Namco Ltd. (株式会社ナムコ, Kabushiki Kaisha Namuko?) is a Japanese corporation be… Read Full Bio ↴Namco Ltd. (株式会社ナムコ, Kabushiki Kaisha Namuko?) is a Japanese corporation best known as a former video game developer and publisher. Following a merger with Bandai in September 2005, the two companies' game production assets were spun off into Namco Bandai Games on March 31, 2006. Namco Ltd. was re-established to continue domestic operation of video arcades and amusement parks. Its headquarters are located in Ōta, Tokyo.
Namco was a forerunner during the Golden age of video arcade games. Pac-Man, its most famous title, went on to become the best-selling arcade game in history and an international popular culture icon.
Masaya Nakamura founded the company as Nakamura Manufacturing in 1955. Based in Tokyo, the company started out by running children's rides on the roof of a department store in Yokohama. The business eventually expanded throughout the Tokyo area. Nakamura Manufacturing was reorganized in 1958 and underwent a slight name change to Nakamura Manufacturing Co., which would later be used to form the acronym Namco. In 1970 the company produced a coin-operated mechanical driving simulator called "Racer".
Atari Japan, the Tokyo-based subsidiary of Atari, was struggling financially by 1974. General manager Hide Nakajima was left in charge of the company after his boss had quit. Nakajima claims that employees had been stealing money and that he had contributed funds from his personal savings in order to pay creditors and stave off bankruptcy. Though Nakajima wanted to try saving Atari Japan, owner Nolan Bushnell was already struggling to keep the parent company afloat due to undercapitalization and was looking to sell the Japanese subsidiary for some badly-needed cash. Sega, then a manufacturer of pinball machines, offered to acquire Atari Japan for $50,000. Nakamura put in a bid for $800,000 and shocked others out of competition. The deal was finalized at $500,000 and Bushnell was glad to take it. Debts inherited from Atari Japan would take Nakamura two years to pay off, but the deal had also secured for him an exclusive license to distribute Atari's games in Japan for ten years. Nakamura would follow up by opening video arcades featuring Atari games.
Nakajima was promoted to vice president in 1978, and on his recommendation Namco opened a subsidiary, Namco America, in the United States. The location he chose was across the street from Atari's former headquarters in Sunnyvale, California. At the time, games were not released in the U.S. under the Namco label. Namco America existed mainly to license Namco's games to companies such as Atari and Midway Games for distribution in the U.S.
In 1985, after the video game crash, and after previously having been sold to Warner Communications, Atari had been split into two corporate entities: Atari Corporation, which took over the home computer and console hardware business; and Atari Games, which retained the arcade game business. Namco America acquired a controlling interest in Atari Games for $10 million, against the advice of their accountants at Price Waterhouse. Disagreement over how to run the Atari Games subsidiary led to a falling out between Nakamura and Nakajima. Nakamura considered Atari to be a competitor. Back in Japan, Namco still held distribution rights for Atari's games, and Nakamura refused to sell them to other arcades. Nakamura also resented sharing ownership of Atari Games with Warner. Nakajima grew increasingly frustrated with his boss, and in 1987 the two arrived at a means to part ways: Namco would sell part of its interest in Atari Games to Nakajima and the Atari Games employees, and the rest back to Warner. Nakajima and Wood then resigned from Namco to head Atari Games.
By 1989, games for the Nintendo Entertainment System accounted for forty percent of Namco's sales. As Nintendo's first licensee, Namco had previously been given privileged terms, such as the right to manufacture their own cartridges. However, upon renewal of the license, these special terms were revoked, prompting Nakamura to publicly criticize Nintendo for monopolistic behavior. In addition, Nakamura announced that Namco would support Sega's Mega Drive/Genesis console.
Later expanding into the amusement park business, Sennichimae Plabo was opened in Osaka, featuring a new concept of large-scale arcade amusement, and Namco Wonder Eggs, a theme park, was opened in Tokyo. Additional amusement parks were opened, including Namco Wonder Park Sagamihara and Namco Wonder City.
