1) Sea Creature was a San Francisco band comprised of Cameron Ember and Eri… Read Full Bio ↴1) Sea Creature was a San Francisco band comprised of Cameron Ember and Erik Walker with a dark, ethereal, experimental sound. Unfortunately the project was short lived, and dissolved not long after cutting their self titled album, which remains a little known masterpiece.
2) Sea Creature is a shoegazing psychedelic rock band from Asbury Park and New Brunswick, NJ.
2) Sea Creature is a shoegazing psychedelic rock band from Asbury Park and New Brunswick, NJ.
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Crash
Sea Creature Lyrics
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The lyrics are frequently found in the comments by searching or by filtering for lyric videos
The lyrics are frequently found in the comments by searching or by filtering for lyric videos
erikals
The Answers >
🔵 The creature design side of things was done by Mariam Ferrer
🔵 Threadripper 3970x and 128 GB of RAM
🔵 Houdini!
🔵 The ship is fully a bullet rbd sim
🔵 Used Mantra, no distributed sim, and an average render time of 10 min/frame overall (some frames longer, some shorter)
🔵 The comp was done in nuke
🔵 Did you upscale it to 4k? --- Indeed I did, using Topaz video enhancer
🔵 Whitewater is rendered as a frustum volume.
🔵 There were three render passes. The bg ocean (unaffected by the creature), everything else that is polygonal (creature, boat and water surface), and then the whitewater, which is volumetric.
--- adding an answer from Micheal Espinola regarding render time - ~950 frames x 10 min/frame... > 158 hours (>6.5 days)
erikals
The Answers >
🔵 The creature design side of things was done by Mariam Ferrer
🔵 Threadripper 3970x and 128 GB of RAM
🔵 Houdini!
🔵 The ship is fully a bullet rbd sim
🔵 Used Mantra, no distributed sim, and an average render time of 10 min/frame overall (some frames longer, some shorter)
🔵 The comp was done in nuke
🔵 Did you upscale it to 4k? --- Indeed I did, using Topaz video enhancer
🔵 Whitewater is rendered as a frustum volume.
🔵 There were three render passes. The bg ocean (unaffected by the creature), everything else that is polygonal (creature, boat and water surface), and then the whitewater, which is volumetric.
--- adding an answer from Micheal Espinola regarding render time - ~950 frames x 10 min/frame... > 158 hours (>6.5 days)
Miguel Pérez Senent
This is very handy, I should copy it back in the description :)
erikals
@Miguel Pérez Senent Happy to help ☺️Thanks
Cl
🙏
Beau Stine
Whaa??? Render took 6.5 days?!
Miguel Pérez Senent
There's only 400 frames in the shot, not 950
Robert Wilkins
This is absolutely insane. The cinematography, the breath of the beast injecting velocity into the sim, the wires snapping on the boat. Just incredibly inspiring. If you don't mind me asking, what was the compositing like? How many render passes, and how long did they take to render?
Miguel Pérez Senent
Thanks a lot! There were three render passes. The bg ocean (unaffected by the creature), everything else that is polygonal (creature, boat and water surface), and then the whitewater, which is volumetric. Render times overall averaged 10 min/frame between all of those.
Taek Oh
@Miguel Pérez Senent That's crazy! How many hours in total would it be to render all the frames? Fantastic work!
Cole Hamrick
@Miguel Pérez Senent does your Kaiju creature have a name?