Namco Ltd. (株式会社ナムコ, Kabushiki Kaisha Namuko?) is a Japanese corporation be… Read Full Bio ↴Namco Ltd. (株式会社ナムコ, Kabushiki Kaisha Namuko?) is a Japanese corporation best known as a former video game developer and publisher. Following a merger with Bandai in September 2005, the two companies' game production assets were spun off into Namco Bandai Games on March 31, 2006. Namco Ltd. was re-established to continue domestic operation of video arcades and amusement parks. Its headquarters are located in Ōta, Tokyo.
Namco was a forerunner during the Golden age of video arcade games. Pac-Man, its most famous title, went on to become the best-selling arcade game in history and an international popular culture icon.
Masaya Nakamura founded the company as Nakamura Manufacturing in 1955. Based in Tokyo, the company started out by running children's rides on the roof of a department store in Yokohama. The business eventually expanded throughout the Tokyo area. Nakamura Manufacturing was reorganized in 1958 and underwent a slight name change to Nakamura Manufacturing Co., which would later be used to form the acronym Namco. In 1970 the company produced a coin-operated mechanical driving simulator called "Racer".
Atari Japan, the Tokyo-based subsidiary of Atari, was struggling financially by 1974. General manager Hide Nakajima was left in charge of the company after his boss had quit. Nakajima claims that employees had been stealing money and that he had contributed funds from his personal savings in order to pay creditors and stave off bankruptcy. Though Nakajima wanted to try saving Atari Japan, owner Nolan Bushnell was already struggling to keep the parent company afloat due to undercapitalization and was looking to sell the Japanese subsidiary for some badly-needed cash. Sega, then a manufacturer of pinball machines, offered to acquire Atari Japan for $50,000. Nakamura put in a bid for $800,000 and shocked others out of competition. The deal was finalized at $500,000 and Bushnell was glad to take it. Debts inherited from Atari Japan would take Nakamura two years to pay off, but the deal had also secured for him an exclusive license to distribute Atari's games in Japan for ten years. Nakamura would follow up by opening video arcades featuring Atari games.
Nakajima was promoted to vice president in 1978, and on his recommendation Namco opened a subsidiary, Namco America, in the United States. The location he chose was across the street from Atari's former headquarters in Sunnyvale, California. At the time, games were not released in the U.S. under the Namco label. Namco America existed mainly to license Namco's games to companies such as Atari and Midway Games for distribution in the U.S.
In 1985, after the video game crash, and after previously having been sold to Warner Communications, Atari had been split into two corporate entities: Atari Corporation, which took over the home computer and console hardware business; and Atari Games, which retained the arcade game business. Namco America acquired a controlling interest in Atari Games for $10 million, against the advice of their accountants at Price Waterhouse. Disagreement over how to run the Atari Games subsidiary led to a falling out between Nakamura and Nakajima. Nakamura considered Atari to be a competitor. Back in Japan, Namco still held distribution rights for Atari's games, and Nakamura refused to sell them to other arcades. Nakamura also resented sharing ownership of Atari Games with Warner. Nakajima grew increasingly frustrated with his boss, and in 1987 the two arrived at a means to part ways: Namco would sell part of its interest in Atari Games to Nakajima and the Atari Games employees, and the rest back to Warner. Nakajima and Wood then resigned from Namco to head Atari Games.
By 1989, games for the Nintendo Entertainment System accounted for forty percent of Namco's sales. As Nintendo's first licensee, Namco had previously been given privileged terms, such as the right to manufacture their own cartridges. However, upon renewal of the license, these special terms were revoked, prompting Nakamura to publicly criticize Nintendo for monopolistic behavior. In addition, Nakamura announced that Namco would support Sega's Mega Drive/Genesis console.
Later expanding into the amusement park business, Sennichimae Plabo was opened in Osaka, featuring a new concept of large-scale arcade amusement, and Namco Wonder Eggs, a theme park, was opened in Tokyo. Additional amusement parks were opened, including Namco Wonder Park Sagamihara and Namco Wonder City.
In 1996 Namco acquired a controlling share of the Japanese film company Nikkatsu, but its interest would be sold during the merger with Bandai.
