing on gameplay mechanics and design flaws.
- Criticizes aspects such as repetitive dungeon structure, poor combat mechanics, and nonsensical quest elements.
- Offers humorous commentary on specific gameplay experiences and encounters within the game.
14:13 💰 Analysis of in-game economics and design choices
- Analyzes in-game economic systems and design decisions, particularly regarding currency and item pricing.
- Criticizes the imbalance between earning currency and item costs, citing examples from gameplay.
- Questions the logic behind certain in-game mechanics and their integration into the overall experience.
18:49 🎮 The peculiarities of Lagoon gameplay
- Lagoon's plot twists are conveyed in bizarre ways, such as the princess needing rescue while standing in front of the player.
- The game features unconventional level design, including platforming sections with unclear spatial relations.
- Strange mechanics like leveling up without clear indicators and disabled magic against bosses add to the game's oddities.
20:58 🧙‍♂️ Bizarre elements of Lagoon
- The game's cutscenes lack motion, adding unintentional humor to the experience.
- Magic, a key gameplay element, is disabled against bosses without explanation, making combat mechanics inconsistent.
- Despite its flaws, Lagoon's forgiving nature and short duration make it oddly enjoyable for some players.
23:01 📉 Reflecting on past video mistakes
- Acknowledgment and discussion of errors made in previous video reviews, including misidentifications and omissions.
- Addressing criticism and defending certain interpretations or opinions presented in earlier videos.
- Reflecting on personal growth as a content creator and the ongoing learning process in reviewing games.
32:27 🎮 Responding to criticism about familiarity with retro games
- Discussing encounters with comments questioning the depth of knowledge and understanding of retro games.
- Emphasizing personal experience and extensive engagement with retro games despite criticisms.
- Highlighting the subjective nature of opinions on video games and the validity of individual perspectives.
34:32 🕹️ Nostalgia and game preferences
- Addressing the phenomenon of nostalgia and its influence on individual preferences and opinions about video games.
- Encouraging acceptance of differing viewpoints and the legitimacy of personal experiences with games.
- Emphasizing the importance of respecting diverse opinions and experiences within the gaming community.
36:54 🎮 Dragon View: A Strange and Overlooked SNES RPG
- Dragon View is a peculiar game with a unique atmosphere.
- Often considered as an oddity rather than a masterpiece.
- Despite its reputation, Dragon View gained some recognition due to its association with its predecessor, Drakkhen.
38:59 🐉 Limited Run's Reproduction of Dragon View
- Limited Run produced a reprint of Dragon View, a game that typically sells for over $100.
- The reproduction includes a fluorescent green cartridge, a trading card, and a recreation of the original manual.
- While faithful to the original, the reproduction could have included additional content to enhance the experience.
40:33 🕹️ Dragon View: Gameplay Overview
- Dragon View offers an enjoyable gaming experience despite its quirks.
- The game features a visually appealing design with a half-screen UI.
- Gameplay combines 3D exploration with 2D side-scrolling dungeons and action-based combat.
42:12 🔍 Quest Structure and Nonlinear Gameplay in Dragon View
- Dragon View employs a quest structure similar to Breath of the Wild.
- Players can explore the game world freely but may face challenges if they venture into high-level areas too soon.
- The game offers both main quests and side quests, providing a variety of objectives for players to pursue.
45:44 ⚔️ Dungeons and Challenges in Dragon View
- Dungeons in Dragon View feature a mix of straightforward paths and confusing layouts.
- Players may encounter frustrating situations, such as one-way doors and deceptive shortcuts.
- Despite some design flaws, the dungeons offer a manageable level of challenge overall.

Made with HARPA AI



All comments from YouTube:

@JasonGravesPoser

😍 8k subs!

@marcusliviussalinator5529

well deserved

@ShotgunAces

Great content

@HPRshredder

BIG UPS on 8K!!!!

@fehmeh6292

Some of your early videos were your realist you ones too. People like your figurative voice.

@BenWard29

I rocked your sub button.

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@burnedexperiment7397

Jason: alright guys, time to huff my own farts

proceeds to shit on himself and deliver the most scathing self-critique possible for six and a half straight minutes

This is why we love your content

@fehmeh6292

That *is* a way to...

Be self indulgent?

@fargoretro

Hell yeah brother, 37 minutes of CONTENT before the review???

@burnedexperiment7397

Yeah. We got spoiled. Nobody likes filler, but that was grade A effort

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