Jeremy Soule (b. December 19, 1975) is an award-winning American composer from Keokuk, Iowa and a prolific composer of orchestral videogame scores. Soule's soundtracks are often critically acclaimed as being among the best in the computer and video games industry and as rivaling the quality of many orchestral film soundtracks. A large percentage of Soule's music is done electronically and emulates real orchestral music so well that it is frequently indistinguishable from the real thing. Read Full BioJeremy Soule (b. December 19, 1975) is an award-winning American composer from Keokuk, Iowa and a prolific composer of orchestral videogame scores. Soule's soundtracks are often critically acclaimed as being among the best in the computer and video games industry and as rivaling the quality of many orchestral film soundtracks. A large percentage of Soule's music is done electronically and emulates real orchestral music so well that it is frequently indistinguishable from the real thing. He often collaborates with his brother, Julian Soule, with whom he also founded DirectSong; a company that sells DRM-free downloads of several classical composers, including Jeremy's own compositions.
Soule has been working in the music industry since 1994 when he became an employee of Square. He then left to join Humongous Entertainment, where he composed for several children's games as well as Total Annihilation, his first award-winning score. He left to form his own music production company, Soule Media in 2000, now called Artistry Entertainment. Through this company Soule has created several award-winning soundtracks. In 2005 he founded DirectSong. Soule's works have been played in several live concerts such as the Symphonic Game Music Concert in Germany and the international Play! A Video Game Symphony concert series.
A change in musical style may be felt by listeners of his compositions past 2005. As Soule had a near-death experience in a car crash about which he reportedly stated in an interview for FiringSquad: "I ended up rolling in my car several times on an interstate while flying headlong into oncoming traffic ... I felt no fear ... I simply just acknowledged to myself that I've had a good life and I would soon have to say goodbye to all of it in a matter of seconds".
He has produced and composed music for:
* Armies of Exigo
* Azurik: Rise of Perathia
* Baldur's Gate: Dark Alliance
* Company of Heroes
* Company of Heroes: Opposing Fronts
* Company of Heroes: Tales of Valor
* Dungeon Siege
* Dungeon Siege II
* The Elder Scrolls III: Morrowind
* The Elder Scrolls IV: Oblivion
* The Elder Scrolls V: Skyrim
* Final Four
* Giants: Citizen Kabuto
* Guild Wars
* Guild Wars: Factions
* Guild Wars: Nightfall
* Guild Wars: Eye of the North
* Guild Wars 2
* Harry Potter and the Philosopher's/Sorcerer's Stone
* Harry Potter and the Chamber of Secrets
* Harry Potter and the Prisoner of Azkaban
* Icewind Dale
* Icewind Dale: Heart of Winter
* Impossible Creatures
* IL-2 Sturmovik: Birds of Prey
* Lemony Snicket's A Series of Unfortunate Events
* Mass Effect
* Neverwinter Nights
* Prey 2006
* Secret of Evermore
* SOCOM
* Star Wars: Knights of the Old Republic
* Star Wars: Bounty Hunter
* Supreme Commander
* Total Annihilation: Kingdoms
* Total Annihilation: The Core Contingency
* Total Annihilation
* Unreal II
* Warhammer: Mark of Chaos
* Warhammer40K: Dawn of War
Jeremy Soule recently took legal action against KHInsider, a website dedicated to keeping rare soundtracks online. The owner of the site decided to remove the offending material in order to avoid being sued by Soule, who was not only trying to have his own music removed, but all the music on the site. At the same time, many customers of DirectSong have had been waiting months if not years for their physical CDs to arrive and so some filed a lawsuits against DirectSong. DirectSong no longer offers its music in physical media.
Soule has been working in the music industry since 1994 when he became an employee of Square. He then left to join Humongous Entertainment, where he composed for several children's games as well as Total Annihilation, his first award-winning score. He left to form his own music production company, Soule Media in 2000, now called Artistry Entertainment. Through this company Soule has created several award-winning soundtracks. In 2005 he founded DirectSong. Soule's works have been played in several live concerts such as the Symphonic Game Music Concert in Germany and the international Play! A Video Game Symphony concert series.
A change in musical style may be felt by listeners of his compositions past 2005. As Soule had a near-death experience in a car crash about which he reportedly stated in an interview for FiringSquad: "I ended up rolling in my car several times on an interstate while flying headlong into oncoming traffic ... I felt no fear ... I simply just acknowledged to myself that I've had a good life and I would soon have to say goodbye to all of it in a matter of seconds".