In 1996 Namco acquired a controlling share of the Japanese film company Nikkatsu, but its interest would be sold during the merger with Bandai.
In September 2005, Namco merged with Bandai to become "Namco Bandai Holdings", the 3rd largest video game entity in Japan. On March 31, 2006, Namco's game development operations absorbed that of Bandai's. From then on, the part of the company that was most closely associated with the Namco label would become Namco Bandai Games. The Namco Ltd. name was retained by its Japanese arcade management division, and now operates as part of Namco Bandai's Amusement Facility SBU.
Namco's first original video game was Gee Bee (1978). Galaxian (1979) revolutionized the industry as the first video game to use RGB color graphics. It was Pac-Man (1980), however, that would become definitive of Namco's legacy, going on to become a fixture in popular culture. Galaga (1981), a follow-up to Galaxian, was one of the most successful sequels of the era. Dig Dug (1982), Xevious (1982), and Pole Position (1983) continued Namco's success in establishing iconic franchises during the so-called Golden Age.
Namco was the industry's first manufacturer to develop and release a multi-player, multi-cabinet competitive game, Final Lap, in 1987. This game allowed up to 8 players to compete when four 2-player cabinets were linked in a simple network. By 1988, the company's capital exceeded 5,500 million Yen. In 1989, another racing simulation game, Winning Run, was released; that same year, the company's expertise with driving simulation matured with the development of the Eunos Roadster Driving Simulator, a joint venture with the Mazda Motor Corporation, followed by an educational program for traffic safety developed with Mitsubishi. In a bid to win over a new kind of audience, Namco started up business for the elderly and the disabled with "Talking Aid" in 1985.
In 1989 it was revealed that Namco was developing a true 16-bit game console inspired by the success of NEC's PC Engine. In its July 1989 issue, Electronic Gaming Monthly reported that "Namco has a machine comparable to the Super Famicon almost completed, but is unsure which way to market it with so many other game machines already in the marketplace." . Namco decided to partner themselves with NEC to release their Super System as the PC Engine 2. However, talks fell apart because NEC's other partner, Hudson Soft feared that NEC would abandon them in favor of Namco. Hudson pushed the completed, but technically inferior version of the PC Engine 2, which came to be known as the ill fated SuperGrafx.
In 1993, Ridge Racer, a driving simulation game, entered arcades, featuring 3D computer graphics; the game was later released for the PlayStation. Another of the company's most famous games, Tekken, was released in 1994, which was also soon ported to the PlayStation. In 1995 the game Soul Edge (Soul Blade in the PAL region) was released. With its Tekken and Soul franchises, Namco has been dominating the 3D fighting game market. Some light gun games were also released such as Point Blank and Time Crisis.
In 1977, Namco launched its first international arcade subsidiary, Namco Enterprises Asia Ltd., in Hong Kong. Further expansion in Asia would follow in 1993 with Shanghai Namco Ltd., based in mainland China.
Namco purchased the arcade operations of Atari Games in 1990, renaming it Namco Operations Inc. With the purchase, Namco began its arcade management business in the United States. Namco Operations managed several large facilities in venues such as Pier 39 in San Francisco, California, and Church Street Station in Orlando, Florida.
In 1993, Namco purchased the Aladdin's Castle arcade chain from Bally and merged it with Namco Operations to form Namco Cybertainment Inc. The merger produced the largest arcade operator in the United States. Arcades were branded under the principal trade names of Aladdin's Castle and Cyberstation. Throughout the 1990s, NCI continued to merge or purchase several arcade companies. Chief among them was Edison Brothers Mall Entertainment (operating under the Time-Out and SpacePort names) in 1996. Also in the late 1990s, Namco acquired Diamond Jim's and in the early part of the new century purchased Pocket Change.
The Namco Bandai merger had little effect on the Namco Cybertainment subsidiary, which continues its original mission of operating arcades in the U.S. It has been organized under the parent company's Amusement Facility SBU.
Namco Cybertainment's corporate offices reside in Bensenville, Illinois. Its sister company, Namco America, which manufactures the arcade cabinets, relocated to Elk Grove, Illinois, in 2008.
