My Boat
Witness Lyrics


Jump to: Overall Meaning ↴  Line by Line Meaning ↴

Weird laws and strangers
Put the fear of god in me
I'm building this boat to cross the sea
I'm building this boat to cross the sea

There's holes in holes in this town
Digging it up like its gold
The young just dig quicker than the old
The young just dig quicker than the old

Who's gonna drag them out of the hole they dug in yesterday?
The hole they're digging themselves in now?
The hole they're digging tomorrow
The hole that children'll fall in

Who could've thought the people that I like
Have so much influence on my mood
But now that influence is showing through
But now that influence is showing through

Who's gonna drag me out of the hole I dug in yesterday?
The hole I'm digging myself in now?
The hole I'm digging tomorrow
The hole that children'll fall in

There's holes in holes in this town
Digging it up like its gold




The young just dig quicker than the old
The young just dig quicker than the old

Overall Meaning

The lyrics to Witness's song "My Boat" are rife with themes of fear and uncertainty, particularly in relation to the passing of time and the potential consequences of one's actions. The repetition of the line "I'm building this boat to cross the sea" speaks to a sense of being adrift in a world that is constantly in flux, and the need to find solid ground amidst the chaos. This quest for stability is framed by a backdrop of "weird laws and strangers" that seem to loom large over the singer's psyche, creating a sense of impending danger that they are trying to escape from.


The second verse delves deeper into the sense of unease that pervades the song. Witness sings of the holes in the town that are being dug up like gold, with the younger generation seemingly driven to dig faster and deeper than their elders. This can be read as a commentary on the relentless pace of progress, and the way that the next generation is always poised to overtake the last. There is a sense of urgency in this image of people digging themselves deeper into holes that they may not be able to escape from, with the final lines of each verse raising the question of who will be there to help them out of these self-made traps.


The final verse shifts focus slightly, as the singer reflects on the way that other people's moods and actions can influence their own. There is a sense of frustration and resignation here, as the singer recognizes that they are not entirely in control of their own destiny. The repetition of the final chorus emphasizes the cyclical nature of the song's themes, with the holes in the town and the tendency of the young to outpace the old representing a kind of inevitability that cannot be escaped.


Line by Line Meaning

Weird laws and strangers
Unfamiliar rules and people can be frightening


Put the fear of god in me
They make me feel extremely scared


I'm building this boat to cross the sea
I'm constructing a vessel to move away from my current situation


There's holes in holes in this town
There are many problems within this community


Digging it up like its gold
People are searching for something valuable in these issues


The young just dig quicker than the old
Young people are more eager to try and solve these problems


Who's gonna drag them out of the hole they dug in yesterday?
Who will help them overcome their past mistakes?


The hole they're digging themselves in now?
What new problems are they creating for themselves?


The hole they're digging tomorrow
What issues will they create in the future?


The hole that children'll fall in
What problems will affect the future generation?


Who could've thought the people that I like
I didn't expect the people I cared about to have such an impact on me


Have so much influence on my mood
Their behavior affects the way I feel emotionally


But now that influence is showing through
I'm beginning to see the effect they have on me


Who's gonna drag me out of the hole I dug in yesterday?
Who will help me overcome my past mistakes?


The hole I'm digging myself in now?
What new problems am I creating for myself?


The hole I'm digging tomorrow
What issues will I create in the future?


The hole that children'll fall in
What problems will affect the future generation?




Lyrics © Universal Music Publishing Group
Written by: DYLAN KEETON, GERARD STARKIE, JOHN LANGLEY, JULIAN PRANSKY-POOLE, RAY CHAN

Lyrics Licensed & Provided by LyricFind
To comment on or correct specific content, highlight it

Genre not found
Artist not found
Album not found
Song not found
Most interesting comments from YouTube:

Jeff Grubb's Game Mess

Deeper explanation below:

The four individual clips in the sound editor at 2:32 are those creaks. Just as I said. When you look at the wavelengths of each creak, you can see that they follow this pattern:
Middle, Low, Middle, High.