In September 2005, Namco merged with Bandai to become "Namco Bandai Holdings", the 3rd largest video game entity in Japan. On March 31, 2006, Namco's game development operations absorbed that of Bandai's. From then on, the part of the company that was most closely associated with the Namco label would become Namco Bandai Games. The Namco Ltd. name was retained by its Japanese arcade management division, and now operates as part of Namco Bandai's Amusement Facility SBU.
Namco's first original video game was Gee Bee (1978). Galaxian (1979) revolutionized the industry as the first video game to use RGB color graphics. It was Pac-Man (1980), however, that would become definitive of Namco's legacy, going on to become a fixture in popular culture. Galaga (1981), a follow-up to Galaxian, was one of the most successful sequels of the era. Dig Dug (1982), Xevious (1982), and Pole Position (1983) continued Namco's success in establishing iconic franchises during the so-called Golden Age.
Namco was the industry's first manufacturer to develop and release a multi-player, multi-cabinet competitive game, Final Lap, in 1987. This game allowed up to 8 players to compete when four 2-player cabinets were linked in a simple network. By 1988, the company's capital exceeded 5,500 million Yen. In 1989, another racing simulation game, Winning Run, was released; that same year, the company's expertise with driving simulation matured with the development of the Eunos Roadster Driving Simulator, a joint venture with the Mazda Motor Corporation, followed by an educational program for traffic safety developed with Mitsubishi. In a bid to win over a new kind of audience, Namco started up business for the elderly and the disabled with "Talking Aid" in 1985.
In 1989 it was revealed that Namco was developing a true 16-bit game console inspired by the success of NEC's PC Engine. In its July 1989 issue, Electronic Gaming Monthly reported that "Namco has a machine comparable to the Super Famicon almost completed, but is unsure which way to market it with so many other game machines already in the marketplace." . Namco decided to partner themselves with NEC to release their Super System as the PC Engine 2. However, talks fell apart because NEC's other partner, Hudson Soft feared that NEC would abandon them in favor of Namco. Hudson pushed the completed, but technically inferior version of the PC Engine 2, which came to be known as the ill fated SuperGrafx.
In 1993, Ridge Racer, a driving simulation game, entered arcades, featuring 3D computer graphics; the game was later released for the PlayStation. Another of the company's most famous games, Tekken, was released in 1994, which was also soon ported to the PlayStation. In 1995 the game Soul Edge (Soul Blade in the PAL region) was released. With its Tekken and Soul franchises, Namco has been dominating the 3D fighting game market. Some light gun games were also released such as Point Blank and Time Crisis.
In 1977, Namco launched its first international arcade subsidiary, Namco Enterprises Asia Ltd., in Hong Kong. Further expansion in Asia would follow in 1993 with Shanghai Namco Ltd., based in mainland China.
Namco purchased the arcade operations of Atari Games in 1990, renaming it Namco Operations Inc. With the purchase, Namco began its arcade management business in the United States. Namco Operations managed several large facilities in venues such as Pier 39 in San Francisco, California, and Church Street Station in Orlando, Florida.
In 1993, Namco purchased the Aladdin's Castle arcade chain from Bally and merged it with Namco Operations to form Namco Cybertainment Inc. The merger produced the largest arcade operator in the United States. Arcades were branded under the principal trade names of Aladdin's Castle and Cyberstation. Throughout the 1990s, NCI continued to merge or purchase several arcade companies. Chief among them was Edison Brothers Mall Entertainment (operating under the Time-Out and SpacePort names) in 1996. Also in the late 1990s, Namco acquired Diamond Jim's and in the early part of the new century purchased Pocket Change.
The Namco Bandai merger had little effect on the Namco Cybertainment subsidiary, which continues its original mission of operating arcades in the U.S. It has been organized under the parent company's Amusement Facility SBU.
Namco Cybertainment's corporate offices reside in Bensenville, Illinois. Its sister company, Namco America, which manufactures the arcade cabinets, relocated to Elk Grove, Illinois, in 2008.
