Internationally respected composer, Jeff van Dyck was born and raised in Va… Read Full Bio ↴Internationally respected composer, Jeff van Dyck was born and raised in Vancouver Canada. He was mentored by a childhood spent in studios with his father Ralph Dyck, also a composer and technology specialist. "My Dad worked in R & D for Roland and was pivotal in designing the modern sequencer as we know it today. I got to hang around when he worked with artists such as Toto and Michael Jackson. I didn't know who those people were at the time, but I was constantly surrounded by music and the creation process. It was inevitable that creating music would become my life too."
Since then, Jeff has made it his life's work to evolve as a composer and technology specialist. In 1992, at the age of 23, Jeff began to make his mark as a composer/sound designer at Electronic Arts, working on classic computer game franchises including FIFA Soccer, NHL Hockey and the dynamic Need for Speed series.
After 5 years of sports games, Jeff was ready to take on more cinematic styles of composing. He relocated to Australia and contracted to companies around the world creating orchestral, electronic and ethnic/historical soundtracks.
During this time, one of the most successful independent game developers in the world, The Creative Assembly, were looking for a composer for their new Total War franchise and Jeff was the answer. In 2001 he was rewarded for their first collaboration with a BAFTA (British Academy Award) for the Japanese themed soundtrack to The Creative Assembly's Shogun: Total War - Warlord Edition.
The globally recognised BAFTA Interactive Awards reward the achievements in innovation and creativity in the new media industries.
Jeff was once again nominated in 2005 for his original music soundtrack for the computer game Rome: Total War.
The top-selling game, garnered a string of awards which culminated in a cover feature in December's issue of Time Magazine, two BAFTA nominations and three Academy of Interactive Arts and Sciences (AIAS) nominations.
The Creative Assembly has an operation based in Brisbane's Fortitude Valley, where Jeff is the Audio Director. In opening an Australian studio of this calibre, The Creative Assembly has recognised the technical talents and skills of Australian artists, audio engineers and programmers.
Jeff's music has proven so popular that The Creative Assembly have released soundtrack CDs of the Total War games.
Since then, Jeff has made it his life's work to evolve as a composer and technology specialist. In 1992, at the age of 23, Jeff began to make his mark as a composer/sound designer at Electronic Arts, working on classic computer game franchises including FIFA Soccer, NHL Hockey and the dynamic Need for Speed series.
After 5 years of sports games, Jeff was ready to take on more cinematic styles of composing. He relocated to Australia and contracted to companies around the world creating orchestral, electronic and ethnic/historical soundtracks.
During this time, one of the most successful independent game developers in the world, The Creative Assembly, were looking for a composer for their new Total War franchise and Jeff was the answer. In 2001 he was rewarded for their first collaboration with a BAFTA (British Academy Award) for the Japanese themed soundtrack to The Creative Assembly's Shogun: Total War - Warlord Edition.
The globally recognised BAFTA Interactive Awards reward the achievements in innovation and creativity in the new media industries.
Jeff was once again nominated in 2005 for his original music soundtrack for the computer game Rome: Total War.
The top-selling game, garnered a string of awards which culminated in a cover feature in December's issue of Time Magazine, two BAFTA nominations and three Academy of Interactive Arts and Sciences (AIAS) nominations.
The Creative Assembly has an operation based in Brisbane's Fortitude Valley, where Jeff is the Audio Director. In opening an Australian studio of this calibre, The Creative Assembly has recognised the technical talents and skills of Australian artists, audio engineers and programmers.
Jeff's music has proven so popular that The Creative Assembly have released soundtrack CDs of the Total War games.
Battle Of Tollan
Jeff van Dyck Lyrics
We have lyrics for these tracks by Jeff van Dyck:
Bird of Time See the golden sun on your face Fallen from your brow…
Divinitus Hellatorius victorialis Erastus necessitas Honararius desp…
Forever What awaits us? A cloud has fallen on our shore The mighty…
Journey to Rome Part II Hellatorius victorialis Erastus necessitas Honararius despon…
Little Android I'm just a little android And my battery has run…
Rome Total War Hellatorius victorialis Erastus necessitas Honararius despon…
Till We Meet Again We've travelled far, by moon and sun The path was…
The lyrics are frequently found in the comments by searching or by filtering for lyric videos
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@CapybaraConnoisseur89
If only Jeff was composer for Warhammer he would do 100 times better music for Lizardmen.
@idkwmytuni
This is something I didn't know I needed and now I have depression
@dragonforks93
Losing Jeff van Dyck was the worst decision CA ever made, totally killed the atmosphere.
@grimfrost8742
dragonforks93 jeff just went to do osts for mobile games
@robosoldier11
i still fail to understand why they never brought him back. Was he asking for too much cash? Was he not interested? It just seems like such an obvious oversight and waste NOT to have this legendary music maker come back.
@pandacommanda1
I once invaded the Aztec empire as the Teutonic Order with 8 full stacks of high level troops. I though to myself, " this will be a cakewalk, they have neither armor nor cavalry". When I landed I lost 2 stacks to a force much smaller than my own. I then had 5 of my stacks fort up all right next to and supporting each other, as I was becoming surrounded by much larger Aztec forces that were approaching. 1 stack didn't make it to the forts in time and was forced run around and hide in the jungle until reinforcements arrived. And that's how one of the longest and bloodiest conquests I've ever played in total war began, don't underestimate people in loincloths, you'll be sorry lol.
@gotsiliman
how did you invade them as the teutonic order?the teutonic order is only playable in the teutonic campaign
@ilikebirds8069
Mesoamercan soldiers wore type of padded armor called ichcahuipilli. It was similar to gambeson.
@turinmormegil7715
"It's going to be easy, they said. A land of glory and riches, and adventure just awaiting for you, they said"
Or the classical
"bUt ThE AztEcS wERe BaCkWaRds An' StUff. tHeY dIDn'T eVEn hAvE sTeEl, aN' eUrOpEaNs MopPeD tHe FloOr wItH tHeIr AdVaNcEd wEaPoNrY, tAcTiCs An' pOWdEr!!!" (drolling)
@turinmormegil7715
@DANIEL BIN OMAR - yeah, good luck firing a weapon that doesn't have aim abs doesn't allow you to see the trajectory - basically shoot in a general direction and pray for It to hit somewhere, which makes lower the chance of hitting If you are more afar -, that presents constant frabrication issues and detects and that takes forever to load after only ONE shot, leaving you,ranwhile vulnerable to enemy charge. No sir. Firearms were only majorly effective and only provided 100% autonomy to it's bearer around WWI or the American Civil War.