You can tell that they follow that pattern because the first creak has a medium-sized wavelength. The second creak has a large-sized wavelength. The third creak has a medium-sized wavelength. And the fourth creak has a smaller-sized wavelength.

I then also show you the wavelengths of the three creaks.

When you go into the puzzle, we know that we need to get four notes with one line and three notes with the other. There are 3 orange notes and 2 purple (pink?) notes. Then we have the extra black notes. Since we need 3 and 4, and we know we can add the black dots to either the orange, the pink, or one to each, we need to look to the puzzle and figure out what pattern enables us to get 4 dots with one line that goes in the order of middle (medium-sized dot), low (big-sized dot), middle (medium-sized dot), high (small-sized dot) with one line and the order of low (big-sized dot), high (small-sized dot), and middle (medium-sized dot) with the other.

When we look at that layout of the puzzle, we can only get one solution that enables us to hit the dots in the order listed above. It's even easier if you hypothesize that the black dot is the last note in each chain.



Raley Demon

I had both the drips and the creaking-groaning of the ship, in terms of recognising that it was mid-high-low drips and there were longer notes of the ship groaning. I had made note of the creaking-groaning of the ship having 3 pitches, however I had no idea what order they needed to be in, then the entirety of drawing the puzzle just had me lost, except for the symmetry. The whole black (hexagon) dots being shared thing was something I hadn't completely registered, but I guess it's a combination of the art dock's two puzzles types, the finale sound puzzles of the jungle/forest, and some other puzzle zone that I'm apparently unaware of? I've completed 390, +114 +3; so I thought I had encountered all of the main puzzle types for the general island, but I guess the endgame of The Witness has something else. The credits zone didn't teach me, so I thought I had seen all the main land ones.



The dots, by the way, are purple (blue +red-light) and orange (yellow +red-light), just like the art dock symmetry puzzles.


But let me get this straight... it was low-Purple, mid-Orange, low-Orange, high-Purple, mid-Orange, mid-Black, then high-Black?
Or is it low-Purple, high-Purple, mid-Black & mid-Orange, low-Orange, mid-Orange, high-Black?
If it's the second one, it might have been easier for people to grasp and understanding if you completed the puzzle from top right, as in your sound editor, the creaking-groaning came first.

Thank you for the video, despite the grief you received for it. I admit the video alone left me depressed, thinking I was still missing something, but this explanation that was given in reply to someone else greatly aided in my understanding of the puzzle. I think the reason why the colour of the hexagons was a bemusement for people, including myself, is because when you are drawing the puzzle, either side show up as redish-pink, a.k.a. the line is actually white, instead of blue and invisible yellow, like in the art dock symmetry zone.



Nexusaur

Here's my attempt at explaining it:

Apart from one line having to take the purple, and the other the orange (black can be shared), there are also two types of sound. Drips, and the ship-"groanes". You need both of them to solve it, BUT they are two separate parts of the solution.

The Drips, as explained in the video, go on a loop like this: Low-high-medium (which of the three that comes first is a guess, but with only three possibilities it is possible to try all 3 possibilities).

The groanes are further apart, but you will get a loop like this: Medium-Low-Medium-Small (it takes a while to hear all four sounds so be patient. Also, there is an extra long wait before it loops around).

(these sounds is what you see in Grubbs' video with soundwaves. the 4 Long groanes on the left side, and the 3 short drips on the right, with the "intensity" of the waves showing the pitch)

So we have TWO SEPARATE clues: Low-high-medium, and medium-low-medium-high... And that makes sense, because thanks to the invisible mirror-aspect of the puzzle, you are drawing two different lines! One for each clue.

So the solution. The lower line goes for the drips (low-purple, high-purple, and black medium). While the top line goes for the groanes (orange-medium, orange-low, orange-medium, black-high).

