Losing Game
obSCENE Stealers Lyrics


Jump to: Overall Meaning ↴  Line by Line Meaning ↴

You're only calling for two reasons
To mess with my head or clear your name
You say you're all in
I don't believe it
I know she's there and nothings changed
Know you're keeping
What she's dealing
Don't know why you spin me round
Say you're confused
Who you should choose
Go ahead and count me out
I won't be your friend to clear your conscience
Lay in your bed and feel the blame
I know how this ends
Know how the rules bend
And you're the king of saving face
Know you're keeping
What she's dealing
Don't know why you spin me around
Say you're confused
Who you should choose
Go ahead count me out
Hey Hey
Throwaway your winning hand
In the Losing game
Losing game
Hey Hey wanna play
I won't stay for second place
Second place
Hey Hey
Throwaway your winning hand
In the Losing game
Losing game
Hey Hey wanna play
I won't stay for second place
Second place
You're only calling for two reasons
To mess with my head or clear your name
You say you're all in




I don't believe it
I know she's there and nothings changed

Overall Meaning

The lyrics of "Losing Game" by obSCENE Stealers explore a complicated and manipulative relationship. The singer is being contacted by someone, and they speculate that there are only two reasons for this communication: to mess with their head or to clear the other person's name. The other person claims to be fully committed to their relationship ("all in"), but the singer doubts the sincerity of this statement. They believe that the person is still involved with another individual ("she's there"), and nothing has changed despite their assurances.


The singer suggests that the person they are dealing with is hiding secrets ("know you're keeping what she's dealing") and they are left feeling confused and hurt by the constant spinning around in their relationship. They are told that the person is confused about who to choose between them and the other person, but the singer no longer wants to be a part of this indecisiveness. They declare that they won't be a friend solely to ease the other person's conscience and will not lay in their bed and accept blame for their actions. The singer understands the dynamics of this situation, knowing exactly how it will end and how the rules are manipulated by the other person to maintain a facade.


In the chorus, the singer calls out the other person's behavior, urging them to throw away their winning hand in this "Losing game." They refuse to settle for second place and will not stay in a relationship where they are not prioritized.


Overall, the lyrics depict a toxic and manipulative relationship where one person is leading the other on while also being involved with someone else. The singer sees through the other person's actions and refuses to be a pawn in their game. They refuse to sacrifice their worth and settle for a relationship where they are not genuinely and exclusively chosen.


Line by Line Meaning

You're only calling for two reasons
You're contacting me because there are only two motives behind it


To mess with my head or clear your name
Either you want to confuse me or you want to absolve yourself of any guilt


You say you're all in
You claim that you're fully committed


I don't believe it
But I don't trust your words


I know she's there and nothings changed
I'm aware that she is still involved and nothing has altered


Know you're keeping
I know you're hiding


What she's dealing
The situation or problems she's dealing with


Don't know why you spin me round
I don't understand why you keep confusing me or causing me to doubt


Say you're confused
You claim to be uncertain


Who you should choose
About whom you should select or decide upon


Go ahead and count me out
You can exclude me from your plans or considerations


I won't be your friend to clear your conscience
I refuse to be a friend who helps alleviate your guilt


Lay in your bed and feel the blame
Take responsibility for your actions and face the consequences


I know how this ends
I'm aware of the eventual outcome


Know how the rules bend
Understanding how the rules can be manipulated or distorted


And you're the king of saving face
You excel at preserving your reputation or avoiding embarrassment


Hey Hey
Hey, listen up


Throwaway your winning hand
Abandon your advantageous position or strategy


In the Losing game
In this game where you're destined to lose


Hey Hey wanna play
Hey, do you want to continue this game?


I won't stay for second place
I won't settle for being in a lesser position


Second place
Being in a position that is not the best or most desirable




Lyrics © O/B/O DistroKid
Written by: Ken Lewis, Whitney Phillips

Lyrics Licensed & Provided by LyricFind
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Most interesting comment from YouTube:

@billbill3709

@DedGzus The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks.
The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring.
His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider.
Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. 
Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them.

He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels.
At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air.
At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage.
They work well with the Healing Spell when you group several of them together.
A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast.
The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles

6 super bowl rings shit on your team btw 😂😂😂



All comments from YouTube:

@AnthonyMcNeil

How was that a legal hit? That's wild. If he was a top tier QB, he would have been flagged immediately.

@tater8251

I swear people are so flippy floppy on this issue. What do you people want the refs to do?

People complain out their ears about how offensively favored the refs are, and how defensive guys can't stop their tackling motion easily.

Then we have this case, where the defender is in full motion that can't possibly be stopped BEFORE Pickett fully slides, and we are all out for their heads.

Pick a side NFL fans.

@joelpayne5437

@Tater Bro, he hit the QB after he started the slide. By definition it's a foul. It's not that deep champ.

@jamesadams5870

So, you are saying that if that hit is on your favorite qb, you wouldn’t be pissed?

@hackdotx4060

@James Adams No, he's saying even with zero emotion or bias, it's a foul by definition. That's what "by definition" means.

@ballplayer1799

It was a borderline legal hit.

70 More Replies...

@LukieVFXistop1

Props to 78 for protecting his QB and making sure nobody tries to pull shit like that again

@therealjacksun

believe it or not they were teammates in college. you can see after the hit that hamlin confronted pickett and asked him if it was ok

@venture2466

@jacksun and Pickett ignored his dumbass like he should

@LofiGhoul.

78 is a bum with the rest of that o-line

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