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The World At War
Various Artists Lyrics


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Face Full of Eyes

Timestamps:
1. Adjusting to the Darkness - 0:00​
2. Video game as an experience of war - 2:46​
3. Themes - 6:53​
4. Setting - 10:34​
4.1. Locations - 15:11​
4.2. Berlin - 17:43​
5. Introduction to war - 19:30​
6. Mission introductions - 24:04​
6.1. Semper Fi - 24:54​
6.2. Little Resistance - 27:00​
6.3. Vendetta - 28:24​
6.4. Their Land Their Blood - 29:39​
6.5. Eviction - 31:03​
6.6. Breaking Point - 31:56​
6.7. Heart of the Reich - 32:31​
6.8. Downfall - 33:15​
7. Scripting the war - 33:55​
8. Mechanics of brutality - 38:52​
8.1. Gore - 39:55​
8.1.1. Humanizing the enemy - 45:23​
8.2. Fire - 47:49​
8.3. Last stand and dying animations - 49:07​
8.4. War of a different kind - 50:38​
9. The hands that won - 52:20​
10. The look of war - art style - 54:56​
10.1. Colors - 55:45​
10.2. Ash, Embers - 56:48​
10.3. Fire as lighting - 57:40​
10.4. Blinding sun - 58:25​
11. Sounds of war - 59:34​
12. Soundtrack to war - 1:00:28​
13. Mercy at the heart of cruelty - 1:04:14​
14. Roebuck's melancholic stoicism - 1:07:54​
15. Aesthetic essence - 1:09:15​
16. Legacy - 1:13:12​
17. A living memory and the next best thing - 1:15:41​



Boguslav

For the germans and japanese, the reason we dont even investigate them is because we arent them. We dont play them. What you could do and would make for a perfect successor to this game is a game that starts as the odd guys during the war. For example Poland (from soldier to resistance campeign), the Czechs (a resistance campeign), A serb even, basically scatter the narrative and introduce us each time to different characters and family, without actually notifying us in any way of the actual ideologies at play. Let us get enthralled by them, let us understand them and figure out when something went wrong (For example national socialism had to transform several times, hitler himself in mein kampf goes through a rather severe shift from someone who is concerned about the german people, to someone who is concerned about himself, empire, values. He shifts from fighting for someone, to fighting for something. Which disconnects the idea of goodness from the ideology entirely and makes it entirely about himself)

Think of it this way. Start us out as a child in one of the national socialist camps for young men learning the art of war in play. Then shift us to a slightly older Polish boy, a russian boy, a British boy, serbian, etc. Italian and japanese, Basicaly set up a series of thematic introductions that reflect the upcoming struggle, the attitudes at play, and then let the war begin. This childhood sequence really roots us in the stories and gives us characters to care about. As each campeign advances let our heroes shift perspective from the attacking german, to the attacking russian, to the Pole, and then back to either during the joint victory parade. Etc. You can shift to the czech person who is aware of what german occupation means and his rooting in the czech culture and people, his dissatisfaction with what is the crawling replacement of czechs on their own territory. His can be a story of absolute silence. Meanwhile you can look to serbia and the balkans, the heroes therein, tito, Yugo, the slow formation of yugoslavia and the war there.

The ideal is to find the perfect moments to switch your characters having established them earlier. And to basically follow the narrative at the perfect moments, switching up mechanics etc. as you go. Making you both the monster and the hero, and then the monster again. Asking yourself what is the nature of war and what is its purpose.

All of this with historical accuracy, and add some costomizability to your character, maybe make the childhood choices you make matter to some degree as to what unit you are placed in, or simply your aesthetic choices as you go and the weapons you are given.

and most importantly, keep you in the moment, you never get to leave.



Phong II

I had a grandfather who was drafted into the 70th Infantry division in 1943. Known by nickname as "The Trailblazers".

Rifle in hand, and a ragtag group of light and heavy armor providing constant support. His division fought through the carnage of South Saarbrücken, all the way to an ashen and broken Berlin. He was fortunate enough to bring a camera along to take photographs.

