Give It All
Rift Lyrics


Jump to: Overall Meaning ↴  Line by Line Meaning ↴

Won't you help me help them understand?
Soon this line will be at the beginning
And you at the end
Give it time just to remember
A curse that was born here
Face fear to liberate
Liberate all minds
Nothing will be fair
Give it time
Give it meaning
Soon this line will be at the beginning
And you at the end
Give it time
Give it meaning
Soon this line will be at the beginning
And you at the end
Give it time just to remember
The curse that was born here
Face fear to liberate
Liberate all minds
Nothing will be fair
Give it time
Give it meaning
Soon this line will be at the beginning
And you at the end
Give it time just to remember




Give it time
Give it meaning

Overall Meaning

The opening lines of the song highlight the plea for help and understanding. The singer is urging others to assist them in making a message clear to those who may not comprehend it. There is a sense of urgency, as the singer mentions that this line will soon shift from being at the beginning to the end, implying that time is running out.


The repeated phrase "give it time just to remember" suggests that there is a significant event or knowledge that has been forgotten or overlooked. It implies that by taking time to reflect and recall, one can rediscover a curse that originated in this particular place. This curse could be symbolic of a harmful cycle or negative influence that has affected individuals or communities.


The following lines emphasize the need to confront fear in order to liberate the minds of all. By facing and overcoming fear, people can break free from its hold and achieve mental, emotional, or societal liberation. The lyrics assert the importance of freeing oneself and others from limiting beliefs or constraints.


The lyrics also express a sense of uncertainty or unfairness, indicating that the process of liberation may not be easy or just. Despite this, the singer still encourages giving it time and meaning, implying that patience and understanding will lead to eventual clarity and resolution. The repeated lines at the end reinforce the idea that the initial line will eventually be reversed, indicating a complete transformation or reversal of the current situation.


Overall, the lyrics suggest a call to action, urging listeners to actively engage in understanding and addressing the curse that has burdened them. By facing fear and persisting through challenges, they can liberate themselves and others, ultimately leading to a more just and meaningful existence.


Line by Line Meaning

Won't you help me help them understand?
Could you assist me in helping others comprehend?


Soon this line will be at the beginning
In the near future, this boundary will take precedence


And you at the end
With you positioned last


Give it time just to remember
Allow some moments to recall


A curse that was born here
An affliction originated in this place


Face fear to liberate
Confront and overcome terror to obtain freedom


Liberate all minds
Release and emancipate every thought


Nothing will be fair
No occurrences will be just


Give it time
Allow it some duration


Give it meaning
Assign significance to it


Soon this line will be at the beginning
In the near future, this boundary will take precedence


And you at the end
With you positioned last


Give it time
Allow it some duration


Give it meaning
Assign significance to it


Soon this line will be at the beginning
In the near future, this boundary will take precedence


And you at the end
With you positioned last


Give it time just to remember
Allow some moments to recall


Give it time
Allow it some duration


Give it meaning
Assign significance to it




Lyrics © O/B/O DistroKid
Written by: Dhruva Lal

Lyrics Licensed & Provided by LyricFind
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Most interesting comments from YouTube:

David Campbell

Yes, Yes, Yes. Also i'm extremely frustrated and annoyed at how clueless josh seems to be. No abilities? Okay you fixed that later. However, spent the majority talking about 'raids' that he joined through the "Instant Adventure" menu. The 'Raids' you were in were added much later so Trion could recycle content that was too hard for 99% of the players to experience. They weren't meant to be raids, they were meant to allow players to level up alternatively. Yes the game is on life support, but the bulk of your video is wrong solely because you couldn't break outside the thought that you knew.

The encounters in IA's scale yes, but are tuned so that 1-2 players in a group of 20 could do them. How can you be invested in something if there is no potential for failure? That is a problem with IA's for sure, and now that the game has been out so long it's starting to be a problem in actual raids at endgame. Admittedly you probably never would see an actual dungeon group queue before level 65. Normal dungeons are 10x harder than IA's and i'm fairly confident that if you went in with 4 other new/leveling players you would become emotionally invested in the success/failure of the group.

In the IA's most the stuff you took damage to would of been a 1 shot in the real versions at release. You'll never know the emotional roller-coaster of fighting that giant squid in a 20minute encounter with 0 deaths in raid. Only so that when the boss is at 0.5% hp a player in your group uses their charge ability and dies in one hit to the bosses breath attack, preventing everyone from getting the 0 deaths during encounter achievement. You stood in that attack for what seemed like an eternity.

