Rocom was born in LA and raised in Orange Country and belongs to neither on… Read Full Bio ↴Rocom was born in LA and raised in Orange Country and belongs to neither one’s mainstream cultures of excess and self importance. He spent the first 18 years of his life growing up to the ripe age of 18. He then attended the University of California Irvine in Irvine, California across from Gina’s Pizza, which is delicious. His time spent at the university was focused on nothing related to his art and is largely irrelevant. With the theme of heartbreak as a backbone, Rocom’s work is whimsical and touching all at once. Surrounding himself with science fiction, comic books and video games, the element of fantasy is ever present in his artwork. Not wizards, dragons and elves. More along the lines of robots, sharks and monsters. When he’s not drawing or painting, he emcees for his indie music projects. Rocom enjoys burritos, has a pair of headphones, a guitar and a Wolverine costume complete with adamantium claws.
-Written by Josh Hertz
-Written by Josh Hertz
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Lurk In My Yogurt
Rocom Lyrics
We have lyrics for these tracks by Rocom:
Big I wanna be big Like King Kong big Big like the Empire…
Candyman She was calling on a landline That's a bad sign Out the…
I Hate You Girl I hate you Got me so crazy Look so good and…
Light It Up Balling up my fist like I gave a shit Never felt…
Make It I'm gonna make it as long as I base it…
Mona Lisa Dig a pit into the dirt 6 feet down, it won't…
My Queen My queen baby so sad Got a pretty face and a…
No Cap When I look back we were all so different Knew what…
Paper Wings Held my breath I didn't want to move an inch Not to…
So Cruel I know that look you're giving me now It's something that…
Throwback So, she looks at me and asks what were the…
The lyrics are frequently found in the comments by searching or by filtering for lyric videos
@jonac0426
ooooh recovery!! I miss this game so much
some tips:
the “Pathfinder” [supposed actual name, nicknamed the Screamer] will patrol the map, screaming at random intervals. if you happen to get in it’s line of sight, it will hunt you down, producing more prolonged screams. that’s as simple as it is. he can also teleport into other areas when they’re opened.
“Prick” [often called stunner] will slowly roam the map. On occasion, he may stop moving. If a player happens to look at it for a few seconds, it will jumpscare them. They will then be forced to drop one item. The player will temporarily be unable to sprint. This will also attract the Screamer/Pathfinder. This monster only appears once Area 2 is opened.
“Roamer” [often called Laughing Jack due to it’s excessive laughter] will function similarly to Screamer/Pathfinder, albeit nearly completely silent and slightly slower. Roamer loves to corner people. This monster only appears after Area 3 is opened.
Shadow [often called Redface] is a large, enigmatic glowing red face which floats through walls directly towards the closest player. If the generator dies, all music will cut out, and three[?] quiet growls will play in a row. Shadow will then spawn. When this happens, you’re basically dead unless by some miracle you manage to escape.
I tried to summarise them the best I could, since I know a lot about this game [with the help of the dead old wiki of course]
@trashoujunior3940
I'm theorising and there's only really visual and behavioral clues on this but I think there's only one monster with two modes, a "Stalking" mode and a "Hunting" mode. If you see a drawn face with smoke around it, it's the monster that kills,he's in hunting mode. Just plain, basic monster shenanigans, however it has shown it can use basic tricks like silently sneaking up on people and changing targets at random occasions to scare the players even more.
However if it doesn't have smoke and a more stylish face, it's not the monster going to kill but instead scouting. It has stopped actually trying to kill you but just want informations, having to leave behind the aggressive behaviour for a more observing, careful style and rendering itself unable to kill. It doesn't necessarily want to run after you but instead learn where you are and where you want to go. It analyses you. However, if it enters this "Stalking" mode, it will leave some sort of invisible point (that I will refer to as mark from now on) behind it and will be forced to teleport back there once it leaves the stalking mode. If it wants to and/or needs to, it will rush at the player and jumpscare him, but not kill, resulting in ending the stalking and becoming aggressive being able to kill again and so going back to its "mark", as to scare the player and make him stop moving for two purposes, either it entered stalking very near the player and will use the stun to run and kill the player, either it enter stalking mode far and will stun you to close off the distance and investigate the last place it has seen the players at.
