Mark Griskey is an American composer, probably most well-known for his work… Read Full Bio ↴Mark Griskey is an American composer, probably most well-known for his work for LucasArts Entertainment in games such as Jedi Starfighter and Knights of The Old Republic: The Sith Lords.
Early career:
Mark started his career in the early 1990s composing music for companies such as 20th Century Fox, Columbia Pictures, DreamWorks S.K.G., MGM Studios, Sony Pictures, Paramount Pictures, Universal Pictures, Warner Bros., Disney, Universal Pictures, Touchstone, Lions Gate Films, Miramax Films, and New Line Cinema. Until in the mid 90s he stepped into the world of interactive media, composing for Atom Shockwave Corporation.
LucasArts career
In 2001 Mark Griskey started scoring video games for LucasArts Entertainment, games like Jedi Starfighter, Gladius and some tracks in "The Best of LucasArts Original Soundtrack" which was awarded as "Best Game Music Soundtrack Album of the Year". His final project in the LucasArts company was for the Knights of the Old Republic: the sith lords video game in 2005.
After LucasArts and Recent Projects:
In March 2005 he left LucasArts Entertainment to start his freelance career in a new game: The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe. Amongst his most recent projects are Marvel Ultimate Alliance and Rayman Raving Rabbids and is currently working on a new trailer music for X-Ray Dog and video game scores for Four Bars Intertainment.
Mark Griskey's site: http://www.griskey.com/
Early career:
Mark started his career in the early 1990s composing music for companies such as 20th Century Fox, Columbia Pictures, DreamWorks S.K.G., MGM Studios, Sony Pictures, Paramount Pictures, Universal Pictures, Warner Bros., Disney, Universal Pictures, Touchstone, Lions Gate Films, Miramax Films, and New Line Cinema. Until in the mid 90s he stepped into the world of interactive media, composing for Atom Shockwave Corporation.
LucasArts career
In 2001 Mark Griskey started scoring video games for LucasArts Entertainment, games like Jedi Starfighter, Gladius and some tracks in "The Best of LucasArts Original Soundtrack" which was awarded as "Best Game Music Soundtrack Album of the Year". His final project in the LucasArts company was for the Knights of the Old Republic: the sith lords video game in 2005.
After LucasArts and Recent Projects:
In March 2005 he left LucasArts Entertainment to start his freelance career in a new game: The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe. Amongst his most recent projects are Marvel Ultimate Alliance and Rayman Raving Rabbids and is currently working on a new trailer music for X-Ray Dog and video game scores for Four Bars Intertainment.
Mark Griskey's site: http://www.griskey.com/
The Sith Lords
Mark Griskey Lyrics
Instrumental
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unclest1nky
I think this is the track listing
0:37 - Main theme
2:46 - The Sith/Darkside motif
4:31 - Ebon Hawk theme
8:29 - Peragus theme
7:24 - Kreia's theme
12:42 - Wandering Droid
18:54 - Remains of the Jedi motif
20:51 - Nar Shaddaa
22:36 - Jek Jek Tarr
30:55 - Temple of Freedon Nadd
31:53 - Mandalorian motif
36:10 - Cantina Music
37:10 - Dantooine
41:15 - Korriban
44:48 - Sith Tomb
45:10 - Royal Palace
46:15 - Rebuilt Jedi Enclave
47:31 - Darth Nihilus
52:05 - Darth Sion
53:30 - The Final Battle
Jack Youstra
Anyone else realize that, no matter what you do, Kreia ALWAYS wins?
Think about it.
Answer:
If she lives and you die, of course she wins. She can start anew with another apprentice to mold into the future.
If you live and she dies, she has molded you throughout the future. What you do is only because she took you along the path. She used you to destroy the traitors, Sion and Nihilus. Now, the only real remaining force in the galaxy is the Exile, who has been shaped by her. Everything having to do with the force has been brought by her, so she is immortalized in something more powerful than she has ever been.
Either path she takes, she wins. You may sometimes die but kreia always wins
ManLikeMars
Malachor 5 was an excellent planet to end this game. The eerie music in the background worked well with the dark atmosphere. And the mystery of Malachor is unreal.
This game also had amazing characters
SPOILERS:
Kreia, a character you cannot begin to understand.
Nihilus, a Sith lord who is neither a man nor another species.
Sion, the man who cannot die, cursed to live that way forever.
Bao Dur, your old friend, and a smart ally
Atton, a man who only wants redemption for his past
Handmaiden, someone who does not know her past, and tries not to
T3-M4, a good droid ally and old friend of Bastilla
And Visas, the last of the Miralukas, and servant of Nihilus
The Pillsbury Plougher
My favorites (why):
0:00 (iconic)
0:37 (grand, beautiful horn)
5:32 (gravity)
7:24 (mysterious)
8:29 (intense switch up at 8:54)
15:17 (corporate darth vader? lol)
16:58 (wistful in beginning, but transfers to foreboding)
18:41 (evocative...magical even. xylophone and opera singing in background along with buoyant spring sounds amazing for some reason)
25:10 (anxiety inducing)
30:41 (feels anticiptory, or precursive)
34:13 (Kind of... 34:25 = 15:17)
36:04 (gotta love a jazz piano/sax/synth bullshit combo)
39:24 (very dark, foreboding atmosphere)
45:10 (nice first few LOTR-esque seconds)
46:14 (Somber, melancholy, depressive, pathos...)
51:49 (oppressive string enters after harp at 52:02)
Almesiva Moonshadow
This is one of the best, darkest, most layered, most immersive, most atmopsheric, most developed, most memorable, most heartbreaking, most philosophical, most melancholy-filled, most intelligent, most thought-provoking, most interesting, most addictive, most in-depth, most touching, most grey-area morality game I've ever played to date. Reinstalling this old gem feels like coming back home after a long time of absence. Just listening to the colossal amount of detail given to the way the character dialogues have been written or to the wonderful, gloomy ambience of soundtrack alone fills me with the desire to replay it for the millionth time. I've yet to find another game which has gotten under my skin the way KOTOR II has. Wish I could erase my memory purely so I could experience it all over again. <3333
WestonMilk
The only game for me that has even come close to KOTOR is Jedi Fallen Order, but still could not match it.
Seven Jaguar
I just started
Austin Yoder
@Ulster Red Guard Yeah, I figured it out bud. But thanks for commenting, it brought me back to this soundtrack. Also what were you doing this far down in the comments?
Ulster Red Guard
@Austin Yoder oh boy have i got something to tell you
Austin Yoder
@Milligram It would be great if they just exactly remade it but with better graphics
Jelboo
Oh, Kotor II, you unfinished, flawed masterpiece.
Mynt
@SkinnyTalls99 well there was a lot of deadline changes and budget cuts it was supposed to have like a 4-5 years creation timeline that got cut down to close to a year and a half I think is what I heard
DarkNye
Top 10 game ever
Foxtrout
I'd say the game was probably 85% completed when it was released. Definitely could've used a better bowtie for the ending and a bit of things here and there, but overall its definitely one of my favorite games!