Jonathan Blow is a God-damn madman :D



Miscellaneous

i only hear 2 ship creaks, alternating between low and high. unless the mediums are playing with those lows and highs at the same time?


this is one of the worst puzzles. and in retrospect, the puzzles in the witness are not hard, they are hard because you hardly know the rules.


and mind you i can hear pitch just acceptably. passed through all the bird sounds pretty quickly except for one where i still think the bird actually cracks its voice. it's the last one of the speaker sound wave thing, not the hexagon part. the bird literally cracks its voice and i can't make out either the sound, or i'm counting it as two, kind of like yanny vs laurel. for some reason no one else can hear that that puzzle is fked up.


so all the pitch ones i did pretty quickly. just that one puzzle where the bird cracks voice and this shipwreck puzzle, where it seems to be the same issue. video says four, you say four, but i hear two ship moans. i only hear TWO instances. ship breaking pitch too?


and still, this puzzle is bullshit because there's 2 sets of sounds but 3 colors. why?



Tongus Vongus

Also the only witness puzzle I had to use the net for. Brilliant game, but I think this puzzle has one key flaw.

The sounds are fine. If you are patient enough you can pick out the Low-High-Medium and the Medium-High-Medium-Low. It's difficult, but noticeably possible. It is established as a possibility in the Bamboo forest. If the ship's creaks were any faster or closer together, (thnx Andrew) they would sound odd and out of place.

The colors make sense by all logical standards in The Witness. One line passes through purple, one line passes through orange, and black can be shared. The Symmetry is fine, as there are puzzles in the savannah-like area with invisible symmetry. It is pre-established.

The absolute rage-inducing kicker for me, was the fact that (to my knowledge, please correct me if im wrong) that this is the only symmetry puzzle where each line is following a different prompt. Before, all the symmetry puzzles could be completed by rotating the points 180 degress around the akis and just solving with one line. I would have never imagined I would have to complete two simultaneous puzzles following different prompts with two symmetrical lines.

A second, and slightly less (although trolly) rage-inducing thing is that color is so so so crucial in this game, save for this moment. Many of the puzzles absolutely rely on color, but there were so many gimmicks and patterns crucial to solving this one, that the color ended up being basically a red herring. This puzzle wouldnt lose any of its integrity if it were designed without black dots, or with all black dots. Two symmetrical lines following separate sound prompts is unprecedented already, color proved to be, (for once) the least important actual factor. As if this puzzle needed to be harder with black dots, long sound prompts, and invisible symmetry, I'm surprised John didnt toss in a couple Tetris pieces, Suns, and Elimination symbols. ;p

Although The only part of the game I have yet to complete is whatever lies at the top of the mountain after I flip this lil switch here, so I could be in for a wild ride, and a few screens with 10 of every symbol jumbled around. wish me luck.

Good puzzle, and absolutely fantastic game, although I am salty!



Schneufi

Dieses Rätsel wird meiner Meinung nach überschätzt.
Jeder ernsthafte "The Witness" Spieler kann dieses Rätsel innert 5 Minuten lösen,
wenn er weiss, wie es sich lösen lässt.

Wir erinnern uns doch an verschiedene Farbrätsel,
die nur Sinn ergaben, wenn bestimmte Faktoren,
wie Farbfilter oder die Beleuchtungsfarbe stimmten.

Bei diesem Rätsel befinden wir uns in einem Raum,
vergleichbar mit einer Rotlicht Dunkelkammer,
die bei der Entwicklung von Schwarz/Weiss Analogfilmen notwendig war.

Ich habe zwei Stunden lang versucht, herauszufinden
wo sich das Panel befindet, dass die "künstliche" Rotlichtquelle abschaltet,
damit wir sehen, was wir wirklich haben. Leider ohne Erfolg.