Namco was a forerunner during the Golden age of video arcade games. Pac-Man, its most famous title, went on to become the best-selling arcade game in history and an international popular culture icon.
Masaya Nakamura founded the company as Nakamura Manufacturing in 1955. Based in Tokyo, the company started out by running children's rides on the roof of a department store in Yokohama. The business eventually expanded throughout the Tokyo area. Nakamura Manufacturing was reorganized in 1958 and underwent a slight name change to Nakamura Manufacturing Co., which would later be used to form the acronym Namco. In 1970 the company produced a coin-operated mechanical driving simulator called "Racer".
Atari Japan, the Tokyo-based subsidiary of Atari, was struggling financially by 1974. General manager Hide Nakajima was left in charge of the company after his boss had quit. Nakajima claims that employees had been stealing money and that he had contributed funds from his personal savings in order to pay creditors and stave off bankruptcy. Though Nakajima wanted to try saving Atari Japan, owner Nolan Bushnell was already struggling to keep the parent company afloat due to undercapitalization and was looking to sell the Japanese subsidiary for some badly-needed cash. Sega, then a manufacturer of pinball machines, offered to acquire Atari Japan for $50,000. Nakamura put in a bid for $800,000 and shocked others out of competition. The deal was finalized at $500,000 and Bushnell was glad to take it. Debts inherited from Atari Japan would take Nakamura two years to pay off, but the deal had also secured for him an exclusive license to distribute Atari's games in Japan for ten years. Nakamura would follow up by opening video arcades featuring Atari games.
Nakajima was promoted to vice president in 1978, and on his recommendation Namco opened a subsidiary, Namco America, in the United States. The location he chose was across the street from Atari's former headquarters in Sunnyvale, California. At the time, games were not released in the U.S. under the Namco label. Namco America existed mainly to license Namco's games to companies such as Atari and Midway Games for distribution in the U.S.
In 1985, after the video game crash, and after previously having been sold to Warner Communications, Atari had been split into two corporate entities: Atari Corporation, which took over the home computer and console hardware business; and Atari Games, which retained the arcade game business. Namco America acquired a controlling interest in Atari Games for $10 million, against the advice of their accountants at Price Waterhouse. Disagreement over how to run the Atari Games subsidiary led to a falling out between Nakamura and Nakajima. Nakamura considered Atari to be a competitor. Back in Japan, Namco still held distribution rights for Atari's games, and Nakamura refused to sell them to other arcades. Nakamura also resented sharing ownership of Atari Games with Warner. Nakajima grew increasingly frustrated with his boss, and in 1987 the two arrived at a means to part ways: Namco would sell part of its interest in Atari Games to Nakajima and the Atari Games employees, and the rest back to Warner. Nakajima and Wood then resigned from Namco to head Atari Games.
By 1989, games for the Nintendo Entertainment System accounted for forty percent of Namco's sales. As Nintendo's first licensee, Namco had previously been given privileged terms, such as the right to manufacture their own cartridges. However, upon renewal of the license, these special terms were revoked, prompting Nakamura to publicly criticize Nintendo for monopolistic behavior. In addition, Nakamura announced that Namco would support Sega's Mega Drive/Genesis console.
Later expanding into the amusement park business, Sennichimae Plabo was opened in Osaka, featuring a new concept of large-scale arcade amusement, and Namco Wonder Eggs, a theme park, was opened in Tokyo. Additional amusement parks were opened, including Namco Wonder Park Sagamihara and Namco Wonder City.
In 1996 Namco acquired a controlling share of the Japanese film company Nikkatsu, but its interest would be sold during the merger with Bandai.
In September 2005, Namco merged with Bandai to become "Namco Bandai Holdings", the 3rd largest video game entity in Japan. On March 31, 2006, Namco's game development operations absorbed that of Bandai's. From then on, the part of the company that was most closely associated with the Namco label would become Namco Bandai Games. The Namco Ltd. name was retained by its Japanese arcade management division, and now operates as part of Namco Bandai's Amusement Facility SBU.
