Video Games
handwriting Lyrics


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I'm playing video games
What the fuck is wrong with me
My palms are so sweaty
Relaxation has turned into turmoil
Danny Devito wouldn't put with this
I'm not sad anymore, I can't put up with it
Fuck yeah
What the fuck
Fuck yeah
What the fuck
I'll just have to start again
Over and over while the scenes still in my head
Replay like a skip in my brain
I'm so sick of losing, I'm so sick of losing
Don't correct Devito to debits
You fucking, freaking dork
Fuck yeah
What the fuck
Fuck yeah
What the fuck
I'm so sick of losing
I'll just have to start again
Over and over while the scenes still in my head
Replay like a skip in my brain
I'm so sick of losing, I'm so sick of losing
I'm playing video games
I'm playing video games
I'm playing video games




I'm playing video games
I'm playing games

Overall Meaning

In "Video Games" by Handwriting, the lyrics depict a sense of frustration and dissatisfaction with oneself. The singer begins by acknowledging their obsession with playing video games, questioning what is wrong with them. They go on to describe their physical state, with sweaty palms indicating a level of stress and tension. The relaxation they initially sought from playing games has turned into turmoil, highlighting the negative impact it has had on their well-being.


The mention of Danny Devito adds a touch of humor to the lyrics, implying that even the acclaimed actor wouldn't tolerate this behavior. The singer expresses a longing for change and a desire to break free from the cycle of sadness and frustration. The repetition of "Fuck yeah, what the fuck" echoes their frustration and serves as a form of release.


The second half of the song continues with the theme of repetition and loss. The singer acknowledges their constant need to start over and replay certain scenes in their mind, indicating an inability to let go of past failures or mistakes. They are tired of losing and express their discontentment with the situation.


Overall, "Video Games" captures the internal struggle of someone caught in a cycle of obsession and dissatisfaction, seeking a way out but feeling trapped by their own actions.


Line by Line Meaning

I'm playing video games
I am engrossed in playing virtual games


What the fuck is wrong with me
I am questioning my own behavior or mindset


My palms are so sweaty
I am feeling anxious or nervous


Relaxation has turned into turmoil
The act of playing games, meant for relaxation, has become distressing


Danny Devito wouldn't put with this
Even someone tolerant like Danny Devito wouldn't tolerate this situation


I'm not sad anymore, I can't put up with it
I am no longer sad, but I am unable to tolerate the current state


Fuck yeah
Expression of enthusiasm or excitement


What the fuck
Expression of surprise or confusion


I'll just have to start again
I will need to begin anew or restart the game


Over and over while the scenes still in my head
Repeatedly replaying the game scenes in my mind


Replay like a skip in my brain
Mentally replaying the game like a glitch or interruption


I'm so sick of losing, I'm so sick of losing
I am tired and frustrated with constantly experiencing defeat


Don't correct Devito to debits
Do not mistakenly change 'Devito' to 'debits'; a playful plea to not change the context


You fucking, freaking dork
A derogatory insult directed at someone perceived as foolish or odd


I'm playing video games
I am occupied with playing virtual games


I'm playing games
I am engaged in playing games




Lyrics Ā© DistroKid
Written by: Devin Bailey, Joe Byrne

Lyrics Licensed & Provided by LyricFind
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Comments from YouTube:

@alianajacobs5703

It really depends on which game. I really like the stories in Final Fantasy 8 and 10 and Resident Evil. Those little notes or exploration quest in an RPG are awesome! And in horror video games I like to know what happened to the survivors! This video is super helpful! Thank you! You're amazing!

@THExRISER

About the entire "Non-Writers Are Storytellers Too" section of the video, I think the approach you described near the end of this section is the best approach to video game writing, "show don't tell", keep exposition to a minimum, use things like environmental and systemic storytelling (As well as other things like notes/item descriptions) and you'll end up perfectly catering to the types of players you mentioned at the start, those who just want to play the game won't feel like the story is being forced down their throats, and those who choose to learn the story and lore will go out of their way to find it and experience what you're offering them, finding hidden story/lore in games feels like being part of an exclusive club, players love finding a story secret either in some hidden note, or connecting the dots to solve some mystery through clues in the environment.

@GamesInHouse

This is exactly something I struggled with. How to write quests that tailor to both. It's clear to me what a "game writer" offers that the typical indie game dev doesn't have; the ability to write concise and captivating dialogue that gets the point and story across with the least amount of dialogue. And indeed knowing that most will just skip through it! Thanks for the tips!

@SaltedMallows

This is actually a very good video that was personally right on time for me. Iā€™m working on a solo project and Iā€™m reading books on how to write screen plays and character arcs and while theyā€™re good the more I read the more I realize the gap of writing a novel vs writing for games and this has given me a good jumping off point for some of my questions

@calunio

Though I donā€™t disagree with anything you said, I feel like everything was based on the premise that writing is an obstacle in gameplay, and what I really wanted to hear is how to make writing actually matter.

@deepdude4719

I cannot agree more with you.

@jacehunter1300

5:55
Respect players' time in the opening and earn their interest so your writing will matter later. I mean she was very concise on the crux of game writing. Majority of players are there for the systems and loops. Not the story you want to tell.

Look at FF7 for example. Most of the dialogue in Midgar is snappy and not drawn out. Then you get to Calm after a boatload of hours and the game slows to explore story.

What I take from this video and examples out there is that pacing is how you make your story heard and matter.

@kenji214245

@@jacehunter1300 Couldn't agree more. This is why i find games like Half life so interesting as well they found that players became restless when dialogue or cutscenes played so they removed cutscenes from the game and gave players free reign to stop and listen to dialogue if they wanted to or not.
There are very few actually scripted scenes in any Half life game that even removes control from the players at any time. I think more games need to explore this concept and marry mechanics and narrative closer together.

@Emile16100

@@jacehunter1300 so I had to wait through 5 minutes of how gamers donā€™t read just to hear ā€œdonā€™t waste the playerā€™s time.ā€ Ok, so how do I make the audience feel my story matters? Why not write an interesting story that people will want to dig into the lore more. I mean look at Five Night At Freddieā€™s. The lore was so deep it be came a game theory. Now itā€™s gonna be a movie or something . https://youtu.be/wNNXdoj7cCQ here is a more interesting vid for writers. Just my opinion.

@hobo992derp6

@@Emile16100 i think that you have to draw the player into the story first to make them want to know more. So if you start off with long dialog they don't care what's happening cuz they aren't invested in it.

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