Im Internet wurde ich fündig und hatte eine Website entdeckt,
die Farbmodelle lehrt.
Gemäss dem RGB Farbmodell, auf dem meiner Meinung nach
alle farbrelevanten Rätsel in "The Witness" basieren, habe ich Folgendes
herausgefunden:

In einer Rotlicht Dunkelkammer passiert dies:
- Weiss wird zu Cyan Blau
- Gelb wird zu Grün
- Schwarz wird zu Rot (Spielregeln gelten weiterhin)
- Violett wird zu Blau

- Die weisse Pfadmarkierung wird Cyan Blau und der unsichtbare Symmetrie Pfad wird Grün.

Liege ich richtig?



Zapeth

+Marcos Moccelini It is a bit sloppy explained in the video but your description is most likely correct, especially since there is an alternative solution to the one shown in the video that I got on accident while watching the video piece by piece and trying to complete the puzzle on my own.

As for the puzzle itself, I think its very much out of place compared to the rest of the puzzles in the game, simply because you have to work on a lot of assumptions that are not displayed to you in the game (to my knowledge).

For example I initially thought that the three colors have to stand for different ambient noises (which would make a lot more sense than black acting as a "wild card" color imo) and I even filtered out three different things that would fit the different pitches of the dots in the puzzle but no matter what, I couldn't make it work with the layout of the puzzle.
Therefore wasting a lot of time and getting frustrated enough to look up the solution which makes this the only puzzle in the game that I didn't solve on my own.

And I still don't really understand how you can filter out the distractions from the actual sound pieces, I hear the mentioned sequences every now and then but I wouldn't be able to tell that apart from the other soundpieces.

The fact that many people seemed to solve it on accident before actually applying the logic behind the puzzle probably also speaks for itself.



All comments from YouTube:

Jeff Grubb's Game Mess

Deeper explanation below:

The four individual clips in the sound editor at 2:32 are those creaks. Just as I said. When you look at the wavelengths of each creak, you can see that they follow this pattern:
Middle, Low, Middle, High.

You can tell that they follow that pattern because the first creak has a medium-sized wavelength. The second creak has a large-sized wavelength. The third creak has a medium-sized wavelength. And the fourth creak has a smaller-sized wavelength.

I then also show you the wavelengths of the three creaks.

When you go into the puzzle, we know that we need to get four notes with one line and three notes with the other. There are 3 orange notes and 2 purple (pink?) notes. Then we have the extra black notes. Since we need 3 and 4, and we know we can add the black dots to either the orange, the pink, or one to each, we need to look to the puzzle and figure out what pattern enables us to get 4 dots with one line that goes in the order of middle (medium-sized dot), low (big-sized dot), middle (medium-sized dot), high (small-sized dot) with one line and the order of low (big-sized dot), high (small-sized dot), and middle (medium-sized dot) with the other.

When we look at that layout of the puzzle, we can only get one solution that enables us to hit the dots in the order listed above. It's even easier if you hypothesize that the black dot is the last note in each chain.

D. Lawrence Miller

Would you pin Nexusaur's comment? He did a phenomenally better job explaining.

Raley Demon

I had both the drips and the creaking-groaning of the ship, in terms of recognising that it was mid-high-low drips and there were longer notes of the ship groaning. I had made note of the creaking-groaning of the ship having 3 pitches, however I had no idea what order they needed to be in, then the entirety of drawing the puzzle just had me lost, except for the symmetry. The whole black (hexagon) dots being shared thing was something I hadn't completely registered, but I guess it's a combination of the art dock's two puzzles types, the finale sound puzzles of the jungle/forest, and some other puzzle zone that I'm apparently unaware of? I've completed 390, +114 +3; so I thought I had encountered all of the main puzzle types for the general island, but I guess the endgame of The Witness has something else. The credits zone didn't teach me, so I thought I had seen all the main land ones.



The dots, by the way, are purple (blue +red-light) and orange (yellow +red-light), just like the art dock symmetry puzzles.