Namco was a forerunner during the Golden age of video arcade games. Pac-Man, its most famous title, went on to become the best-selling arcade game in history and an international popular culture icon.
Masaya Nakamura founded the company as Nakamura Manufacturing in 1955. Based in Tokyo, the company started out by running children's rides on the roof of a department store in Yokohama. The business eventually expanded throughout the Tokyo area. Nakamura Manufacturing was reorganized in 1958 and underwent a slight name change to Nakamura Manufacturing Co., which would later be used to form the acronym Namco. In 1970 the company produced a coin-operated mechanical driving simulator called "Racer".
Atari Japan, the Tokyo-based subsidiary of Atari, was struggling financially by 1974. General manager Hide Nakajima was left in charge of the company after his boss had quit. Nakajima claims that employees had been stealing money and that he had contributed funds from his personal savings in order to pay creditors and stave off bankruptcy. Though Nakajima wanted to try saving Atari Japan, owner Nolan Bushnell was already struggling to keep the parent company afloat due to undercapitalization and was looking to sell the Japanese subsidiary for some badly-needed cash. Sega, then a manufacturer of pinball machines, offered to acquire Atari Japan for $50,000. Nakamura put in a bid for $800,000 and shocked others out of competition. The deal was finalized at $500,000 and Bushnell was glad to take it. Debts inherited from Atari Japan would take Nakamura two years to pay off, but the deal had also secured for him an exclusive license to distribute Atari's games in Japan for ten years. Nakamura would follow up by opening video arcades featuring Atari games.
Nakajima was promoted to vice president in 1978, and on his recommendation Namco opened a subsidiary, Namco America, in the United States. The location he chose was across the street from Atari's former headquarters in Sunnyvale, California. At the time, games were not released in the U.S. under the Namco label. Namco America existed mainly to license Namco's games to companies such as Atari and Midway Games for distribution in the U.S.
In 1985, after the video game crash, and after previously having been sold to Warner Communications, Atari had been split into two corporate entities: Atari Corporation, which took over the home computer and console hardware business; and Atari Games, which retained the arcade game business. Namco America acquired a controlling interest in Atari Games for $10 million, against the advice of their accountants at Price Waterhouse. Disagreement over how to run the Atari Games subsidiary led to a falling out between Nakamura and Nakajima. Nakamura considered Atari to be a competitor. Back in Japan, Namco still held distribution rights for Atari's games, and Nakamura refused to sell them to other arcades. Nakamura also resented sharing ownership of Atari Games with Warner. Nakajima grew increasingly frustrated with his boss, and in 1987 the two arrived at a means to part ways: Namco would sell part of its interest in Atari Games to Nakajima and the Atari Games employees, and the rest back to Warner. Nakajima and Wood then resigned from Namco to head Atari Games.
By 1989, games for the Nintendo Entertainment System accounted for forty percent of Namco's sales. As Nintendo's first licensee, Namco had previously been given privileged terms, such as the right to manufacture their own cartridges. However, upon renewal of the license, these special terms were revoked, prompting Nakamura to publicly criticize Nintendo for monopolistic behavior. In addition, Nakamura announced that Namco would support Sega's Mega Drive/Genesis console.
Later expanding into the amusement park business, Sennichimae Plabo was opened in Osaka, featuring a new concept of large-scale arcade amusement, and Namco Wonder Eggs, a theme park, was opened in Tokyo. Additional amusement parks were opened, including Namco Wonder Park Sagamihara and Namco Wonder City.
In 1996 Namco acquired a controlling share of the Japanese film company Nikkatsu, but its interest would be sold during the merger with Bandai.
In September 2005, Namco merged with Bandai to become "Namco Bandai Holdings", the 3rd largest video game entity in Japan. On March 31, 2006, Namco's game development operations absorbed that of Bandai's. From then on, the part of the company that was most closely associated with the Namco label would become Namco Bandai Games. The Namco Ltd. name was retained by its Japanese arcade management division, and now operates as part of Namco Bandai's Amusement Facility SBU.
