Hirokazu "Hip" Tanaka, (田中宏和 たなか・ひろかず Tanaka Hirokazu) is a Japanese compos… Read Full Bio ↴Hirokazu "Hip" Tanaka, (田中宏和 たなか・ひろかず Tanaka Hirokazu) is a Japanese composer and musician best known for his scores for various video games produced by Nintendo.
Hirokazu Tanaka got his start in music at the age of five when his parents enrolled him at the privately run Yamaha Music School in Japan. He studied piano from age nine to age 11, when his musical training ended. His mother played recordings of classical music and film soundtracks regularly, which gave Tanaka an appreciation for those forms of music.
Tanaka became interested in rock music when the TV show The Monkees aired in Japan when he was nine, which prompted him to start a band with some friends. From nine to 30, Tanaka played in and out of groups on various instruments, including guitar, keyboard, and drums, and in various styles from rock to jazz and fusion.
Tanaka entered college as an electronic engineering major, but he saw little success since he was more interested in electronic applications for music than what his professors considered more useful pursuits. In 1980, Tanaka saw a newspaper advertisement for a sound engineer position at the Nintendo video game company, a position he secured for himself. Meanwhile, his current band had made the finals in a music competition, a major breakthrough in their quest to get signed with a major label. Nevertheless, Tanaka chose to work for Nintendo, and he left the band.
Tanaka's first projects with the company were on Nintendo's arcade machines. Music was extremely primitive on these machines, so Tanaka primarily worked on sound effects. His job required him to personally program the sound in binary code as well as to design and install the actual sound equipment on the arcade machines.
Nintendo began development of its Famicom home video game console in 1984 (known as the Nintendo Entertainment System in North America and Europe), and Tanaka worked on early titles including Duck Hunt and Kid Icarus. The new system had three tone generators and one pseudorandom noise generator, with which to produce melody, harmony, percussion, and sound effects (which would usually interrupt a note). Though a vast improvement over the simplistic sound of the arcade machines, the Nintendo hardware still left Tanaka and the other composers severely limited in the complexity of the music they could write. Even though sound tools had been written for the Famicom, Tanaka continued to write his music alongside his custom playback libraries written in assembly language, a fact he credits with helping to set his work apart from that of his colleagues. By 1986, Tanaka was writing over a third of the music for the Famicom's games.
This increase in sound technology, coupled with the composing talents of Tanaka and his coworkers such as Koji Kondo helped raise the popularity of game music in Japan. The increased attention spurred good-spirited rivalries between many game composers, a development that bothered Tanaka, since it forced composers to write in a way that he felt was contrary to the atmosphere of the games themselves.
It was this dislike that inspired him to compose the subdued themes of Metroid. In his words, he tried "to create the sound without any distinctions between music and sound effects." He composed the music so as to deny the player a simple melody to hum along with; only after completing the game is any "catchy" music played. At the time, the Metroid soundtrack was criticized as being too "heavy", but today, the score is widely regarded as Tanaka's masterpiece.
Tanaka also worked in a programming capacity for Nintendo. He had always wanted to get more into project development, and it was this that inspired him to design the Game Boy Camera and the Game Boy Printer.
Tanaka began work on the score for the Pokémon TV series in 1997, where he has composed nearly all the songs for the Japanese version of the series - however, Shinji Miyazaki composes the incidental music (along with Junichi Masuda, Go Ichinose and Morikazu Aoki, composers of the music in the games), and with a couple of very rare exceptions Tanaka's music does not appear on any Western translations of the show.
He says he never took the job too seriously and that the unprecedented popularity of the franchise took him completely by surprise. Because the series was not directly produced by Nintendo, the company told Tanaka that he could not continue to work on it. This prompted Tanaka to quit Nintendo in 1998.
He went to work for Creatures, Inc., a game developer and producer of Pokémon cards. When the president of the company left in 2000, Tanaka took the position, which he holds to this day.
Tanaka's music has been greatly inspired by the rock performers of his youth, including The Monkees, The Beatles, Simon and Garfunkel, and Burt Bacharach. He was also greatly inspired by reggae in the 1980s. He says he also takes inspiration from the visual arts, especially portraiture and photography. He eventually became known as the mentor of Yuka Tsujiyoko.
Video game soundtracks (incomplete)
* Space Firebird (1980) (sound effects only)
* Donkey Kong (1980) (sound effects only)
* Pac-Man Fever (1982) (album; sound effects only)
* Urban Champion (1984)
* Balloon Fight (1984)
* Wild Gunman (1984)
* Duck Hunt (1985)
* Gyromite (1985)
* Stack Up (1985)
* Wrecking Crew (1985)
* Kid Icarus (Paltena no Kagami in Japan) (1986)
* Metroid (1986)
* Super Mario Land (1989)
* Mother (with Akio Ohmori, Ritsuo Kamimura, and Keiichi Suzuki) (1989)
* Balloon Kid (Balloon Fight GB in Japan) (1990)
* Dr. Mario (1990)
* Hello Kitty World (1992; Famicom port of Balloon Kid)
* EarthBound (Mother 2, 1994)
Hirokazu Tanaka got his start in music at the age of five when his parents enrolled him at the privately run Yamaha Music School in Japan. He studied piano from age nine to age 11, when his musical training ended. His mother played recordings of classical music and film soundtracks regularly, which gave Tanaka an appreciation for those forms of music.
Tanaka became interested in rock music when the TV show The Monkees aired in Japan when he was nine, which prompted him to start a band with some friends. From nine to 30, Tanaka played in and out of groups on various instruments, including guitar, keyboard, and drums, and in various styles from rock to jazz and fusion.
