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04
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Most interesting comment from YouTube:

t3hbeowulf

Oh my goodness, this! 😁

@LGR, this is still, hands down, my favorite control device of all time. When I was a kid, this was featured in Popular Science Magazine and I read the article to my Mom with giddy excitement. It wasn't available at the time and I had no idea if I'd ever get to experience it, especially because of the cost.

To my delightful surprise, my parents bought one for me for Christmas and it was every bit as awesome in person as I'd imagined from reading the article.

Point of note: The "first" version had a fan in that spot that ramped up after some time. The motors in the first version were so strong that in a perfect storm of effect transitions, could cause wrist strain / injury. The second revision is what you have where the motor size was scaled down, negating the need for a fan.

My joystick is of the "first version" variety and yes, when it bucks, you feel the slam forcefully in your wrist, arm and shoulder. But, I still love it to this day.

Thank you for featuring this!



All comments from YouTube:

LGR

And yes, you can cover up the hand sensor to let the stick move freely around on its own at full force!
Here's a demonstration of that with Episode 1 Racer on the FFB2 that just arrived: https://twitter.com/lazygamereviews/status/1682444490009726984

Bryan

microsoft included an adapter on the precision pro for USB I don't know if they had it with the force feedback versions

LGR

Unfortunately, that particular adapter is only designed for the non-FFB sticks like the Precision Pro. Hence the need for custom microcontroller projects today :)

Bryan

@LGR that is a bit of a bummer one of these days I’m going to get my FFB version going because I had always wanted FFB but when they were current but costs kept it out of reach I got the non FFB version and it was a great stick well into my university years.

dercncplaner

we need a modern one today

PeTTs0n88

@LGR Oooh please post a little update if you ever manage to get your hands on a USB adapter for this thing, that'd be really awesome! (Like the USB4VC project you covered on Blerbs - I'm really glad you did because that's such a freaking amazing thing to have and I'm glad I got one!)

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MT Bil og Motorsport

Clint is just like a vendor at late 90s mall. He doesn't force a sale on you, he is just enjoying himself talking about all the products and making good vibes so you may enjoy the product too.
I have subbed to LGR 6 years now, and man.. the vibe is still real!

DeusWulf

Kind of crazy how we have moved backwards in terms of peripheral features like this. I have a Novint Falcon laying around somewhere, a shame that never ended up going anywhere. Feeling the gravity of objects in HL2 was amazing.

greggv8

IMHO the NES gamepad was the first giant leap backward in game controls. When I first saw one in a store circa 1985 I was thinking "Where's the joystick? How am I supposed to play games with *that*?" I figured that little, hard edged rectangle would be the worst, most uncomfortable thing to use, and when I first got hands on one, I was right. Did Nintendo ever have anyone with, y'know, *hands*, test that gamepad?

MrWolfSnack

@greggv8 The big problem I have with it is the ends are hard points and its so small that it hurts to hold it. What's funny is that knockoff companies that make the plug and play junk that rip off NES things, they add a joystick to the controller themselves, lol

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