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Spark Man Stage
ACE (TOMOri Kudo / CHiCO) Lyrics


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Comments from YouTube:

@ACESpark

It was fun researching just how Axel Gear worked, and it was fun editing that video segment, and even scripting it.
It's very different to what I usually do, and let me know what you think. I have another scripted video in the works that's Sonic related, so any feedback here could be useful for that.

Provided the daytime fireworks give it a rest, I should get the next Sparkster video sooner rather than later.

@DoctorNovakaine

There's something fun about scripted information sections, though maybe that's just my numbers nerdiness talking. I think you did very nicely with it! One detail that I think would have been useful is to know how much health the arms themselves had, since there's no indication of that ingame, either.

@lankymaccrazyhair264

Hey, glad to know you are feeling a little bit better.
The scripted segment was interesting. I like that kind of analysis.

@lankymaccrazyhair264

For once the curse of "I've never seen that happen" worked out in your favor! I... might not have ever seen that happen before. go figure.

@goodsamaritangaming1997

I enjoy watching you play this and I am interested in it, but I still think the Rocket Knight Adventures has overall more memorable music. Some of my favorite of any game, at that. By the way, I am glad you are feeling better.

@ReikuYin

The scripted bit was very insightful and flowed quite well. As much as off the cuff live commentary is nice, as reactions to things at the moment is always fun(I do hope "Excuse me, blank, I was talking" becomes a running gag), I would enjoy these scripted insight video bits as well. Learning how my fave games tick is always a pleasure.

@Ghalheart

I want to thank you for your research on the Axel Gear fight in this stage. It's probably one of the most unbelievably frustrating bosses in gaming history and for all the wrong reasons - in a game that I still cherish after all these years.

@AngelicDirt

Yay, Ace vid~ Also I missed one; what is my problem?

That was an awful lot of detail and programming for a single gimmick fight. And they they just toss you in, little-to-no wind-up. Konami was probably just focusing more on vampires or mystical ninjas or something. :v

@myuphrid

90s Konami could hardly resist putting shmup segments int heir games, huh? I'm sure someone there was annoyed that there wasn't room for one in a Castlevania game.

@BlueHedgehogMan17

I never knew about this music-themed level; I mean I know it wasn't in the Genesis/Mega Drive version.

But I can only wonder if it's similar in any way to Planet Sonata/Neous from Ristar.

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