Namco's first original video game was Gee Bee (1978). Galaxian (1979) revolutionized the industry as the first video game to use RGB color graphics. It was Pac-Man (1980), however, that would become definitive of Namco's legacy, going on to become a fixture in popular culture. Galaga (1981), a follow-up to Galaxian, was one of the most successful sequels of the era. Dig Dug (1982), Xevious (1982), and Pole Position (1983) continued Namco's success in establishing iconic franchises during the so-called Golden Age.
Namco was the industry's first manufacturer to develop and release a multi-player, multi-cabinet competitive game, Final Lap, in 1987. This game allowed up to 8 players to compete when four 2-player cabinets were linked in a simple network. By 1988, the company's capital exceeded 5,500 million Yen. In 1989, another racing simulation game, Winning Run, was released; that same year, the company's expertise with driving simulation matured with the development of the Eunos Roadster Driving Simulator, a joint venture with the Mazda Motor Corporation, followed by an educational program for traffic safety developed with Mitsubishi. In a bid to win over a new kind of audience, Namco started up business for the elderly and the disabled with "Talking Aid" in 1985.
In 1989 it was revealed that Namco was developing a true 16-bit game console inspired by the success of NEC's PC Engine. In its July 1989 issue, Electronic Gaming Monthly reported that "Namco has a machine comparable to the Super Famicon almost completed, but is unsure which way to market it with so many other game machines already in the marketplace." . Namco decided to partner themselves with NEC to release their Super System as the PC Engine 2. However, talks fell apart because NEC's other partner, Hudson Soft feared that NEC would abandon them in favor of Namco. Hudson pushed the completed, but technically inferior version of the PC Engine 2, which came to be known as the ill fated SuperGrafx.
In 1993, Ridge Racer, a driving simulation game, entered arcades, featuring 3D computer graphics; the game was later released for the PlayStation. Another of the company's most famous games, Tekken, was released in 1994, which was also soon ported to the PlayStation. In 1995 the game Soul Edge (Soul Blade in the PAL region) was released. With its Tekken and Soul franchises, Namco has been dominating the 3D fighting game market. Some light gun games were also released such as Point Blank and Time Crisis.
In 1977, Namco launched its first international arcade subsidiary, Namco Enterprises Asia Ltd., in Hong Kong. Further expansion in Asia would follow in 1993 with Shanghai Namco Ltd., based in mainland China.
Namco purchased the arcade operations of Atari Games in 1990, renaming it Namco Operations Inc. With the purchase, Namco began its arcade management business in the United States. Namco Operations managed several large facilities in venues such as Pier 39 in San Francisco, California, and Church Street Station in Orlando, Florida.
In 1993, Namco purchased the Aladdin's Castle arcade chain from Bally and merged it with Namco Operations to form Namco Cybertainment Inc. The merger produced the largest arcade operator in the United States. Arcades were branded under the principal trade names of Aladdin's Castle and Cyberstation. Throughout the 1990s, NCI continued to merge or purchase several arcade companies. Chief among them was Edison Brothers Mall Entertainment (operating under the Time-Out and SpacePort names) in 1996. Also in the late 1990s, Namco acquired Diamond Jim's and in the early part of the new century purchased Pocket Change.
The Namco Bandai merger had little effect on the Namco Cybertainment subsidiary, which continues its original mission of operating arcades in the U.S. It has been organized under the parent company's Amusement Facility SBU.
Namco Cybertainment's corporate offices reside in Bensenville, Illinois. Its sister company, Namco America, which manufactures the arcade cabinets, relocated to Elk Grove, Illinois, in 2008.