Namco's first original video game was Gee Bee (1978). Galaxian (1979) revolutionized the industry as the first video game to use RGB color graphics. It was Pac-Man (1980), however, that would become definitive of Namco's legacy, going on to become a fixture in popular culture. Galaga (1981), a follow-up to Galaxian, was one of the most successful sequels of the era. Dig Dug (1982), Xevious (1982), and Pole Position (1983) continued Namco's success in establishing iconic franchises during the so-called Golden Age.
Namco was the industry's first manufacturer to develop and release a multi-player, multi-cabinet competitive game, Final Lap, in 1987. This game allowed up to 8 players to compete when four 2-player cabinets were linked in a simple network. By 1988, the company's capital exceeded 5,500 million Yen. In 1989, another racing simulation game, Winning Run, was released; that same year, the company's expertise with driving simulation matured with the development of the Eunos Roadster Driving Simulator, a joint venture with the Mazda Motor Corporation, followed by an educational program for traffic safety developed with Mitsubishi. In a bid to win over a new kind of audience, Namco started up business for the elderly and the disabled with "Talking Aid" in 1985.
In 1989 it was revealed that Namco was developing a true 16-bit game console inspired by the success of NEC's PC Engine. In its July 1989 issue, Electronic Gaming Monthly reported that "Namco has a machine comparable to the Super Famicon almost completed, but is unsure which way to market it with so many other game machines already in the marketplace." . Namco decided to partner themselves with NEC to release their Super System as the PC Engine 2. However, talks fell apart because NEC's other partner, Hudson Soft feared that NEC would abandon them in favor of Namco. Hudson pushed the completed, but technically inferior version of the PC Engine 2, which came to be known as the ill fated SuperGrafx.
In 1993, Ridge Racer, a driving simulation game, entered arcades, featuring 3D computer graphics; the game was later released for the PlayStation. Another of the company's most famous games, Tekken, was released in 1994, which was also soon ported to the PlayStation. In 1995 the game Soul Edge (Soul Blade in the PAL region) was released. With its Tekken and Soul franchises, Namco has been dominating the 3D fighting game market. Some light gun games were also released such as Point Blank and Time Crisis.
In 1977, Namco launched its first international arcade subsidiary, Namco Enterprises Asia Ltd., in Hong Kong. Further expansion in Asia would follow in 1993 with Shanghai Namco Ltd., based in mainland China.
Namco purchased the arcade operations of Atari Games in 1990, renaming it Namco Operations Inc. With the purchase, Namco began its arcade management business in the United States. Namco Operations managed several large facilities in venues such as Pier 39 in San Francisco, California, and Church Street Station in Orlando, Florida.
In 1993, Namco purchased the Aladdin's Castle arcade chain from Bally and merged it with Namco Operations to form Namco Cybertainment Inc. The merger produced the largest arcade operator in the United States. Arcades were branded under the principal trade names of Aladdin's Castle and Cyberstation. Throughout the 1990s, NCI continued to merge or purchase several arcade companies. Chief among them was Edison Brothers Mall Entertainment (operating under the Time-Out and SpacePort names) in 1996. Also in the late 1990s, Namco acquired Diamond Jim's and in the early part of the new century purchased Pocket Change.
The Namco Bandai merger had little effect on the Namco Cybertainment subsidiary, which continues its original mission of operating arcades in the U.S. It has been organized under the parent company's Amusement Facility SBU.
Namco Cybertainment's corporate offices reside in Bensenville, Illinois. Its sister company, Namco America, which manufactures the arcade cabinets, relocated to Elk Grove, Illinois, in 2008.