He has produced and composed music for:
* Armies of Exigo
* Azurik: Rise of Perathia
* Baldur's Gate: Dark Alliance
* Company of Heroes
* Company of Heroes: Opposing Fronts
* Company of Heroes: Tales of Valor
* Dungeon Siege
* Dungeon Siege II
* The Elder Scrolls III: Morrowind
* The Elder Scrolls IV: Oblivion
* The Elder Scrolls V: Skyrim
* Final Four
* Giants: Citizen Kabuto
* Guild Wars
* Guild Wars: Factions
* Guild Wars: Nightfall
* Guild Wars: Eye of the North
* Guild Wars 2
* Harry Potter and the Philosopher's/Sorcerer's Stone
* Harry Potter and the Chamber of Secrets
* Harry Potter and the Prisoner of Azkaban
* Icewind Dale
* Icewind Dale: Heart of Winter
* Impossible Creatures
* IL-2 Sturmovik: Birds of Prey
* Lemony Snicket's A Series of Unfortunate Events
* Mass Effect
* Neverwinter Nights
* Prey 2006
* Secret of Evermore
* SOCOM
* Star Wars: Knights of the Old Republic
* Star Wars: Bounty Hunter
* Supreme Commander
* Total Annihilation: Kingdoms
* Total Annihilation: The Core Contingency
* Total Annihilation
* Unreal II
* Warhammer: Mark of Chaos
* Warhammer40K: Dawn of War
Jeremy Soule recently took legal action against KHInsider, a website dedicated to keeping rare soundtracks online. The owner of the site decided to remove the offending material in order to avoid being sued by Soule, who was not only trying to have his own music removed, but all the music on the site. At the same time, many customers of DirectSong have had been waiting months if not years for their physical CDs to arrive and so some filed a lawsuits against DirectSong. DirectSong no longer offers its music in physical media.
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Jeremy Soule Lyrics
We have lyrics for these tracks by Jeremy Soule:
Dragonborn Dovahkiin, Dovahkiin naal ok zin los vahriin wah dein voku…
Dragonsreach Dovahkiin Dovahkiin Naal ok zin los vahriin wah dein vokul…
Main Theme Dovahkiin Dovahkiin Naal ok zin los vahriin wah dein vokul…
Sovngarde Dovahkiin, Dovahkiin, naal ok zin los vahriin, wah dein vo…
The lyrics can frequently be found in the comments below, by filtering for lyric videos or browsing the comments in the different videos below.
Sho Nuff
@Andrew Radomsky You remember what you played by hearing this music?
Ah, the memories...
Oblivion was less, and Skyrim even lesser.
Oblivion messed it up with the compas...
And the randomly generated terrain, while Morrowind was hand-crafted, but thats another story...
Suddenly, we where following arrows.
I liked following the directions, and seeing i was on the good path...
'Go straight out of Balmora on the North side. Ignore the Silt Strider and go left. After about fifty meters, you should encounter a waterstraim, where we build a small stone bridge over. Go over it... Follow ahead again where you should encounter after a hundred meters, a wooden bridge, do not cross it, but turn to the right.
There should be a narrow path that you can follow, which will lead you to a giant waterfall, where you can go trough and should find a gate behind which will lead you to the cave where you find the Dwemer Chrystal Shard that we seek.'
I liked that.
This game also learned me English.
I was so passionate, i read every book, each sentence, until i understanded it, and probably had to, if i wanted to make any progression.
It was not easy, cause i did a lot of mental gymnastics to learn it.
I wasn´t looking for the English words, as they would come later, but i was looking for a connection between both languages, so i learned it in my eyes, in the best and honest possible way.
Slowly when my progress with the game evolved, my understanding of the English language evolved with it.
It´s because i wanted to learn it, cause it would never be pointless to learn. (like French in my opinion, costs too many brainpower to learn whilst there is only one French country, not everyone speaks it and sounds 'ugly,' not something i wanted to spend precious brainpower on)
After three years of reading English books, i felt i got the key to the English language.
Then it was just a matter of keep reading English, to gradually overtime exponentionally expand the vocabularity.
And it was probably also only a matter of time.
I´m Dutch, so i translate my Dutch thoughts to English.
I made sure, my playtime with Morrowind wasn´t not for nothing.
I learned English.🙂
Achilles Immortal
Step 1: Make character.
Step 2: steal imperial barracks key from the templars office and drop it immediately before he can (not)charge you with a crime.
Step 3: exit office and cross the street to the barray and steal as much armour and weapons as you can carry and then some.
Step 4: sell as much as you can and travel to Balmora to sell the rest.
Step 5: spend some time in Balmora joining guilds and making at least 5000 gold.
Step 6: use the mages guild to transport to Caldera and find the boarding house.
Step 7: sell 5000 gold to scramp and he will give you 5000 gold, while pocketing the gold you sold him.
Step 8: rest for 24 hours and scramps shop gold will respawn. Repeat step 7. Now scramp has 10,000 gold in his pocket.
Step 9: repeat steps 7&8 till scamp has 250,000 gold on him. Buy a magical weapon or use a spell to kill him. Take his gold.
Step 10: head to the Arena in Vivic, find the trainers and have them train you in your major combat skills.
Step 11: take the rest of your gold and bribe every person in Morrowind with thousands of dollars.
Step 12: Be rich, famous, well armed, and well trained for your grand adventure!
Happy trails you N'wha's!
Kaer Kjøsnes
I really want to go to sleep but this feels important to share with you.
Thank you, firstly...
I have the same kind of nostalgia... and had quite a beta gamer complex. I felt empowered in games but not real life, atleast not as much as I could have been feeling....
Fast forward to probably when I was in a wild toxic relationship doing psychedelics every weekend straight for two years (learn about set, setting, and boundary setting first kids...)