Streets
NAMCO SOUNDS Lyrics
We have lyrics for 'Streets' by these artists:
116 Clique Hey we bring this to the street Cause they ain't seen…
2Smooth They tryna take me down, take me down Where we at…
A.M. Breakups Flip thats Shit Juicy Beaz, has the treats Fahre down die Gr…
Abby These streets are built on solid ground, the memories in…
Above The Golden State When shadows turn to faces When faces take on names When nam…
Absent Ja, ja, ja Ich lauf' allein durch die streets Hab' mich in…
Adrian Red flag reaches it way down I climb the ladder that…
AK-69 feat. 2WIN What's up! to all my homeboys What's up! to all my…
AK-69 [feat. 2win] あいつはもう去っちまった... ここに残されたのは いってぇあと何人だ... Yo, Homieついにこの時が 来たみて…
Alborosie feat. Ky-Mani Marley No time for rampin′, no Streets of loneliness, empty streets…
Alborosie Ft Ky Mani Marley Lala, lalala (ha) Lala (no time for rampin', no) Streets of…
Anth Put your head on my shoulder Come through, alot of woman…
Anti Well did you see the old man….. outside the Seamans…
AP.9 Street You ain't built like me Wrist frozen I'm straight out…
AR Paisley [Hook] Yeah Drop that make it bop to the beat Watch what…
Atomic Rooster Seven Lonely Streets, Walking All Alone. Never Needing No On…
Autoerotique Freak everyone The streets that we from Bring me like a gun…
Avenged Sevenfold You live your whole life staring at a wall, your…
Aviva Lying awake Awake in my bed Blood on my hands blood in…
B-A-C La mafia existe La mafia existe y está Y opera Hard street …
B. Gizzle いつもの笑顔が 取り戻せたなら Street Walkin' 前を向いて いちばん好きな in my heartで 直角…
Baby S (Ayy, you hear that shit?) (Damn, Machu, why'd you have to…
BB & The Company I'm back on the street again Gotta stand on my own…
Beanie Sigel Is he a blood, is he crip? Is he that, is…
Beltway 8 featuring Bubba Luv J.B. Tha Host A.Y. Super Dave いつもの笑顔が 取り戻せたなら Street Walkin' 前を向いて いちばん好きな in my heartで 直角…
Bess (V-Style) I stopped my lovers' killing lovers I stopped my bruddas kil…
Blac Youngsta Hard times don't last, shoulda seen what I made With you…
Black Thought Yeah, that shit hard I said my cranium is vibranium My brai…
Black Thought & Salaam Remi Yo, yo ayo, ayo, ayo Put your heart in your back Pocket…
Black Thought feat. Portugal. The Man & The Last Artful Dodgr Yeah, that shit hard I said my cranium is vibranium My brai…
Bomrani وقتی تو این خیابونا، تو کوچه پس کوچه ها راه میرم…
Bone Thugs-N-Harmony Know why I sound so raw, 'cause I'm down by…
Caprice San Andreas San Andreas San Andreas San Andreas San Andreas …
Chandler Broom The streets ain't treat me right I'm looking for a…
Chumbawamba The streets are full of Argentinians, the pubs a closing, o…
Complete 3.14 Yeah, yeah, na, na, no puede frenarme, no Yeah, yeah, na,…
Custom i oh i sometimes it's time to think about it sometimes it'…
DamiYoncé Put your head on my shoulder Like you, like you Like you,…
Decabrsky End of the night And the partys over Only one thing on…
Demon Pupupupupupupupupupute Même si c'est la merde On trouve touj…
Disclosure & Doja Cat Baby, we tried to fight it We all been there some…
Discount He walked the highway. He felt the sky and he wished…
Dj Haze [Layzie Bone] Now I sound so raw, cos I'm down by…
Doja I've been going through some things (oh) I struggle with my…
Doja Cat & Disclosure Baby, we tried to fight it We all been there some…
Doja Cat & Nicki Minaj Yeah, uh huh David Banner on the beat bitch Ha ha ha Young…
Doja Cat - Hot Pink I've been going through some things (oh) I struggle with my…
Doja Cat Disclosure Baby, we tried to fight it We all been there some…
Doja Cat feat. Konshens I've been going through some things (oh) I struggle with my…