I was born long after he passed away in the late 1980s. But he left behind a scrapbook loaded with his photos and entries of the war, even his old uniform patches. Polaroids depicting fields and semi-urban landscapes that had been shelled into oblivion.

But amidst all the trinkets, I found some rather interesting photographs. Shock overwhelmed me when I realized they were German.
There were five of them in total, possibly given to him by Wehrmacht POWs. Though it's hard to know that for certain, as his cursive was sub par and faded from decades of being stored in a musty basement.

Most of the images were of shenanigans outside of the fight. Wehrmacht soldiers without kits smoking cigarettes, and enjoying the temporary peace. However. one of the pictures will be stuck in my mind until the grave. It's a picture of a Sturmgeschütz III tank destroyer with a short 75mm gun, parked in an open grassy hillside. In front of it, stands a crew of three tankers that look like they've been sent through a paper shredder. Their uniforms are raggedy and grease stained. The particularly dead faces they bear, almost come out of the Polaroid itself. Filling me with dread, and tiredness. Their Stug III had also seen better days. Scorch marks and dents for days, it was far from factory new at the time the photo was taken.

I can only guess how my grandfather obtained these. And at the time, I'm sure someone would call him a sympathizer for keeping such things from being lost. But it seems his point of view regarding the war, was one of victory against the enemy. And also sympathy for those who were crushed by it. The German tankers I saw in the photo are absolutely long gone. Burnt alive in the Steel machine that they were forced to call home. Or perhaps pumped full of lead and cast into a mass grave. I don't know their names, or their lives before the carnage. How such a catastrophic event simply erased them from history.

That alone, brings me to hope that such a war never happens again. But I'd be a fool to disregard basic human instinct.



VICTOR

To any still wondering how to get each of Chernov's quotes on Downfall here is a quick tutorial
"Good" Quote
Step one: In Vendetta, when you reach the sniping position to kill general Amsel, give away your position before he leaves his building, Reznov will say something like "You idiot! they will still die and they know our position!"
Step two: In Their Land, Their Blood don't kill the germans that are bleeding inside the house on the beginning of the level
Step three: In Eviction mercy-kill the soldiers surrendering on the metro (Just don't kill them with molotovs)

"Neutral" Quote
Do just one of the steps above

"Bad" Quote
Step one: Don't give away your position in Vendetta while waiting Amsel to leave his building
Step two: Kill the germans that are bleeding on the start of Their Land, Their Blood
Step Three: Let the surrendering germans get burned by your comrades in Eviction



All comments from YouTube:

Face Full of Eyes

Timestamps:
1. Adjusting to the Darkness - 0:00​
2. Video game as an experience of war - 2:46​
3. Themes - 6:53​
4. Setting - 10:34​
4.1. Locations - 15:11​
4.2. Berlin - 17:43​
5. Introduction to war - 19:30​
6. Mission introductions - 24:04​
6.1. Semper Fi - 24:54​
6.2. Little Resistance - 27:00​
6.3. Vendetta - 28:24​
6.4. Their Land Their Blood - 29:39​
6.5. Eviction - 31:03​
6.6. Breaking Point - 31:56​
6.7. Heart of the Reich - 32:31​
6.8. Downfall - 33:15​
7. Scripting the war - 33:55​
8. Mechanics of brutality - 38:52​
8.1. Gore - 39:55​
8.1.1. Humanizing the enemy - 45:23​
8.2. Fire - 47:49​
8.3. Last stand and dying animations - 49:07​
8.4. War of a different kind - 50:38​
9. The hands that won - 52:20​
10. The look of war - art style - 54:56​
10.1. Colors - 55:45​
10.2. Ash, Embers - 56:48​
10.3. Fire as lighting - 57:40​
10.4. Blinding sun - 58:25​
11. Sounds of war - 59:34​
12. Soundtrack to war - 1:00:28​
13. Mercy at the heart of cruelty - 1:04:14​
14. Roebuck's melancholic stoicism - 1:07:54​
15. Aesthetic essence - 1:09:15​
16. Legacy - 1:13:12​
17. A living memory and the next best thing - 1:15:41​

