Nathan Grigg is an American composer, sound designer, and sound programmer … Read Full Bio ↴Nathan Grigg is an American composer, sound designer, and sound programmer who has been composing music for games since the early 90's. He started playing piano when he was six years old and was able to memorize his ideas which led him to music composition. From 1989 to 1991, he studied music composition with Peter Winkler and Randlette, and from 1991 to 1992 studied with Janice Gitek. In 1992 Nathan graduated the Evergreen State College with a Bachelor of Arts degree. Later, he and his wife Elizabeth started Orca Games and composed music for Alexandria, and composed the music and sound to his first video game, Sylvester & Tweety in Cagey Capers for the Sega Genesis. Nathan currently works at Monolith, where he still composes video game music to this day. His best known work is for the F.E.A.R. games.
Music Composition
Nathan said this about his game music:
«Sylvester and Tweety was my first released game score. I also did all the sound effects design for the title. As a source of income for our basement start-up, Orca Games, I did a series of titles as an independent vendor for the developer Alexandria Inc. from 1993-1995. Orca had no venture capital and our ultimate goal of developing our own titles never fully got off the ground, but the audio gigs managed to keep us going for awhile. Devin joined us in 1995--or possibly late in '94.
When the post-16-bit console chaos hit soon after (what was the next big thing going to be: the Saturn, the Jaguar, the 3DO? None of the above it turned out) I jumped over to Microsoft to work on music and audio for reference titles, games, and the launch of MSN. I joined Monolith in 2001 and have been there ever since.
The Genesis work for Alexandria was all done with GEMS (a third-party audio dev kit created by Jon and Mark Miller). 6 4-op FM voices, 3 PSG voices, and one 8-bit, 10.4 kHz sample voice. Brutal limitations, but it could sing if you had patience and vision. I also did some SNES cross-platform work on two titles. The SNES work was all done with an audio development kit from Bitmasters. That was 8 sample voices with no filtering and a maximum of 56K loaded at one time. Translating content between those two platforms was total insanity, and a lot of fun».
Gameography: Sylvester & Tweety In Cagey Capers (GEN)Demolition Man (GEN)Demolition Man (3DO) (デモリションマン)Izzy's Quest for the Olympic Rings (GEN)Izzy's Quest for the Olympic Rings (SNES)Demolition Man (SNES)Demolition Man (SCD)Pandora's Box (W16)The Operative: No One Lives Forever (W32)Windows XP (W32)Aliens Versus Predator 2 (W32)The Operative: No One Lives Forever (PS2)No One Lives Forever: A Spy in H.A.R.M.'s Way (W32) (ノーワン リブス フォーエバー2)DirectX Diagnostic Tool (W32)Tron 2.0 (W32)Contract J.A.C.K. (W32)Condemned: Criminal Origins (X360) (コンデムド サイコクライム)The Matrix Online (W32)F.E.A.R. (W32) (フィアー)Condemned: Criminal Origins (W32)F.E.A.R. Extraction Point (W32)F.E.A.R. Perseus Mandate (W32)Condemned 2: Bloodshot (X360)F.E.A.R. 2: Project Origin (PS3)F.E.A.R. 2: Project Origin (W32)F.E.A.R. 2: Project Origin (X360)F.E.A.R. 2: Reborn (PS3)F.E.A.R. 2: Reborn (W32)F.E.A.R. 3 (PS3) (フィアー3)F.E.A.R. 3 (W32)The Lord of the Rings: War in the North (PS3)Gotham City Impostors (W64)Guardians of Middle-Earth (PS3)Guardians of Middle-Earth (XBLA)Guardians of Middle-Earth (W64)Middle-Earth: Shadow of Mordor (W64)
Music Composition
Nathan said this about his game music:
«Sylvester and Tweety was my first released game score. I also did all the sound effects design for the title. As a source of income for our basement start-up, Orca Games, I did a series of titles as an independent vendor for the developer Alexandria Inc. from 1993-1995. Orca had no venture capital and our ultimate goal of developing our own titles never fully got off the ground, but the audio gigs managed to keep us going for awhile. Devin joined us in 1995--or possibly late in '94.
When the post-16-bit console chaos hit soon after (what was the next big thing going to be: the Saturn, the Jaguar, the 3DO? None of the above it turned out) I jumped over to Microsoft to work on music and audio for reference titles, games, and the launch of MSN. I joined Monolith in 2001 and have been there ever since.