Doja Cat ft. Nicki Minaj Yeah, uh huh David Banner on the beat bitch Ha ha ha Young…
Doja Cat ft. The Weeknd I've been going through some things (oh) I struggle with my…
Doll-E Girl I ain't gotta tell you broke bitches What I did for…
Down and away Smooth down the street, I glide, like a feral thunder,…
Dre She gone bust it down for a nigga yea She gone…
Drifter Up in the streets of Harlem, 110th and Park That's where…
Dwight Yoakam & Buck Owens I came here looking for something I couldn't find anywhere e…
Eric Dodd Washing x's off our Hands, sneaking in to see a…
FSG Rell N***a you stay in the house, I’m in the streets…
G$ Street Nigga Tucked in the streets Sweep owe this that stree…
H.e.r.o. Yeah, yeah This the one Load the beat up yeah Yeah, yeah chi…
Hardknock In and out the bank I'm bout my frankys time…
Herman Brood Out in the street Tryin' to arrest my friend They put him…
I-Tone 忘れた頃に Bellを鳴らす 止めてよけだるいわ バルコニー 今朝のコーヒー 苦すぎたの こういう理由なの 予感ね...…
Illah Ayooh Yooh Wisdom of the street's Woke up feeling hungry Hop…
J Trix दुनिया देख पलते पासा कब किसको पता नई जब फ़क़ीर बनता…
Jacki-O Se pone pesada la situación Se escuchan los llantos desde'l …
Jay Carlin I remember when I was 10 years old I would Ride…
Jesper Lundgaard It seems like a dream, yet I know it happened A…
Josylvio Volg de money, kan niet stressen om een bitch Aangehouden op…
Jub Jub Hey, how are you, girl? I'm doing fine, but The day that…
Judah & Secret Yeah Alright My life The Sprite Uh, yea yeah 'Member days wh…
Kenny Chesney There's two lost souls finding love in Times Square There's …
Kensington So, whenever they'll say that all we had is bound…
KITCHEN - Avenged Sevenfold You live your whole life staring at a wall, your…
KITCHEN - Doja Cat I've been going through some things (oh) I struggle with my…
Kunnns Ito ay para sa streets yeah Ayoko ko sa babae na…
L-Boy I've been awake for so long, can't comprehend the things…
Layzie Bone [Chorus] Just, just, just... Just ridin', ridin'... Ridin' t…
Lecrae feat. Tedashii & BJ Ay we bring this to the streets Cause they ain't seen…
lij She belong to the streets And she don't miss a beat She'll…
lil sin feat. c-ordell Talk a lot of shit, like they really live that…
Little A Walked with no one and talked with no one And I…
LIVING ROOM - Doja Cat I've been going through some things (oh) I struggle with my…
Llojd När vi går nu Säger någonting i mig Att det här är…
Lora Tucci Back to the streets City vibes Flashing lights Feeling righ…
M.E.D. Blu & Madlib Yeah, yeah This the one Load the beat up yeah Yeah, yeah chi…
Mad Clip Από πιτσιρικάς ήθελα να γίνω gangster Woo, woo, woo, woo, wo…
Matthew and the Judes There is nothing to prove And that’s the truth Some say I…
MED & Blu & Madlib Hey young man let your feet get off of the…
Mehmet Güreli Synth. Org streets of pain Of pain Of a man who's never…
Moonrunner83 Clouds dull the sky in muddy light Ashes rain A silence blan…
Mr. 704 I got niggas counting on me, get us all out…
Mr. Peebodie 待ちわびてた約束の週末 誰にも内緒の drivin' 車止めて クラクションは 2 times 君を呼び出す合図 仲間…
Nai We've been around the sun Carried each other to hell and…
Nick Lutsko They′re coming for your head Let them try to take it! Sir,…
Nick Nova [feat. XanMan] I’m in the trap nigga everyday, yes I am I got…
Nitin Sawhney They've incorporated their culture and their values into the…
Oceania feat. N Know why I sound so raw, 'cause I'm down by…
Ofln - Doja Cat I've been going through some things (oh) I struggle with my…
P.Diddy & R.Kelly Hey yeah yeah yeah yeah yeah Oh woah woah oh Yeah yeah…
P.Unity Street You ain't built like me Wrist frozen I'm straight out…
