Crypt
Matt Uelmen Lyrics


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"Crypt" - Liner Notes - November 1, 2000

"The original call and response line between the bass and the electric twelve-string found in the beginning of this tune was scratched out on a cocktail napkin at a Chevy's in San José in October of 1998. Perhaps because this is one of the more important pieces in the game as a whole -- it is the first underground fighting locale if the player decides to explore beneath Bloodraven's graveyard -- it was edited to death. Many four-bar sections were scrapped and new sections added before I was finally happy with this one, with the original "rock-out" beat which comes in at 1:30 being cut to roughly a third of the original size.

As much fun as it is to play metal guitar solos, they can be less exciting to listen to repeatedly. Deep in the mix alongside the rainsticks and cymbal scrapes, you may notice the choral phrase "Miserere". Though I wanted to use more of the phrase clips from Spectrasonics' excellent "Symphony of Voices", this was the only one which seemed to have the proper diabolic ambience. I suppose the misery of souls in eternal anguish just has a more appropriate ring to it than the grateful praise of the saved."

- Matt Uelmen




Overall Meaning

Matt Uelmen's "Crypt" is a haunting and atmospheric instrumental piece that was composed for the video game "Diablo II". The song is notable for its gritty, suspenseful tone that perfectly captures the eerie, underground environment of the crypt. The track opens with a call and response between a bass guitar and an electric twelve-string guitar, which gradually builds in intensity as more layers are added.


One of the most interesting aspects of "Crypt" is the use of a choral phrase from Spectrasonics' "Symphony of Voices" called "Miserere". The clip is buried deep in the mix, alongside rainsticks and cymbal scrapes, and adds an unsettling atmosphere to the already foreboding track. The use of a choral phrase that references the misery of souls in eternal anguish is a perfect fit for the game's dark, demonic themes.


Another notable feature of "Crypt" is the editing process that took place during its composition. According to Uelmen, many four-bar sections were scrapped and new ones added before he was finally happy with the track. This attention to detail is evident in the final version of the song, which manages to build and release tension in a way that perfectly complements the gameplay experience.


Line by Line Meaning

The original call and response line between the bass and the electric twelve-string found in the beginning of this tune was scratched out on a cocktail napkin at a Chevy's in San José in October of 1998.
Matt found his inspiration in the most unexpected of places and his unique creation process made this song what it is today.


Perhaps because this is one of the more important pieces in the game as a whole -- it is the first underground fighting locale if the player decides to explore beneath Bloodraven's graveyard -- it was edited to death.
The song was edited over and over again because it is such an integral part of the game, with a prominent role in the underground fighting scene.


Many four-bar sections were scrapped and new sections added before I was finally happy with this one, with the original "rock-out" beat which comes in at 1:30 being cut to roughly a third of the original size.
The song was crafted over time, with many iterations until Matt was completely satisfied with how it sounded. He ultimately chose to cut down one of the original sections to create the perfect version.


As much fun as it is to play metal guitar solos, they can be less exciting to listen to repeatedly.
While it's enjoyable to perform epic guitar solos, they can get repetitive and lose their excitement after a while when it comes to listening to them.


Deep in the mix alongside the rainsticks and cymbal scrapes, you may notice the choral phrase "Miserere".
If you pay close attention while the song plays, you'll hear a choral phrase called "Miserere" blended in with the sound of rainsticks and cymbals.


Though I wanted to use more of the phrase clips from Spectrasonics' excellent "Symphony of Voices", this was the only one which seemed to have the proper diabolic ambience.
Matt intended to include more of the "Symphony of Voices" in this song, but only this particular choral phrase complemented the song's eerie tone and gave it the desired effect.


I suppose the misery of souls in eternal anguish just has a more appropriate ring to it than the grateful praise of the saved.
Matt chose the choral phrase that reflected the somber atmosphere of the song, believing it conveyed the anguish of tormented souls more accurately than one representing the joy of the saved.




Contributed by Caden M. Suggest a correction in the comments below.
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Comments from YouTube:

@dugeor

And so it came to pass that the Countess, who once bathed in the rejuvenating blood of a hundred virgins, was buried alive... And her castle in which so many cruel deeds took place fell rapidly into ruin. Rising over the buried dungeons in that god-forsaken wilderness, a solitary tower, like some monument to Evil, is all that remains.

@IlMemetor72

There is great evil here...

@MrNoot39449

The Countess' fortune was believed to be divided among the clergy, although some say that more remains unfound, still buried alongside the rotting skulls that bear mute witness to the inhumanity of the human creature.

@GibLit1988

Call me insane, but I think this is a very beautiful and psychedelic track way more than I think it's anything eerie or unsettling.

@bitjezeverpeisek

its a little psychedelic indeed :) Last week I wondered if non-gamers can enjoy the music (without the context), this was one of the tracks that came to mind

@larrote6467

I won't call you insane, but ignorant; psychedelic?

@mrt6012

Its soo different when you listen to it on acid

@triledink

The electric guitar at 0:26 always gave me chills back in the day.

@gaborszentleleky4436

This is masterpiece. I played the game about 8 years ago and I remember this one. Just like Diablo 1, Diablo 2 is cool. And I plan to play this game again, but this time, even to beat the game (as I didn't do earlier)

@edvardsverdins

One of the best pieces of music that has ever been composed for any game soundtrack!!!

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