Tanaka entered college as an electronic engineering major, but he saw little success since he was more interested in electronic applications for music than what his professors considered more useful pursuits. In 1980, Tanaka saw a newspaper advertisement for a sound engineer position at the Nintendo video game company, a position he secured for himself. Meanwhile, his current band had made the finals in a music competition, a major breakthrough in their quest to get signed with a major label. Nevertheless, Tanaka chose to work for Nintendo, and he left the band.
Tanaka's first projects with the company were on Nintendo's arcade machines. Music was extremely primitive on these machines, so Tanaka primarily worked on sound effects. His job required him to personally program the sound in binary code as well as to design and install the actual sound equipment on the arcade machines.
Nintendo began development of its Famicom home video game console in 1984 (known as the Nintendo Entertainment System in North America and Europe), and Tanaka worked on early titles including Duck Hunt and Kid Icarus. The new system had three tone generators and one pseudorandom noise generator, with which to produce melody, harmony, percussion, and sound effects (which would usually interrupt a note). Though a vast improvement over the simplistic sound of the arcade machines, the Nintendo hardware still left Tanaka and the other composers severely limited in the complexity of the music they could write. Even though sound tools had been written for the Famicom, Tanaka continued to write his music alongside his custom playback libraries written in assembly language, a fact he credits with helping to set his work apart from that of his colleagues. By 1986, Tanaka was writing over a third of the music for the Famicom's games.
This increase in sound technology, coupled with the composing talents of Tanaka and his coworkers such as Koji Kondo helped raise the popularity of game music in Japan. The increased attention spurred good-spirited rivalries between many game composers, a development that bothered Tanaka, since it forced composers to write in a way that he felt was contrary to the atmosphere of the games themselves.
It was this dislike that inspired him to compose the subdued themes of Metroid. In his words, he tried "to create the sound without any distinctions between music and sound effects." He composed the music so as to deny the player a simple melody to hum along with; only after completing the game is any "catchy" music played. At the time, the Metroid soundtrack was criticized as being too "heavy", but today, the score is widely regarded as Tanaka's masterpiece.
Tanaka also worked in a programming capacity for Nintendo. He had always wanted to get more into project development, and it was this that inspired him to design the Game Boy Camera and the Game Boy Printer.
Tanaka began work on the score for the Pokémon TV series in 1997, where he has composed nearly all the songs for the Japanese version of the series - however, Shinji Miyazaki composes the incidental music (along with Junichi Masuda, Go Ichinose and Morikazu Aoki, composers of the music in the games), and with a couple of very rare exceptions Tanaka's music does not appear on any Western translations of the show.
He says he never took the job too seriously and that the unprecedented popularity of the franchise took him completely by surprise. Because the series was not directly produced by Nintendo, the company told Tanaka that he could not continue to work on it. This prompted Tanaka to quit Nintendo in 1998.
He went to work for Creatures, Inc., a game developer and producer of Pokémon cards. When the president of the company left in 2000, Tanaka took the position, which he holds to this day.
Tanaka's music has been greatly inspired by the rock performers of his youth, including The Monkees, The Beatles, Simon and Garfunkel, and Burt Bacharach. He was also greatly inspired by reggae in the 1980s. He says he also takes inspiration from the visual arts, especially portraiture and photography. He eventually became known as the mentor of Yuka Tsujiyoko.
Video game soundtracks (incomplete)
* Space Firebird (1980) (sound effects only)
* Donkey Kong (1980) (sound effects only)
* Pac-Man Fever (1982) (album; sound effects only)
* Urban Champion (1984)
* Balloon Fight (1984)
* Wild Gunman (1984)
* Duck Hunt (1985)
* Gyromite (1985)
* Stack Up (1985)
* Wrecking Crew (1985)
* Kid Icarus (Paltena no Kagami in Japan) (1986)
* Metroid (1986)
* Super Mario Land (1989)
* Mother (with Akio Ohmori, Ritsuo Kamimura, and Keiichi Suzuki) (1989)
* Balloon Kid (Balloon Fight GB in Japan) (1990)
* Dr. Mario (1990)
* Hello Kitty World (1992; Famicom port of Balloon Kid)
* EarthBound (Mother 2, 1994)
Magicant
田中宏和 Lyrics
Instrumental
Writer(s): 田中宏和
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@Silentevil7
A lot of people says this "sounds like this and that" but in reality it sounds like Earthbound music. Earthbound influenced all those games. Especially Pokemon and The early Paper Mario games
@cb8655
No Earthbound without Mother 1.... you have it the other way around.
@blackpanthernigga2277
and pokemon got influenced by the legend of Zelda so what's your point and plus back then the mother series wasn't that know by people
@ted9030
@@blackpanthernigga2277 You can clearly see that the Mother series inspired Pokemon, just look at the main characters, the atmosphere, some pokemons....
@blackpanthernigga2277
@@ted9030 no not really but nice try tho
@thepokemon0822
@@blackpanthernigga2277 in mother you find a gold tooth for a man that gives you life cream and in pokemon you give an old man the gold teeth you find in the safari zone for an hm
@Tethshen
Fighting the dragon was an accident I legit thought it was a weird couch and I wasn't ready. Somehow clutched with pk freeze spam
@grackleking6413
Ninten & Lloid couldn’t do it, but here comes Ana with PK Freeze γ
@plaguekidd6902
Wait I’m supposed to pk freeze it???
@Tethshen
@@plaguekidd6902 i mean pk freeze does a ton of damage, it helps