Austin Wintory is a film and video game music composer. In film, he is well… Read Full Bio ↴Austin Wintory is a film and video game music composer. In film, he is well known for the 2009 Sundance hit GRACE, as well as the 2008 Sundance Audience Award winner CAPTAIN ABU RAED. His score for the former garnered many horror film genre accolades, including a nomination at the 2010 Fangoria Chainsaw Awards for 'Best Original Score,' and Vision in Sound's Top Ten Scores for 2009. The latter was listed by the LA Times as a contender for the 2009 Academy Awards for 'Best Original Score' and also won Austin the Hollywood Music Award for "Best New Composer." The combined success of those films, along with several others, prompted The Hollywood Reporter to list Austin as one of 15 composers "Primed to take their place on the A-list," as well as a nomination by the International Film Music Critics Association for "Breakout Composer of the Year."
In addition to feature films, Austin has a tremendous passion for the world of game scoring. His first major game score for thatgamecompany's flOw in 2006 earned Austin a British Academy Award nomination and triple nominations at the Game Audio Network Guild awards ("Innovative use of Audio," "Best Interactive Score" and winning for "Rookie of the Year."). Perhaps most notably, his score for thatgamecompany's much lauded 'Journey' (2012) debuted as #1 in iTunes' game soundtrack charts, and made history as the only video game score to be nominated for the Grammy 2012 Best Score Soundtrack For Visual Media. He also scored 'Assassin's Creed Syndicate' (2015), which won International Film Music Critics Association Awards's "Original Score for a Video Game or Interactive Media" award, and 'The Pathless' (2020), which won Game Audio Network Guild Awards's "Best Music for an Indie Game" award.
Austin also maintains a busy schedule writing concert music and composing/producing albums. In addition to more traditional chamber and orchestral music, in 2010 he released a meditation album entitled "Sounds of Darkness" using never-before recorded sacred Aztec chants. 2010 also saw the launch of Allogamy, an ambitious blog in collaboration with photographer Andrew Berglund which posts a new photo with a new piece of music for every single day in the year.
Since 2003, Wintory has composed over three hundred musical scores.
In addition to feature films, Austin has a tremendous passion for the world of game scoring. His first major game score for thatgamecompany's flOw in 2006 earned Austin a British Academy Award nomination and triple nominations at the Game Audio Network Guild awards ("Innovative use of Audio," "Best Interactive Score" and winning for "Rookie of the Year."). Perhaps most notably, his score for thatgamecompany's much lauded 'Journey' (2012) debuted as #1 in iTunes' game soundtrack charts, and made history as the only video game score to be nominated for the Grammy 2012 Best Score Soundtrack For Visual Media. He also scored 'Assassin's Creed Syndicate' (2015), which won International Film Music Critics Association Awards's "Original Score for a Video Game or Interactive Media" award, and 'The Pathless' (2020), which won Game Audio Network Guild Awards's "Best Music for an Indie Game" award.
Austin also maintains a busy schedule writing concert music and composing/producing albums. In addition to more traditional chamber and orchestral music, in 2010 he released a meditation album entitled "Sounds of Darkness" using never-before recorded sacred Aztec chants. 2010 also saw the launch of Allogamy, an ambitious blog in collaboration with photographer Andrew Berglund which posts a new photo with a new piece of music for every single day in the year.
Since 2003, Wintory has composed over three hundred musical scores.
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An Artist
This song.
It sounds so different.
It sounds so different without the groans of agony and suffering from the steel giants titled 'guardians' but truely deemed nightmares.
It sounds so different without the crashes of thunder and howling of winds, it sounds so different without the slow, weak and slowing footsteps of a Rythulian clinging to their mission tight; begging not to let go just yet as the mountain disappears in the storm clouds, the light dimming as the nightmares close in forced by a machida of their own imprisonment.
It sounds so different without the fast beating heartbeat of a frightened and worried player, who doesn't want the journey to end, not like this, not here, not in such a heart wrenching manner. 'This can't be it,' they would whisper, 'this just can't.'
Autumn Moon
Lyna Gucci
Everything is...
turning white...
But yet i see..
Figures...
Who are they..
They seem familiar...
They are gathered around me...
protecting me...
raising me up...
giving me...
a second chance.
A final ray of light as I rise through the clouds.
Is this... Heaven?
I held my breath as I looked up to see the mountain.
Standing tall and still
It was so close yet so far away... I need to reach it...
Its my...
Final Destination
I fell...
All power had been drained from me...
I guess.... that...
my time has come...
I guess its time...
that I leave this world and...
transcend into the next...
The white light surrounds me...
All is clear now...
I have joined..
them...
A new soul emerges...
From where I left...
to do the cycle over again..
To follow in my footsteps...
Its now time for them to begin...
their...
Journey
TheSchokodragon
2:36 gives me the shivers. This lonely violin in the chaos of cellos sounds like the last sign of hope, a candle in the frozen land, a silent, beautiful voice in the middle of the horror. Amazing game with an amazing soundtrack.
Arluy
Completely agree
DoubleM89
never has my heart beat so fast playing this part, it forces you to feel what your character is enduring, pain and suffering, its really gripping. and when my character fell, I just sat in silence. I once said this game is the definition of genius and I stand by what I said.
An Artist
This song.
It sounds so different.
It sounds so different without the groans of agony and suffering from the steel giants titled 'guardians' but truely deemed nightmares.
It sounds so different without the crashes of thunder and howling of winds, it sounds so different without the slow, weak and slowing footsteps of a Rythulian clinging to their mission tight; begging not to let go just yet as the mountain disappears in the storm clouds, the light dimming as the nightmares close in forced by a machida of their own imprisonment.
It sounds so different without the fast beating heartbeat of a frightened and worried player, who doesn't want the journey to end, not like this, not here, not in such a heart wrenching manner. 'This can't be it,' they would whisper, 'this just can't.'
Justsomefreeloader
The way that they subtlety included Nascence in this was truly genius. Really shows how far the journey has progressed.
RinoaDestiny
I just played it tonight - well, last night, to be frank with the time - and this part actually caused me to freak out. I suddenly couldn't see the mountain anymore and probably like I would in real life, started turning around my camera angle to try to find it. When I couldn't, I started walking and stopping in multiple directions. I was at a loss. I only started walking forward again because my friends were saying to go on. A second later, both me and my companion fell.
EpicEcho
I know it's like a "okay...stay calm...stay calm", but the chaos is too overwhelming. GAAHHH!!! GOOSEBUMPS!!! This soundtrack LITERALLY speaks to me!!
DeadPhoenX
Kinda got screwed outta my scarf length from the underground passage. My older partner left, and I was paired with a White Robe that was flying everywhere while I couldn't do anything, going way ahead of me at times, yet he still waited. Then he was hit by a dragon. I moved ahead since, but this time I was waiting for him. I was desperately chiming for him, but by that point in the mountain, the chimes could barely illuminate. I moved ahead and waited for him at the exit. He never arrived.
penguinman148
0:30
When you spot a Guardian coming around a mountain.
Just imagine it with the tons of snow that's flying around.
CampingforCool41
I almost wish they included the wind and thunder sounds in this. It makes it much more powerful in the game.