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Crash
Sea Creature Lyrics


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Most interesting comment from YouTube:

erikals

The Answers >
🔵 The creature design side of things was done by Mariam Ferrer
🔵 Threadripper 3970x and 128 GB of RAM
🔵 Houdini!
🔵 The ship is fully a bullet rbd sim
🔵 Used Mantra, no distributed sim, and an average render time of 10 min/frame overall (some frames longer, some shorter)
🔵 The comp was done in nuke
🔵 Did you upscale it to 4k? --- Indeed I did, using Topaz video enhancer
🔵 Whitewater is rendered as a frustum volume.
🔵 There were three render passes. The bg ocean (unaffected by the creature), everything else that is polygonal (creature, boat and water surface), and then the whitewater, which is volumetric.
--- adding an answer from Micheal Espinola regarding render time - ~950 frames x 10 min/frame... > 158 hours (>6.5 days)



All comments from YouTube:

erikals

The Answers >
🔵 The creature design side of things was done by Mariam Ferrer
🔵 Threadripper 3970x and 128 GB of RAM
🔵 Houdini!
🔵 The ship is fully a bullet rbd sim
🔵 Used Mantra, no distributed sim, and an average render time of 10 min/frame overall (some frames longer, some shorter)
🔵 The comp was done in nuke
🔵 Did you upscale it to 4k? --- Indeed I did, using Topaz video enhancer
🔵 Whitewater is rendered as a frustum volume.
🔵 There were three render passes. The bg ocean (unaffected by the creature), everything else that is polygonal (creature, boat and water surface), and then the whitewater, which is volumetric.
--- adding an answer from Micheal Espinola regarding render time - ~950 frames x 10 min/frame... > 158 hours (>6.5 days)

Miguel Pérez Senent

This is very handy, I should copy it back in the description :)

erikals

@Miguel Pérez Senent Happy to help ☺️Thanks

Cl

🙏

Beau Stine

Whaa??? Render took 6.5 days?!

Miguel Pérez Senent

There's only 400 frames in the shot, not 950

5 More Replies...

Robert Wilkins

This is absolutely insane. The cinematography, the breath of the beast injecting velocity into the sim, the wires snapping on the boat. Just incredibly inspiring. If you don't mind me asking, what was the compositing like? How many render passes, and how long did they take to render?

Miguel Pérez Senent

Thanks a lot! There were three render passes. The bg ocean (unaffected by the creature), everything else that is polygonal (creature, boat and water surface), and then the whitewater, which is volumetric. Render times overall averaged 10 min/frame between all of those.

Taek Oh

@Miguel Pérez Senent That's crazy! How many hours in total would it be to render all the frames? Fantastic work!

Cole Hamrick

@Miguel Pérez Senent does your Kaiju creature have a name?

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