One More
NAMCO SOUNDS Lyrics
We have lyrics for 'One More' by these artists:
1.13 The bed is a shipwreck We broke its bow We stripped its…
A.M. Pleasure Assassins あいまいなこの街に流されても マイナーな気分にゃ慣れたくない たった一度か二度 プラスあと何度かの失敗 負けちゃられない…
Action Toolbelt Wasted…… Stumble across the room till we collide As clos…
Airport 5 Four elements, pay tribute to one more all people good …
Alex Winters I was adrift for endless days In my lifeboat at the…
ATB Don’t stop now ’cause what I want has never mattered Push…
B.A.X 뭐라고 할까 이런 기분 뭐라고 할까 나 숨이 멎을 듯 곧 멎을…
B.U.S Vs. OSTER project Feat. もんちー B.U.Hudson One more Chance Am on my neez right nw Am on my…
Barbe-Q-Barbies You look like you just got off of work And if…
Beartooth Sitting alone in my basement again Staring at the screen thi…
Cheap Trick Give me just a little bit (little bit mo') Just another…
Chef 187 [feat. Mr. P] If we only had one more day What is the last…
Civil Conflict Always repeating in the back of my head Always singing what…
Cody Garrett Used to pack in the back of my double cab Smoke…
Cymande - Topic A girl so fine but dead inside A girl so fine…
D-Tek Baby don't do this to me Right now I ain't in…
David Dallas You ain’t gotta say no more We ain’t tryna break…
DJ E.B.O. Hup, two, three, four, marching down the street Rollin' of t…
DJ Shog / DuMonde a.k.a. JamX & De Leon Feeling like I'm in a intermission You was in your feelings,…
DJ Stormtrooper vs. DJ D-Lyte Codigo ISWC: T3013859075 de registro de propiedad en SGAE O…
Dr.Mega I love you more I love you more I love you more 2時間の映画はあくびが…
Drew Smith Since the first Friday i saw your face I knew then…
E S S Whoa, yeah I love you more than I can say I'll love…
E.N.O.N. (Either Now Or Never) I'm tryin' to hear some of that mob Make it sound…
Elliphant Come on now sugar, come I really don't wanna go home Stay…
Elliphant MØ Amtrac I really don't wanna go home I really don't wanna go…
Elliphant/M0 1 more lap, 1 more lap 1 more lap and i'm…
Elliphant/MØ Come on now sugar, come I really don't wanna go home Stay…
Exl Mean while I'm chilling high like I'm senile You say you don…
Eyes Of Fire One More Broken wings don't fly away. Is this what you want…
Finessed 12:17 what you need, I got Molly, I got trees Get…
Flaw There must be something you can recommend. I've lost my…
Frank Jr One more one more unil this bitch is done One more…
G-Mode Yeah Aprovecha mami M.O.G Oooh We got one more night Yeah Le…
Gelugugu 凍る夏に溶ける冬 時間は歪み濁りだし... 予測できない、危険なムード、 列を抜け出し立ちつくす 夢と希望のカード全部涙…
Girlschool Non stop chaos and dirty tricks It's front page news the…
Grand:PM Break two eggs Mix them together add a bit of salt Green…
Grandmaster Melle-Mel I wonder what the power is that you hold over…
Hanson I sit here by myself Just staring into space I thought I…
House of Lords ONE MORE SpiroChristianBell You live in your world Its none…
I'll (아일) 우리 처음 봤던 그 순간에 내게 웃어줬던 널 기억해 뛰는 심장이 다시…
J Hey, young world, what's goin'on? 話してごらん 聞かしてごらん Hey, young …
Jens O. Only if I had one more Only if I had one…
Jens.O "To find himself and his place in the universe, man…
Jimmy Cliff One more, one more, one more, one more I got one…
Joshua Radin The thought of the curse, is the curse. We started the…
Journey Wicked prophets kill, speaking his name In the glory of…
Justs feat. EXPSR I don't wanna leave my home Should I stay or should…
JV-1 One more step We're so close to dreams 99%のリアル(real) Two and…
Laroie You bring me light when I’m in darkness I feel…
LIVING ROOM - Cymande Am I shaking up Or just breaking down My head is spinning…
Lord VeeJay Yes I know how it feels Chilling with Lord VeeJay Young Love…
LS Me and bro just fly OT, come back down and…
Medicine I can't stand you too much longer, can't you see? You…
Michael Christmas One more, I just need one more One more chance like…
Mike Alright man One more And then I'm out And then last one You …
Mike Wiki & The Alchemist This ain't the encore, this ain't the outro Just got one…