I can understand why you aren't emotionally invested, but the video was 99% you talking about how certain things that felt wrong to you didn't live up to your expectation. The problem with this is that the things you talked about weren't what you thought they were.

The class and ability system of rift is by far the biggest draw to the game as far as combat goes. You didn't even use an ability the majority of the intro. Facing difficult quests/dungeons/raids that get you invested in others/achieving a goal which help you get emotionally invested in the game... Again, you did none of it. You went to the thing purpose built for being able to jump in/out of without any consequences and then talked about how there was no emotional investment.

There is just so much that is left out about rift. Spent 30 seconds of 44 minutes talking about the main draw of the game for combat.
Never experienced dimensions (personal housing).
Never experienced dungeons.
Never experienced raids (of course, but at max level they happen all the time)
Never experienced (afaik) a true story quest line.
No mention of artifacts.
No talk about guilds.
Never even visted the first main city (which is in the first zone out of tutorial).

Like, most of the praise given was about how good the world building was but you never even glimpsed the world. You opened the map and saw a gigantic world then looked at 1/5th of the first zone, proceeded into instanced content and complained about how the content was instanced.



Greyed

In a later video you talk about the quit moment. Here's my quit moment with Rift.

I had leveled my chosen class to max level. Sorted the abilities on my bar in a way that made sense to me. Then realized that I would never, under any circumstances, use the abilities out of a certain priority list. So, I set about making a macro which triggered those abilities in that specific order. I literally was playing max level Rift doing this:
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1

I even PvPed with that macro and never was there a time that I wanted those abilities to fire in another order.

I was, and am, a fan of MMOs that provide a way to reduce the massive button clutter than is the poor legacy from the early MMOs onward. I'm glad that I could have a 2-skill combo where I don't have to take 2 separate keys to fire them off. It is one of the pain points I have with FFXIV. But on the flip side, if your abilities have no situation where you would want to fire any of them out of order? There's no thought to be had there.

That was when I quit Rift.



StupidButCunning

As someone who played Rift since Launch, I can confirm the business decisions killed it. All the good devs saw where it was going and jumped ship and those left were so impressed by their own work they consider themselves better than anyone else. This happened even before Rift was sold to Gamigo. Trion gained so much money from the cash shop but used it to invest in other failing projects. They pushed out a very lackluster expansion with Nightmare Tide where they effectively ruined their entire game with the initial patch. With Nightmare Tide, they increased everyone's health to be of Tank level, but did not proportionately increase healing. They removed the stat that prevented tanks from being crit, and replaced it with a stat that gave a flat constant damage reduction. This led to tanks in the best gear being one shot by Expert dungeon bosses due to an unlucky crit.

They also made their well-established and adored PvP gear system obsolete and only used for aesthetic purposes. There was no longer PvE gear or PvP gear. There was just gear. Everything was consolidated which meant the best gear in the game came from raiding, and raiders could steamroll PvPers in PvP content. Further on this, they changed how scaling worked making any creative builds worthless. You either spent your points FULLY in DPS to kill things quick but die quick, FULLY in healing to be immortal but you can't hurt anyone, or FULLY in Tank to take slightly longer to die but ultimately be useless. With these changes, PvP went from skill-based to gear-based and people left in droves.

During the first weekly livestream after Nightmare Tide went live, someone pointed out to the Devs these various issues with play, and asked what their plans would be to address this in the future. The lead dev responded, and I quote "We're not going to change anything because you worded it as if there's a problem. This is the best Rift yet." After a full expansion of incredibly mediocre, lootbox abusive techniques (which I feel certain were related to the timing of them bringing on a former Activision executive to their board of directors), they promised a great new expansion to fix everything. Promises of grandeur led to many people pre-ordering. Then it was delayed. And delayed again. And delayed yet again. Then it was released with less than 10% of the content that was promised. The little bit of content they did release completely broke the class balance system at end game and Clerics become quite literally immortal. This was the final nail in the coffin for Rift.

Not long after, they were sold to gamigo and countless bugs arose. Gamigo shifted everything to the cloud so the gameplay was often very laggy and unstable. The cash shop kept putting out new lootboxes with a rare chance at cheaply designed reskins of already existing content, but the experience degraded immeasurably.