Hayden Gamino

You just got a sub

DFWAI

I beg of you please, at some point, do the aesthetics of watch dogs. The game is incredibly simplistic in it's baseline story, the uncle who leads a psuedo double life stealing money from rich men for his own gain. Bumps into the wrong people on a heist and loses his niece as a result. Now he must seek revenge. But below that there is something more, something both darker and more complex, and well it's ending is certainly forced, the final choice is the best version of restating your thesis I have ever seen in this medium of entertainment.

Boguslav

For the germans and japanese, the reason we dont even investigate them is because we arent them. We dont play them. What you could do and would make for a perfect successor to this game is a game that starts as the odd guys during the war. For example Poland (from soldier to resistance campeign), the Czechs (a resistance campeign), A serb even, basically scatter the narrative and introduce us each time to different characters and family, without actually notifying us in any way of the actual ideologies at play. Let us get enthralled by them, let us understand them and figure out when something went wrong (For example national socialism had to transform several times, hitler himself in mein kampf goes through a rather severe shift from someone who is concerned about the german people, to someone who is concerned about himself, empire, values. He shifts from fighting for someone, to fighting for something. Which disconnects the idea of goodness from the ideology entirely and makes it entirely about himself)

Think of it this way. Start us out as a child in one of the national socialist camps for young men learning the art of war in play. Then shift us to a slightly older Polish boy, a russian boy, a British boy, serbian, etc. Italian and japanese, Basicaly set up a series of thematic introductions that reflect the upcoming struggle, the attitudes at play, and then let the war begin. This childhood sequence really roots us in the stories and gives us characters to care about. As each campeign advances let our heroes shift perspective from the attacking german, to the attacking russian, to the Pole, and then back to either during the joint victory parade. Etc. You can shift to the czech person who is aware of what german occupation means and his rooting in the czech culture and people, his dissatisfaction with what is the crawling replacement of czechs on their own territory. His can be a story of absolute silence. Meanwhile you can look to serbia and the balkans, the heroes therein, tito, Yugo, the slow formation of yugoslavia and the war there.

The ideal is to find the perfect moments to switch your characters having established them earlier. And to basically follow the narrative at the perfect moments, switching up mechanics etc. as you go. Making you both the monster and the hero, and then the monster again. Asking yourself what is the nature of war and what is its purpose.

All of this with historical accuracy, and add some costomizability to your character, maybe make the childhood choices you make matter to some degree as to what unit you are placed in, or simply your aesthetic choices as you go and the weapons you are given.

and most importantly, keep you in the moment, you never get to leave.

Logan Murray

You're so right about everything except your opinion on the music. Sean Murray mixed metal, orchestral, Soviet choir ect. in ways that haven't been matched since. The entire soundtrack for the eastern front gives me chills and is the only thing that could capture the apocalyptic hell that enveloped Dimitri. The down tuned guitar is paced in a manor that mirrors the machine gun fire and random explosion's around you. While giving an intensity to orchestral music behind it. You honestly just sound like you have a bias against metal but, your loss. Fantastic video otherwise.

TheRedSpartan

To be honest, Xbox ruined this game. On Xbox 1, they have no gore at all. Event the gore in cutscenes in between levels are censored!

17 More Replies...

Remarkable Zeal

Now this is the turning point where World at War turns from an underrated gem into a classic shooter.

Visassess

It's a Call of Duty game that came directly after Modern Warfare. At absolutely no point was it underrated.

Lilrobi45 Xxx

@Partial Bullet i finished in to veteran in the summer of 2020
I died 300 times trying to complete it

Partial Bullet

@Royal Enigma
It’s funny, I never had problems with grenades
I remember watching video of people complaining about it, but I had nothing like what they experienced

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