Now as I said it's pure theory, and I'm basing these on only two facts seen in the video:
1. The monster has shown capacities of basic hunting skills like creeping up on people to kill them without making a sound.
2. The face used during the jumpscares are different when Rogurt gets killed compared to when he's just jumpscared and not killed.
If anyone feels like confirming, proving me wrong or adding onto this theory, please do, it is always welcome as long as it's useful and explained, instead of being a shit-head and criticising without actually helping.
Edit: Thanks to @tngmaster3858 this theory has been proven as, sadly, false. This user has given a full explaination of how the game ans its monsters work, you may look at the replies for the full correct answer. Now this question being answered does not necessarily means theorys and discussions are not accepted, quite the opposite. It's very intresting to hear the thoughts of others and you are still welcome to share yours and discuss here, but there no longer is a need to explain what happens behind the walls of the mineshaft.
@trashoujunior3940
@@jonac0426 As said, this is only theory. I have never personally played or taken part into anything related to this game, so I might be saying things that have been disproven, everything that I mentionned was based upon pure observation from this video.
As explained here, the stunning one might just be the single same monster going into "Stalking" mode that simply has an effect I didn't see or explain correctly as we only get Rogurt's view. However, if we got another person's view (like Tai's for example), there might be things that will be proven right or wrong. It's just a high possibilty that the monster entered that mode near the generator room and got to the players rapidly, thus enetring back into "Killing/Hunting" or "Screaming" mode (as you choose to say) and catching the chance of killing them rapidly.
Also, now that you mention the possible existence of multiple monsters, there could also be a certain number of different faces stocked in the game's files that are selected at random for a jumpscare, no matter if it is lethal or not, which would kind of invalidate a part of my theory but not all of it.
More research would be required to safely confirm things, and I wish I had the time to, but for now I'll have to leave it here.
Still, thank you for participating.
@evernesskyle
We need the lethal company content
@Corrupted_Slayer814
fr,that game was amazing
@ItsLimbover
Agreed.
@thespanishinquisition4045
Dude I seriously agree
@kyawnyunt5674
Yessir
@N1mix_
Yessir
@ChannelMoved_
Is nobody going to appreciate Rogurt’s vocals cords at 5:48?
The “Oooooooooooooooooh my god~” then the “Oooooo~” right after just gave me a whole new perception
@jonac0426
ooooh recovery!! I miss this game so much
some tips:
the “Pathfinder” [supposed actual name, nicknamed the Screamer] will patrol the map, screaming at random intervals. if you happen to get in it’s line of sight, it will hunt you down, producing more prolonged screams. that’s as simple as it is. he can also teleport into other areas when they’re opened.
“Prick” [often called stunner] will slowly roam the map. On occasion, he may stop moving. If a player happens to look at it for a few seconds, it will jumpscare them. They will then be forced to drop one item. The player will temporarily be unable to sprint. This will also attract the Screamer/Pathfinder. This monster only appears once Area 2 is opened.
“Roamer” [often called Laughing Jack due to it’s excessive laughter] will function similarly to Screamer/Pathfinder, albeit nearly completely silent and slightly slower. Roamer loves to corner people. This monster only appears after Area 3 is opened.
Shadow [often called Redface] is a large, enigmatic glowing red face which floats through walls directly towards the closest player. If the generator dies, all music will cut out, and three[?] quiet growls will play in a row. Shadow will then spawn. When this happens, you’re basically dead unless by some miracle you manage to escape.
I tried to summarise them the best I could, since I know a lot about this game [with the help of the dead old wiki of course]
@jonac0426
I don’t think shadow was encountered by Rogurt in this video btw
@mr.calamity
Like the mineshaft setting more than most horror settings.