Nur Topu
Meyra Lyrics


Jump to: Overall Meaning ↴  Line by Line Meaning ↴

Sen bana bakma karışır aklın
Bir ipte oynarız biz iki canbaz
Annemi kandırıp bak sana geldim
Bu sevda elbet çok kolay olmaz

Zannetme çekerim geldiyse başa
Sevsem de yalana hiç boyun eğmem
Salmışım haberi ben dağa taşa
Gittin mi bir daha insafa gelmem

Beni delirtme pişman olursun
Dur çizgiyi aşma
Fazla güvenme benim olursun
Gel sen bu işe şaşma

Topu topu nur topu gibisin yarim
Hakkın yok hiç beni oynamaya
Deli dolu çılgınım birisin yarim
Şansım yok hiç beni zorlamaya

Sen bana bakma karışır aklın
Bir ipte oynarız biz iki canbaz
Annemi kandırıp bak sana geldim
Bu sevda elbet çok kolay olmaz

Zannetme çekerim geldiyse başa
Sevsem de yalana hiç boyun eğmem
Salmışım haberi ben dağa taşa
Gittin mi bir daha insafa gelmem

Beni delirtme pişman olursun
Dur çizgiyi aşma
Fazla güvenme benim olursun
Gel sen bu işe şaşma

Topu topu nur topu gibisin yarim
Hakkın yok hiç beni oynamaya
Deli dolu çılgınım birisin yarim
Şansım yok hiç beni zorlamaya

Beni delirtme pişman olursun
Dur çizgiyi aşma
Fazla güvenme benim olursun
Gel sen bu işe şaşma

Topu topu nur topu gibisin yarim
Hakkın yok hiç beni oynamaya




Deli dolu çılgınım birisin yarim
Şansım yok hiç beni zorlamaya

Overall Meaning

The lyrics to Meyra's song "Nur Topu" are a warning to a potential lover. The singer advises the listener that the love they share will not be easy, and that they will have to be careful not to cross the line. The image of two acrobats walking along a tightrope together is used to illustrate the delicacy of the situation. The singer tells the listener that they have come to them against the wishes of their mother, which suggests that there may be some disapproval of the relationship.


The singer warns the listener against playing games with their heart. They claim that even if they love the listener, they will not tolerate lies. They have already given up their dignity in pursuit of this relationship, and they will not do it again if things go awry. The refrain of "Topu topu nur topu gibisin yarim" is a play on words. "Nur topu" refers to a glowing orb, perhaps a metaphor for the listener's heart. The singer is saying that the listener is not to be trifled with, that they are precious and priceless, and that they will not be willing to risk losing them.


The song is a beautiful and passionate plea for honesty and respect. It is a warning to a potential lover that the singer is not someone to be taken lightly. Meyra's smooth and emotive vocals perfectly convey the depth of feeling behind the lyrics. The simple, uncluttered production allows the lyrics and melody to take center stage, making for a truly memorable performance.


Line by Line Meaning

Sen bana bakma karışır aklın
Don't look at me, you'll confuse yourself


Bir ipte oynarız biz iki canbaz
We're like two acrobats performing on a tightrope


Annemi kandırıp bak sana geldim
I tricked my mother and came to see you


Bu sevda elbet çok kolay olmaz
This love won't be easy, no doubt about it


Zannetme çekerim geldiyse başa
Don't think I'll fall for you again if you come back


Sevsem de yalana hiç boyun eğmem
Even if I love you, I won't bow down to lies


Salmışım haberi ben dağa taşa
I've spread the news everywhere I could


Gittin mi bir daha insafa gelmem
If you leave, I won't forgive you again


Beni delirtme pişman olursun
Don't drive me crazy, you'll regret it


Dur çizgiyi aşma
Stop, don't cross the line


Fazla güvenme benim olursun
Don't trust too much, you'll be mine


Gel sen bu işe şaşma
Don't be surprised, come with me


Topu topu nur topu gibisin yarim
You're just a glowing ember, my love


Hakkın yok hiç beni oynamaya
You have no right to play with me


Deli dolu çılgınım birisin yarim
I'm crazy and wild, my love


Şansım yok hiç beni zorlamaya
You won't be lucky if you try to force me




Writer(s): Askin Tuna, Yıldıray Gürgen

Contributed by Natalie K. Suggest a correction in the comments below.
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Most interesting comment from YouTube:

@wee781

He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels.
At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air.
At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage.
They work well with the Healing Spell when you group several of them together.
A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast.
The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons.
Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.
Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps.
Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.
Defensive
Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders.
Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses.
You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush.
Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time.
Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders.
In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings.
Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them.
Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
Upgrade Differences
The Hog Rider undergoes significant visual changes at levels 3, 5, 6, 7, 8, 9, and 10.
Initially, the Hog Rider is a dark-skinned man with a black mohawk and beard. He also has a gold earring in his right ear and sports two heavy golden wristbands, a red belt, and a brown loincloth. The Hog Rider's hammer has two brass bands.
At level 3, his hammer increases in size and turns black. The brass bands on the hammer's head disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead.
At level 5, his mohawk turns from black to orange, making it similar to that of a level 5 Goblin.
At level 6, his hammer gains three large, golden spikes and a bronze plating.
At level 7, the edges of his hammer start to glow red, and he gains a brown headband but reverts to a black mohawk.
At level 8, his hammer is now mostly golden. His hog also gains a headband.
At level 9, the gold on his hammer is much thicker. His headband also lightens in color.
At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It also gains a small same-colored glow.
At level 11, his hammer turns a light greenish color. This matches the theme of Town Hall 14. His hog gains gold armour on its face and muzzle.



All comments from YouTube:

@fazlorcuncnar366

1990'lı yıllar,ayrı bir güzel idi.90.Kuşağına selam olsun.,

@cerrahegemen

Aleyküm selam

@Askar-rx8cq

Aleyküm selam. Biz küçük olduğumuz için mi o zamanlar bize güzel geliyordu. Şimdi her şey var yeni nesil elinde

@hamdiavc2870

Unutulmayan şarkılardan keşke 90lara geri dönebilsek biz büyüdük ve kirlendi dünya

@sufitrance4657

hala severek dinlerim ... güzel parçalar hiç bir zaman unutulmaz her zaman dinlenir ...

@burcuguneri8292

90 li yıllar altın yıllardı 😢

@KIZICAMBEN

Meyra ne güzel bir kadınmış ya 😍

@bahtiyarkamaci6874

Rock, disco, kanun ve saz in uyumlu bir şekildr çalindiği guzel bir parça...

@foreveryoung2614

96 da 14 yaşındaydım bu şarkıyı dinliyorduk çocukluğum ma gittim ozamanki şarkılar daha güzeldi

@t.c.gokboru

Yaslanmışın usta

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