At some point this transcendental realization swept me... probably while high as giraffe titties.
I AM THE HERO OF KVATCH, I am the characters I created. And I really exist in the game when I play them. Me soul like so.e russian doll delver becomes a part of the game while I'm playing. And just because those memories and achievements happened in an electronic realm it DOES NOT mean they didnt happen.
After realizing that I myself am capable of closing shut the jaws of oblivion, that I'm skilled in weight to value computing(for making the most out of inventory weight), that I could memorize where to find alchemical ingredients..... all of these things are skills and accomplishments central to my being that I picked up here. And this means I have these skills in the real world.
Elderscrolls games are warrior, wizards with a taste for glory and adventure. We are called to the game not because of what it is, but because of what we are.
Fast forward again to current life. Still struggling (that's existence to some extent) but now fully empowered to become just as great as my Elder self.
You can too, and you are greater than you know.
TLDR: games are a training ground for the soul. Living on earth is a game. You are a character with attributes. Go eat the world. Or just steal cheese wheels.
nordic fatcheese
I will never forget the call of a Siltstrider, the shriek of a Cliffracer.
I will never forget the walls of Vivec, the bridges of Balmora.
I will never forget failed to complete sentence
failed to complete sentence
failed to complete sentence
failed to complete sentence
the frustration of lock picking, the countless low fatigue misses.
I will never forget the endless walls of text, the battle cries of the Dunmer.
I will never forget the sweet melody of the Nerevar Rising, the urgency of battle.
I will never forget the thrill of a rare item, the triumph of clearing a cave.
I will never forget Morrowind, one of the greatest games ever made.
Manuel Agra
For phone usuaries uwu
(0:00) Nerevar Rising (Morrowind Title Song)
(1:55) Peaceful Waters
(5:03) Knight's Charge
(7:10) Over the Next Hill
(10:17) Bright Spears, Dark Blood
(12:26) The Road Most Travelled
(15:44) Dance of Swords
(17:59) Blessing of Vivec
(21:18) Ambush!
(23:53) Silt Sunrise
(27:07) Hunter's Pursuit
(29:27) Shed Your Travails
(32:42) Stormclouds on the Battlefield
(34:56) Caprice
(38:26) Drumbeat of the Dunmer
(40:32) Darkened Depths
(41:25) The Prophecy Fulfilled
(42:39) Triumphant
(42:56) Introduction
(43:57) Fate's Quickening
(44:17) Nerevar Rising (Reprise)
Camelworks
My feels
Matteo Consolaro
My hart rn
vidjetosko
My feet hurts.
PawaaKuriin YYZ
Never played Morrowind, but absolutely loved the Skyrim DLC. What an amazing experience it must have been for players to 'revisit' Morrowind in the Dragonborn DLC.
Jennifer Phan
"Wake up, we're here. Why are you shaking? Are you ok? Wake up. Stand up... there you go. You were dreaming. What's your name? Well, not even last night's storm could wake you. I heard them say we've reached Morrowind, I'm sure they'll let us go."
Fidel Castro
Wait, I know you
Gene Connell
Only 3rd era n'wahs will remember these beats
BUNNY SAVIOUR
my nwah
The Bews
"FILTHY N'WAH"
-Teldryn Sero
Sho Nuff
@Andrew Radomsky You remember what you played by hearing this music?
Ah, the memories...
Oblivion was less, and Skyrim even lesser.
Oblivion messed it up with the compas...
And the randomly generated terrain, while Morrowind was hand-crafted, but thats another story...
Suddenly, we where following arrows.
I liked following the directions, and seeing i was on the good path...
'Go straight out of Balmora on the North side. Ignore the Silt Strider and go left. After about fifty meters, you should encounter a waterstraim, where we build a small stone bridge over. Go over it... Follow ahead again where you should encounter after a hundred meters, a wooden bridge, do not cross it, but turn to the right.
There should be a narrow path that you can follow, which will lead you to a giant waterfall, where you can go trough and should find a gate behind which will lead you to the cave where you find the Dwemer Chrystal Shard that we seek.'
I liked that.
This game also learned me English.
I was so passionate, i read every book, each sentence, until i understanded it, and probably had to, if i wanted to make any progression.
It was not easy, cause i did a lot of mental gymnastics to learn it.
I wasn´t looking for the English words, as they would come later, but i was looking for a connection between both languages, so i learned it in my eyes, in the best and honest possible way.
Slowly when my progress with the game evolved, my understanding of the English language evolved with it.
It´s because i wanted to learn it, cause it would never be pointless to learn. (like French in my opinion, costs too many brainpower to learn whilst there is only one French country, not everyone speaks it and sounds 'ugly,' not something i wanted to spend precious brainpower on)
After three years of reading English books, i felt i got the key to the English language.
Then it was just a matter of keep reading English, to gradually overtime exponentionally expand the vocabularity.
And it was probably also only a matter of time.
I´m Dutch, so i translate my Dutch thoughts to English.
I made sure, my playtime with Morrowind wasn´t not for nothing.
I learned English.🙂