Masaharu Iwata (岩田匡治, Iwata Masaharu, a.k.a. REZON, born October 26, 1966 i… Read Full Bio ↴Masaharu Iwata (岩田匡治, Iwata Masaharu, a.k.a. REZON, born October 26, 1966 in Tokyo, Japan) is a Japanese video game music composer. This great friend of Hitoshi Sakimoto worked on many video games since 1987. His most well-known contributions include songs to Ogre Battle, Tactics Ogre, Treasure Hunter G, Final Fantasy Tactics, Baroque, Stella Deus: The Gate of Eternity, and, most recently, Children of Mana and Final Fantasy XII. He is now part of Basiscape, a video game music promotion company founded by Hitoshi Sakimoto.
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Decisive Battle
Masaharu Iwata Lyrics
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The lyrics are frequently found in the comments by searching or by filtering for lyric videos
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Blink Bro
The battle that decides whether you keep playing the game or quit early on
XABY
Wiegraf when he xforms for the first time
Blink Bro
@Top hat That's awesome hearing your story of how you eventually pulled through and got past the test. The discovery of the job system must've brought back so much morale once you upgraded your team. Also nice how this game became the root of your love for JRPGs!!
My little 7 year old mind had to choose between FF7 or FFT at Wal-Mart. My cousin was disappointed since we both played FF8 and he said I should've got FF7. But I don't regret it because I wouldn't be here relating to you and many others about the Dorter Trade City test we all went through.
Top hat
Blink bro, I rented this game from blockbuster when I was a teenager. At that time I was familiarizing myself with this game as it was my very first time ever playing rpg's; tactical rpg's at that. This was the time I also was familiarizing myself with ff7 both were on the psx (Playstation one) I was observant that there was an reward system but never knew about the (xp, level up) system therefore couldn't make my troops stronger, nor did I know about the job/ability customization concept. As a result when I played this battle and level I got whupped so bad that I rage quit and took it back to the store. Didn't rent again.......until one day several days after I learned the controls to ff games from ff7 (O was the ok button not the X)
I tried the game again. Got my ass whipped again. Till the time I discovered the job/ability system/then the, level up and grind method (after accidentally stumbling onto a random battle sequence while backtracking through a town castle and fields to see what I can do differently). When I beat the battle and progressed the story. I fell in love with all rpg's (jrpg etc) ever since that trial and epic battle (slums in dorter) that tested my ability to utilize the gameplay mechanics and system. Fun fact: this was the only stage/battle in the whole game that had it's own track. This stage and I think the final battle in the game 🎮
Axciom
@Masta Don I love that the 1.3 Difficulty mod just CRUSHES this cheese tactic.
Masta Don
Yeah it was a aggravating fight at first during my first playthrough, my second playthrough however, you be surprised how fast you can break the game with ninja and the monk class early.
Caliburn
I love the part at 1:31, especially when it starts raining during the fight and the music goes so well with it.
thought2007
best music track in the game, when you play this battle this is the first real (non training) battle in the game
Julian
First "real" fight.
The game's difficulty takes a giant leap from tutorial to the main thing.
Hardest, yet, most rewarding FF in the franchise
tactical burn
2017 still best OST playlist ever