The Genesis work for Alexandria was all done with GEMS (a third-party audio dev kit created by Jon and Mark Miller). 6 4-op FM voices, 3 PSG voices, and one 8-bit, 10.4 kHz sample voice. Brutal limitations, but it could sing if you had patience and vision. I also did some SNES cross-platform work on two titles. The SNES work was all done with an audio development kit from Bitmasters. That was 8 sample voices with no filtering and a maximum of 56K loaded at one time. Translating content between those two platforms was total insanity, and a lot of fun».
Gameography: Sylvester & Tweety In Cagey Capers (GEN)Demolition Man (GEN)Demolition Man (3DO) (デモリションマン)Izzy's Quest for the Olympic Rings (GEN)Izzy's Quest for the Olympic Rings (SNES)Demolition Man (SNES)Demolition Man (SCD)Pandora's Box (W16)The Operative: No One Lives Forever (W32)Windows XP (W32)Aliens Versus Predator 2 (W32)The Operative: No One Lives Forever (PS2)No One Lives Forever: A Spy in H.A.R.M.'s Way (W32) (ノーワン リブス フォーエバー2)DirectX Diagnostic Tool (W32)Tron 2.0 (W32)Contract J.A.C.K. (W32)Condemned: Criminal Origins (X360) (コンデムド サイコクライム)The Matrix Online (W32)F.E.A.R. (W32) (フィアー)Condemned: Criminal Origins (W32)F.E.A.R. Extraction Point (W32)F.E.A.R. Perseus Mandate (W32)Condemned 2: Bloodshot (X360)F.E.A.R. 2: Project Origin (PS3)F.E.A.R. 2: Project Origin (W32)F.E.A.R. 2: Project Origin (X360)F.E.A.R. 2: Reborn (PS3)F.E.A.R. 2: Reborn (W32)F.E.A.R. 3 (PS3) (フィアー3)F.E.A.R. 3 (W32)The Lord of the Rings: War in the North (PS3)Gotham City Impostors (W64)Guardians of Middle-Earth (PS3)Guardians of Middle-Earth (XBLA)Guardians of Middle-Earth (W64)Middle-Earth: Shadow of Mordor (W64)
Hostile Helos
Nathan Grigg Lyrics
We have lyrics for these tracks by Nathan Grigg:
The Gravewalker Ash nazg Durbatulûk, Ash nazg Gimbatul, Ash nazg Thrakatulûk…
The lyrics are frequently found in the comments by searching or by filtering for lyric videos
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Kookie, The Radial Reckoning
R.E.A.L.M. Extraction Point
Full iron armor with three stacks of iron, 23 gold, 2 diamonds, a diamond sword, three stacks of coal and 2.5 stacks of food harvest.
Chilling in a cave and mining while watching Emplemon
Turn my back for three seconds and a creeper one-hits me point blank
Desperately return to stuff only to die again by zombie
Return to stuff even more desperately and now walling myself in a corner
Request extraction from partner
Partner leaves before extraction is possible
Solo realization intensifies
Library, Liked videos, this song
Mindlessly run through cave systems eliminating Repliskull forces
Bringinthepoweredarmor.exe
Full golden armored zombie accompanied by regular zombie and enchanted bow Repliskull
Backed in a corner and forced to fight it out through there
Entire life saved by shield
A total of two loops of this song and I’ve escaped the mine through a secondary exit
Mission Accomplished
ISAAC CLARKE
This game had some serious and nice background score which matched with the ongoing situation in the game, just like in Resident Evil 4
Alkaid
Ah! F.E.A.R. and Resident Evil 4.
What a great year 2005 was for video games.
Gregor Mcscrungus
For some inexplicable reason, I sometimes think that singing/chanting/humming/whatever in the background is actually Alma cheering the Point Man on.
fofi fernandez
Alma singing to you
❦︎𝑳.𝒂 𝑵𝒐𝒊𝒓𝒆❦︎
That could've been confirmed since you can lisen this same track when using the mecha armor in fear 2, perhaps is her way to cheer you up.
Shi nigami
It’s probably so that he can hurry up to (accidentally) meet his mother.
Bushmann
pov: you're an estranged son and your mom is cheering you on in your battle against a megacorp
Bushmann
Telling you to do good
Generic white kid the second
Define "cheering you on"?
Masterzoroark666
This and Hl2 soundtrack. Gems