Potter Payper (That's Chucks) I'm the type to spin once and catch two…
R. Kelly & Jay-Z Dear God, how can I explain myself? Oh God bless me…
Red White & Blue Walking down the street on my own two feet Got the…
Reggie Becton All night I been feeling toxic With the shits with all…
Rimzee Is that you Essay? Yo, uh Yo, energy beat, yo, uh Link…
Rosa & Maria As soon as I had money, I ran from this city I…
Savatage As darkness falls so hard The children play Somewhere Out t…
Shaybo Trackers... I don't need a gangsta, I am one I spent 40…
She "We can say it how it is when there's no…
Siimi You don't know these streets Like we do You don't know these…
Smiley This shit off the top (Ayy, run that shit up, Chase)…
South Park Mexican [SPM:] Sunshine in the wind with the bald fade gotta keep…
SP & Wilson & Dims Sauchiehall Street's dying They've closed all the big stores…
SpedUpGuy I′ve been goin' through some things (oh) I struggle with my…
Suad Your heart is moving Its telling me to let go Of yours…
Swagar and Company I'm back on the street again Gotta stand on my own…
T-Top I started sellin' dope at a early ass age, I had…
Talis Rows of houses, all bearing down on me I can feel…
The Blakes Oh I walk down the wet streets at night I came…
The Drift Walking down these streets, I see the Hustle and bustle Peop…
the game Rider on the track Ey ey c'est Papinoh street tu connais Nou…
The Revs While you're asleep Downstairs I'll creep and drive to Shing…
The Watsons We're only a short stone's throw away From Margot Street aga…
To Love And To Kill This for tulsa Look Imagine what it feel like You think you …
Toby T Won't you come along with me To the Mississippi We'll take a…
Torgeir Waldemar Walking up and down from my head to my heart Try…
TRAETWOTHREE Go on, girl you can go on, girl Got so many…
UD 35-90 Mmmnn mmmnn Mmmnn mmmnn It's love next day we're fighting I …
Uprising A.D Uh, uh Yeah Let's go Uh, you can run but you can't hide You…
V-Style I stopped my lovers' killing lovers I stopped my bruddas kil…
V-Style & Смоки Мо 死ぬ前にたった一度だけでいい 思いきり笑ってみたい 陽の当たる大通りを 口笛吹いて歩いていく 一張羅のポケットの中 いつ…
V-Style И Смоки Мо Se pone pesada la situación Se escuchan los llantos desde'l …
Various Artists Dejar de hacer freestyle, seria como morir, por lo menos par…
Vybz Kartel Pocket pon "E" but di draco it load yeah Four nozzle…
WC feat Nate Dogg Yea, turn the music up a little bit Yea, a little…
Whale cnarchy in the street London town is burning again The city'…
Willy Dente de Ouro So dark That I can't see my soul So cold As your words…
Xatar Bro, auf der Straße läuft nicht alles nach Plan Am Ende…
Y. Manno K. Nakamura アスファルトに 散りばめたROCK'N HEART 幻想(まぼろし)だけ 追い駆けて 週末 通りで叫んでる WE ARE…
Young Jeezy Feat. Trick Daddy For the thugs Yes sir ha ha I'm doin'…
We have lyrics for these tracks by NAMCO SOUNDS:
Landscape Under the Ghost -Kaminano Hasa uirI uirII Hasa uirI Hasa io ir kaminano hiko irani nik…
Sacred Dark Cadendo Laetitia e Osurus esse Irin we-quadishin Halleluia o…
Sparking I'm here now Doing the best I can Where are you now? Did…
Vrede Clashing wills The rise of the powerful Limits are erased As…
ZERO Cum poten Tia sua daemon Fundet mortem in terram Deinde Mor…
The lyrics are frequently found in the comments by searching or by filtering for lyric videos
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GTRking1000
0:30 didn't expect that
Kyo Kusanagi
I don't hear a difference tbh.
David Sinclair [MrDASJO]
The audio mixing is slightly different. It's not easy to pick up, but the differences are there.
Hansen Sebastian
Don't the obvious synths give off the clue?