Synthetic Motion is the moniker of electronic artist Drew Garraway. He has … Read Full Bio ↴Synthetic Motion is the moniker of electronic artist Drew Garraway. He has been creating music under the name Synthetic Motion since late 2000, but has never started to really promote and distribute his music until early 2006. His first album, "Catalyst", was released in August of 2006.
Synthetic Motion's music has a wide range of influences like old school videogame music, classical/orchestral music, rock and of course various other electronic artists.
Drew has said many times that he hates the untalented drivel most people reffer to as techno that you'd hear at your typical dance club or rave like atmosphere. Being a classically trained musician in various instruments such as the piano and the trombone, his style of writing differs greatly from most electronic musicians.
The official site can be found at http://www.syntheticmotion.com where there's lots of free music and samples to go around as well as CDs for sale.
Synthetic Motion's music has a wide range of influences like old school videogame music, classical/orchestral music, rock and of course various other electronic artists.
Drew has said many times that he hates the untalented drivel most people reffer to as techno that you'd hear at your typical dance club or rave like atmosphere. Being a classically trained musician in various instruments such as the piano and the trombone, his style of writing differs greatly from most electronic musicians.
The official site can be found at http://www.syntheticmotion.com where there's lots of free music and samples to go around as well as CDs for sale.
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Virtual Nature
Synthetic Motion Lyrics
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The lyrics are frequently found in the comments by searching or by filtering for lyric videos
The lyrics are frequently found in the comments by searching or by filtering for lyric videos
@Digi9vfx
THE FUTURE
@hyunkim2172
awsome!
@wesleybarlow8870
Michael you are an extraordinary person!
@MichaelBlackMPI
Thanks Wesley. I'm sure you are also.
@maqi9266
Can imagine how much time to prepare such realistic dataset!
@MichaelBlackMPI
Datasets take so much time but are worth it. We had a lot more that we wanted to add but had to make some hard decisions to get it out. We plan to keep updating and improving the dataset.
@user-mg8sm3yb2x
Hello, I was trying to transfer smpl-x action data in UE to Metahuman with IK Retarget , but I found that hand action is distorted and that's why.
@MichaelBlackMPI
The finger motions are not perfect in BEDLAM. They are from the GRAB dataset. Retargeting them requires some care since the finger joints in SMPL-X have more degrees of freedom than most hand models. Each joint is a ball joint. So for the fingers there are over parameterized. We have more anatomical hand models but they are not released as part of AMASS/BEDLAM yet.
@user-db2wp9df9v
Are the Unreal environments that were used to record the scenes available for research purposes? Or do I need to buy them on the Unreal marketplace?
@MichaelBlackMPI
You need to buy them from Unreal Marketplace. See paper supplementary materials Table1 for details. PDF available via BEDLAM website: https://bedlam.is.tue.mpg.de