As a side note, you spoke of raiding in Rift as if Intrepid Adventures were the raid system. They are not. The raids are truly challenging and well designed, much like most of the dungeons. The Instant Adventure and Intrepid Adventure systems were used as a way to combat how Rift's poor decisions and failing to retain people with rising competition led to lower numbers of active players. First shards were shut down and consolidated. Eventually only a single PvP shard remained, and a handful of PvE shards. IA gathered people from all levels and scaled them to the level appropriate for the region they'd be in. It also served as a means to offer extensive experience and quickly get people to end game content. Problem being that Rift's true strength was the adventure you had during the leveling process. The PvP was a fantastic system prior to Nightmare Tide, but PvErs had little to do after beating all the raids and acquiring the gear they wanted outside of making an alt, which happened for most players. Working on Dimensions can be fun for some people, but eventually there won't be anything to do so fast tracking to the end is something I view as a mistake.



UncleTrashero

@Pellmut Pummer well im just relaying my experience. i got Rift the day of release. i hit max level in a few weeks. for a month or so after that there was basically nothing but pvp, then they added some high level "raid" rifts but it was just more of the same thing that already existed (already spending all day doing rift repeat rift repeat rift repeat, so adding a slightly larger Rift was VERY lackluster). I uninstalled after about 2.5 months. WoW came out in 2004. Rift came out in 2011. at that point wow was already on its 4th expansion, Cataclysm had released a few months before Rift, and people were disappointed in that expansion within a month, even though they had already migrated to their (current) content release schedule bringing out the first Raid within a few months of expansion open, and people already were quitting wow in massive numbers because they were bored of the extremely content lacking wow expansions. Rift tried to get by with the same poor content release timing as WoW was already proving was insufficient.

It still to this day surprises me how many people still play WoW. but hey there are still people playing Rift too, so its clearly common for some small group of people to hang on to dying games '\_O_/' we dont even have to bring up classic wow, we can just point back to the infamous moment at blizcon when the wow dev told the crowd "You dont know what you want".
He was right.
But humans are often very stubborn idiots so they will hang on to their pride by hanging on to their dead games and proudly pronounce "what are you talking about WoW is still great! lots of people still play!"

mmmhmmmm

just people who cant accept reality and move on. SUPER common in human history.



All comments from YouTube:

Jim Jones

Rift was one of the best mmos that was run by one of the worst companies. It had so much promise that was squandered because of incompetent management.

Josh Strife Hayes

I got the same feeling, rift trult was ahead of its time.

AstheaTV

Exactly this! The management at Trion was literally crap. The game itself was brilliant, the way Rift implemented burst damage and burst healing, coupled with the vast amount of abilities, gave you so much freedom and fun while playing. It also had a very good balance between casual and hard content as well as very unique and fun ways to level, even power level. I have yet to see an MMO coming even close to that. Truly a shame Trion sold the game away to an even worse company ... :(

adgato75

@AstheaTV Well , Trion fucked it up badly even before they sold it. All of the players knew what was up , even years before the sale.

Masheen

@AstheaTV I guess you haven’t played eso. XD

AstheaTV

@Masheen I have, ESO is a catastrophe of a game, imo, I preordered the game back then. I was so dissapointed that they fucked it up that badly. :/

58 More Replies...

Nocturnal Nubbs

To their credit I was able to remember the villain's name purely because how bad it was, which tops plenty of games whose villain or even characters I forget shortly after.

Luna the Dergbold

I remembered it solely because he has the same name as a yugioh card i use a lot.

SilentSnooper

When I played Rift years ago, I had a lot of fun. The talent tree combos were fun, the dungeons/raids were fun, etc... and the thing that stuck out to me.... I'm an explorer at heart. I go where most don't to look around and see what's there... Rift rewarded exploring! There were little artifacts you could find and click on hidden all over the place. Behind trees, under rocks or bridges, in jars, etc. There were several times I climbed hills and found a cairn on top that I could click on for loot, just... out in the middle of nowhere. THAT'S what I miss about Rift. I wish more games would reward exploring. I even got off map in a few locations and occasionally found an artifact spawn offmap (likely a remnant of the map making process), but STILL! What game has that quality now? None that I can think of. :(

badlandskid

Yes. It was a fun game. Finding a difficult cliff to climb and discovering a cairn to loot was a nice touch. Or a puzzle to solve to open a door.

What sucked about rift is that they tried to be wow.

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