But let me get this straight... it was low-Purple, mid-Orange, low-Orange, high-Purple, mid-Orange, mid-Black, then high-Black?
Or is it low-Purple, high-Purple, mid-Black & mid-Orange, low-Orange, mid-Orange, high-Black?
If it's the second one, it might have been easier for people to grasp and understanding if you completed the puzzle from top right, as in your sound editor, the creaking-groaning came first.

Thank you for the video, despite the grief you received for it. I admit the video alone left me depressed, thinking I was still missing something, but this explanation that was given in reply to someone else greatly aided in my understanding of the puzzle. I think the reason why the colour of the hexagons was a bemusement for people, including myself, is because when you are drawing the puzzle, either side show up as redish-pink, a.k.a. the line is actually white, instead of blue and invisible yellow, like in the art dock symmetry zone.

Nexusaur

Here's my attempt at explaining it:

Apart from one line having to take the purple, and the other the orange (black can be shared), there are also two types of sound. Drips, and the ship-"groanes". You need both of them to solve it, BUT they are two separate parts of the solution.

The Drips, as explained in the video, go on a loop like this: Low-high-medium (which of the three that comes first is a guess, but with only three possibilities it is possible to try all 3 possibilities).

The groanes are further apart, but you will get a loop like this: Medium-Low-Medium-Small (it takes a while to hear all four sounds so be patient. Also, there is an extra long wait before it loops around).

(these sounds is what you see in Grubbs' video with soundwaves. the 4 Long groanes on the left side, and the 3 short drips on the right, with the "intensity" of the waves showing the pitch)

So we have TWO SEPARATE clues: Low-high-medium, and medium-low-medium-high... And that makes sense, because thanks to the invisible mirror-aspect of the puzzle, you are drawing two different lines! One for each clue.

So the solution. The lower line goes for the drips (low-purple, high-purple, and black medium). While the top line goes for the groanes (orange-medium, orange-low, orange-medium, black-high).

Jonathan Blow is a God-damn madman :D

JCumm

So is there really no indication of the first pitch in the loop? Cause that seems like a big oversight to me. Everything puzzle in this game seems very tight in logic, so it seems like poor design for a puzzle to have logic that distills down to 3 possible choices. Leaving brute force and trial and error to determine the solution.

Is that really how this puzzle works or am I missing something? It really seems like there should be an indicator for the start of the timeloop and pattern if the solution is going to make sequence order matter...

MesaPlayer

Also to add you can trace either line (collect orange or purple) but make sure you get all the dots.

Osmond Wong

@Raley Demon (though 1 year late) i think there might be more. i have 500+ at late game. so if you don’t have more than 10 main area seen, there is most likely more main area for you.

Miscellaneous

i only hear 2 ship creaks, alternating between low and high. unless the mediums are playing with those lows and highs at the same time?


this is one of the worst puzzles. and in retrospect, the puzzles in the witness are not hard, they are hard because you hardly know the rules.


and mind you i can hear pitch just acceptably. passed through all the bird sounds pretty quickly except for one where i still think the bird actually cracks its voice. it's the last one of the speaker sound wave thing, not the hexagon part. the bird literally cracks its voice and i can't make out either the sound, or i'm counting it as two, kind of like yanny vs laurel. for some reason no one else can hear that that puzzle is fked up.


so all the pitch ones i did pretty quickly. just that one puzzle where the bird cracks voice and this shipwreck puzzle, where it seems to be the same issue. video says four, you say four, but i hear two ship moans. i only hear TWO instances. ship breaking pitch too?


and still, this puzzle is bullshit because there's 2 sets of sounds but 3 colors. why?

fal and00

what are the black hexagons then? i know they arent those requirements, cause they are different sizes

5 More Replies...

Borowczyk76

This thing was driving me nuts. I knew about the sound patterns, I knew about the invisible line, but I didn’t realize you could share the black dots for the sound, I was sitting there trying to differentiate three different sounds because of the colours -_- I hate that I needed help for this one, but it was really unclear, even with the hints from earlier puzzles.

More Comments

More Versions