Mille & Mr. Hirsch If we only had one more day What is the last…
Mutemath Serving the time, I walk in shackles across your mind. Dead …
Ne-Yo You look like you just got off of work And if…
Ne-Yo Feat. T.I I know my rent was gon' be late about a…
Ne-Yo feat. T.I. Excuse me... You look like you just got off from…
Ne-Yo ft T.I. I know my rent was gon' be late about a…
Ne-Yo Ft. T.I. Excuse me... You look like you just got off from…
Ne-Yo T.I You look like you just got off of work And if…
Nena Anderson Give me one more dance tonight Summer stars are shining…
Ne‐Yo feat. T.I. You look like you just got off of work And if…
Ofln - Beartooth Sitting alone in my basement again Staring at the screen thi…
Otis and the Elevators I've been missing you for so many days I keep wanting…
Phil Collins One more night One more night I've been trying ooh so long…
Re-Con & Chris Unknown Damn Randy, it's another hit More then I'd like to admit Lov…
Reese/Stormtrooper Getting ready for the night, you are Sin all on your…
Rocker T One more night, the stars all in sight But tonight I'm…
Rudiger If only I'd taken that step If only I'd said the…
S.G. Lewis I know you can't stay here forever I know you've got…
S.W. Storm One day more Tomorrow will be better for sure One day more R…
sam.wallace You got "thing, thing" You got that "duh, duh" And if we…
Sean Kiely Give me one more song One more song and I'll go Oh…
SG Lewis I know you can't stay here forever I know you've got…
SG Lewis Nile Rodgers Mark Knight I know you can′t stay here forever I know you've got…
SIIGHTS Sometimes I used to wonder how I'd cope if this…
southernwade Thought that I should call you up Didn't wanna interrupt Kno…
special vibe Back It Voice, voice, voice, voice Voice, voice, voice, voic…
Stormtrooper Hating on me but for my video′s your waiting on…
Stormtrooper Feat. Reese Getting ready for the night, you are Sin all on your…
Stormtrooper vs. D-Lyte If I could only turn back the time To when we…
Superchick It feels like I have lost this fight They think that…
Sven-R-G It’s Monday It’s raining and it’s pouring, I been on it I…
Sy & Unknown / Dougal & Gammer / Brisk & Ham You don't know where to look You don't know where to…
T.J. Hernandez Hey, young world, what's goin'on? 話してごらん 聞かしてごらん Hey, young …
The Bad Popes I don’t know why I wrote all those sad songs When…
The BONEZ People walking down the streets Looking at phones getting lo…
The Cure feat. Earl Slick I'd love to touch the sky tonight I'd love to…
The Smooths One more for the road I got it in my hand Couldn't…
The Williamsons Each time I look at you is like the first…
Tiny Habits one more kiss and off you go again my darling, good…
Toadies On the outside she looks so peaceful With her eyes shut…
treis One More Drink Is all I need Let me think We can work…
Turisas Gathered round the wooden table Same tavern as the nights be…
twoloud & Konih Only if I had one more Time to kick the rhythm…
Tyler Glenn It's always me and you against the world, I swear I…
Wayne Wonder All you hoes, callin' here for my daddy get off…
Weaves (Woo) You see I saw you standing there on the sidewalk…
Yaeji 한 번만 한 번만 한 번만 한 번만 더 한 번만 더 내가 두려웠던…
Zach Russell Just one more Just one more One more cigarette and one more…
石井竜也 こんなもんじゃ終わらないぜ すぐ立ち上がる 二度目にチャレンジ なんでそっぽむくのさ この俺の愛 受け止めてくれ One…
We have lyrics for these tracks by NAMCO SOUNDS:
Landscape Under the Ghost -Kaminano Hasa uirI uirII Hasa uirI Hasa io ir kaminano hiko irani nik…
Sacred Dark Cadendo Laetitia e Osurus esse Irin we-quadishin Halleluia o…
Sparking I'm here now Doing the best I can Where are you now? Did…
Vrede Clashing wills The rise of the powerful Limits are erased As…
ZERO Cum poten Tia sua daemon Fundet mortem in terram Deinde Mor…
The lyrics are frequently found in the comments by searching or by filtering for lyric videos
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